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<1…891011121314…34>
  • Best Speccy game written in BASICHopefully this has not been done before, but anyhoo. My vote is the sublime VIKING RAIDERS.

    ... image and draw it on screen, do a nasty border effect or draw a ...
    na_th_an na_th_an March 2006 Games
  • Best Speccy game written in BASICHopefully this has not been done before, but anyhoo. My vote is the sublime VIKING RAIDERS.

    [quote]
    On 2006-03-22 08:54, ... image and draw it on screen, do a nasty border effect or draw a ... 're moving your character around on the screen - is entirely machine ... , handling the resurrections and so on.

    It's definitely ...
    Matt_B Matt_B March 2006 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... and a negative offset depending on the number of pixels downward ... a character cell. During sprite draw this offset is added to ... also be LB (left border), RB (right border), NR (no rotate) ... future.

    [quote]
    On the generic scripting parser.
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... zx library ZX_CLIB.LIB for border() and the INK/PAPER ...
    ._sprdrawftbl ; table of sprite draw functions indexed by type
    on the left edge of the ... means the graphic lies on the right edge of the ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... Initialize SP1.LIB

    border(BLACK);
    sp1_Initialize(SP1_IFLAG_MAKE_ROTTBL | SP1_IFLAG_OVERWRITE_TILES ... spaces that are black ink on white paper.

    draw
    #define SP1_TYPE_2BYTE 0x40 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... structure and this includes information on current position. Following the move ... />
    ... AND NOW A NOTE ON HOW SPRITE GRAPHICS ARE DEFINED ... is an RB (right border type). The draw function for RB type ... is a blank character row on the bottom. The correct ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... sprite making use of multiple draw functions, on the other hand, is ... /> // Initialize SP1.LIB

    border(BLACK);
    sp1_Initialize(SP1_IFLAG_MAKE_ROTTBL | SP1_IFLAG_OVERWRITE_TILES ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... You may want to draw stuff on screen without using SP1 ... able to draw the tic-tac-toe border using SP1.< ... sp1_Validate() validates a rectangular area on screen so that those character ... SP1 associates each character cell on screen with a struct_sp1_update. The ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... constant animation rate for objects on screen.

    The ... to have a rectangular blank border around it, subtracting something from ... tiles to a rectangular area on screen specified by the ... will notice from the sprite draw functions that the pacman sprite ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... tested the border corruption in all graphic modes, GDI, Direct Draw, Direct ... of the screen in the border. Approx 1 udg wide. And ... . It doesn`t do this on 0.5 version or any ... somehow. And Softrom, yay!. Roll on Pentagon\Scorpion and Trdos support ...
    FrankT FrankT July 2006 Emulators
  • SimCoupe 1.0 released[size=-2](for those of you that don't read CSS)[/size] SimCoupe, the SAM Coup? emulator, has been updated to version 1.0. This major release adds ma…

    ... the vertical border area than SimCoupe shows by default. On the View ... menu, under Border Area, set "Large ... you've got the larger border enabled, try the [url=" ... border, under the main scroller. A hardware quirk is used to draw ...
    obo obo July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... tested the border corruption in all graphic modes, GDI, Direct Draw, Direct ... of the screen in the border. Approx 1 udg wide. And ... . It doesn`t do this on 0.5 version or any ... the border corruption happened - in fact, I'd put money on it ...
    Dunny Dunny July 2006 Emulators
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... the time during a line draw is not in the bytes ... pixels wide requires 160 decisions on whether or not to increase ... pixels wide requires 256 decisions on whether or not to increase ... . This would mean a border of 32 pixels on each side, something ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • Groundbreaking gamesWhich games really broke new ground? I mean the ones that actually got around the hardware limitations of the Spectrum. For example: Aquaplane - f…

    ... of timing tricks to draw things in the border (well, extending the ... has you actually playing on the border, although it's a ... timing tricks to change attributes on individual lines

    ... here - just static text displays on screen. A pretty effect, ...
    Gwyn Gwyn February 2007 Games
  • Groundbreaking gamesWhich games really broke new ground? I mean the ones that actually got around the hardware limitations of the Spectrum. For example: Aquaplane - f…

    ... of timing tricks to draw things in the border (well, extending the ... to worry about the border. Changing the border half-way through the ... still manage to change the border at exactly the right time ... make a better game elsewhere. On the other hand, I haven ...
    Philip Kendall Philip Kendall February 2007 Games
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... occurs just before the top border is drawn. The exact cycle ... for 50Hz machines the top border is somewhere around 14300 cycles ... (this includes left and right border, horizontal flyback and the actual ... an eye on where the raster is before deciding to draw each ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... ...
    ld a, 2 ; red border
    out (254), a
    border will appear approximately the same place on the screen ... screen and attribute buffers to draw the screen).

    ... 4) Optimise the undraw and draw routines. If you KNOW your ...
    BloodBaz BloodBaz May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... actual Spectrum screen (in the border areas)?

    ... the chanse to re-draw it in the new ... left edge on the sprite, and then draw the new ... sprite on top of what ...
    [CODE]xor a ; black border[/CODE]

    I have ...
    Rickard Rickard May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... smithore, crystite)
    // bit 4 = draw production potential dots
    // bit ... gfx_plotBorderPixel, 72, 1); // OR plot border into buffer
    memopi(buff ... "sp1_IterateUpdateRect) to colour the plot on screen.

    Now ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... "mtn_rotateLeft" this time, to draw this last bit of mountain ... buffer ("buff + ?") are based on rough calculations and may have ... , the player's coloured border flashes between player colour and ... invalidates all the character cells on screen in the rectangle ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... "p->sprite" on sprite plane 128. The draw functions used are ... "SP1_DRAW_OR1" and "SP1_DRAW_OR1RB" (right border) -- all three draw functions we have seen ... appear red on white on a white screen and red on black on a ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... />
    I have changed the BORDER from red to green during ... gameplay, so that when the border changes to red at the ... program, where you simply execute BORDER 3-r. I think that ... is that in a head on collision between the two worms ... have to result in a draw!).
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 215703]I have changed the BORDER from red to green ... , so that when the border changes to red at the ... gameplay colors. I think BORDER 3 would look better.
    on collision between the two ... have to result in a draw!).[/QUOTE]

    Not ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> The easiest way to draw the playing board would be ... means PASS. Maybe the BORDER color could indicate each ... computer AI" to play on player's behalf. If ... course it will depend on the available space ...
    I started working on the basic algorithm to validate ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... [quote]
    a row number on board
    b column number ... NEXT a:
    [/code]
    Draw the game board, including the ... .

    [code]
    BORDER p:
    [/code]
    Set ... space.
    The search on this string simultaneously performs three ...
    Digital Prawn Digital Prawn September 2007 Development
  • Vector drawing routines.Anybody could point me to some sort of vector drawing package of routines, callable from BASIC? With "vector drawing" I mean to draw 2D pictures with…

    ... parser to draw lines, circles and fills on screen reading ... br /> case 1: // line draw
    // draw(int x1, int y1, int ... x2, int y2);
    draw(params[0], params[1], ... the black bytes on the fill border are what's ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ;253118]I am stil thinking on altering the LET sequence and ... -ends anymore in the West border. Even if the player starts ... a black empty screen, then draw each passage and cell as ...
    Einar Saukas Einar Saukas March 2008 Development
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... Shift, then 'B'
    BORDER 'B' at the flashing K ... the flashing K Cursor.
    DRAW 'W' at the flashing ... and '3'
    Flash On Caps Shift+Symbol Shift, then ... and '8'
    Bright On Caps Shift+Symbol Shift, then ...
    Dunny Dunny March 2008 Sinclair Miscellaneous
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... )
    GRAPH : Graph Key (on 128k keyboards)
    EXT : Extend ... br /> BIN : E : B
    BORDER : K : B
    BRIGHT : E ... br /> DIM : K : D
    DRAW : K : W
    ERASE : E ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... a little break to work on another kind of game.
    on WoS archive yet, but I ... /> 10 INK 7: PAPER 0: BORDER 1: CLS : DIM a(28 ... takes too much space to draw the lines at the bottom ... , to make it "touch" the border so it doesn't look ...
    Einar Saukas Einar Saukas April 2008 Development
<1…891011121314…34>

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