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<1234567…34>
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... the lack of a full screen "formatted" input function. You could ... :

    [LIST]
    [*]Full screen input at X and Y ... /> 150 GO SUB 9650: REM Draw Screen
    160 REM *---------------------*
    170 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ...

    // clear screen

    active_window = 0;< ... />
    // A Hashed UDG for Background

    unsigned ... , 'B');
    sp1_UpdateNow(); // draw screen area managed by sp1 now ...
    slenkar slenkar June 2017 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...

    // A Hashed UDG for Background

    uchar ... loop

    sp1_UpdateNow(); // draw screen now

    for (i ... // if sprite went off screen, reverse direction
    se ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... main loop

    sp1_UpdateNow(); // draw screen now

    for (i ... // if sprite went off screen, reverse direction
    se ... data, just like a UDG character. 2-byte ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... addition to character code ("udg code") as background (struct ... />

    // A Hashed UDG for Background

    uchar ... // main loop

    sp1_UpdateNow(); // draw screen now

    for (i ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... };

    // A Hashed UDG for Background

    uchar ... br /> #endasm
    sp1_UpdateNow(); // draw screen now

    for (i ...
    sp1_UpdateNow(); // draw screen area managed by sp1 now ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... br />
    // A Hashed UDG for Background

    uchar ... br /> sp1_UpdateNow(); // draw screen area managed by sp1 now ... {
    rendernow=1;
    } // draw screen now


    } // ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... br />
    // A Hashed UDG for Background

    uchar ... br /> sp1_UpdateNow(); // draw screen area managed by sp1 now ... {
    rendernow=1;
    } // draw screen now


    } // ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... br />
    // A Hashed UDG for Background

    uchar ... br /> sp1_UpdateNow(); // draw screen area managed by sp1 now ... {
    rendernow=1;
    } // draw screen now


    } // ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... , 24}; // rectangle covering the full screen

    // Table Holding ... }
    };

    // A Hashed UDG for Background

    uchar ... all initially drawn
    sp1_UpdateNow(); // draw screen area managed by sp1 now ...
    slenkar slenkar November 2013 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... />
    // A Hashed UDG for Background

    unsigned ... br /> sp1_UpdateNow(); // draw screen area managed by sp1 now ... 1)
    {
    sp1_UpdateNow(); // draw screen now

    for (i ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • ZXUDGedit - Android app for making UDGsHello I made a little Android app for creating 8x8 Spectrum UDGs very quickly. It produces a binary file that can be loaded straight into a Spectrum…

    ... /> Buttons use half of the screen. Rarely used save/help (and ... technique to draw an UDG, save it, then create another UDG by small ...
    Bedazzle Bedazzle April 2017 Software
  • UDG creation? Back to the basics.I just discovered that I have a program called TILED in my download folder and it might be the very tool I need except that I dont think it can expor…

    ... take it no one designs UDG like I did when at ... know the layout of the screen addresses, the above program could ... below so as to draw the UDG shape on screen by directly poking ... works for 8 lines (one UDG) as I can’t be ...
    1024MAK 1024MAK October 2022 Sinclair Basic
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... either of the screens, and draw to the one that is ... thinking that the Non displayed screen (ie. draw screen) is paged in at ... 9k or so above each screen (duplicating in each ...
    dansauk dansauk May 2006 Development
  • 128k Page FlippingOver on adverts, AOwen wrote the following: [quote=aowen]The trick, as I understand it, is to redraw the whole screen each time at #c000, but point…

    ... screen 0:

    page screen 1 into #c000
    draw screen ... 1
    point ULA at screen 1
    page screen 0 ... into #c000
    draw screen 0 ...
    point ULA at screen 0
    ...
    robpearmain robpearmain December 2006 Development
  • Isometric games - How to ?I understand how to render isometric scene by most naive way - starting distant tiles and continuing by drawing tiles closer to camera. But that is s…

    ... is slow way how to draw screen. How games like Head over ...
    catmeows catmeows June 2012 Development
  • Anybody got any news on the Double Dragon remake?????

    ... and draws them on the screen. (for example: logical part writes ... queue of sprites needed to draw (for ex. "mainhero_beat, x=10 ... draws it onto the current draw-screen (5th or 7th)) X,Y ... sprite doesnt fit onto the screen and draw it partially. At the ...
    moroz1999 moroz1999 October 2003 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... // main loop

    sp1_UpdateNow(); // draw screen now

    for (i ... ) // if sprite went off screen, reverse direction
    se-> ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... displaying the lifts when the "draw screen" routine redisplays a previously edited ... and stored screen containing lifts. The routine ... double pass of all the screen codes (the second time ... lift too low in the screen (similar to 1/).
    ...
    48K 48K March 2007 Development
  • games you persevered with, even tho' they were cr*pI remember spending ages on 'Metal Drone' ([url]http://www.worldofspectrum.org/infoseekid.cgi?id=0003143)[/url], and to be honest it's not a great g…

    ... again the screens wouldn't draw properly (UDG or colour issues probably ...
    SnakeOilSteve SnakeOilSteve February 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;255250]Ahh, thankfully a good night's sleep, and I'm feeling a little better today. :)[/QUOTE]

    I'm glad to hear this!

    If you feel like programming again, perhaps you can take over development of "Maze 4". The ...
    Einar Saukas Einar Saukas March 2008 Development
  • Emulator speed?I'm guessing a few forumites use an emulator to get their speccy fix. I use one, and interestingly on a few speccy games find it hugely entertaining…

    ... /> [*] Interrupt (which disables interrupts)
    [*] Draw screen
    [*] Enable interrupts
    [*] Twiddle ... start
    [/list]
    If "draw screen" takes longer than one frame ...
    Philip Kendall Philip Kendall December 2008 Games
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ...
    Well, sort of. The screen update will be done in ... else (pre-preparing the screen draw code or buffer scrolling and ... that remain constant)
    Draw Background Screen (if this is needed. ... br /> Sort Sprites
    Pre-Draw Screen Set Up
    Sound Lock ...
    frobush frobush November 2009 Games
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... remain constant)
    Draw Background Screen (if this is needed ... always behind the 'raster'.
    Draw Sprites

    FRAME ... Sort Sprites
    Pre-Draw Screen Set Up
    Sound Lock ... layered scroller and character-mapped screen update.

    ...
    joefish joefish November 2009 Games
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... /> 150 GO SUB 9350: REM Draw Screen
    160 REM *---------------------*
    170 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Creating a Demo with TommyGunSome of you may have caught the thread in 'new game ideas' concerning Super Stick Man (a title that WILL eventually change due to how the graphics ha…

    ... (area wraps, can be off screen)
    ld bc,-20 ; ... (area wraps, can be off screen, -20 is 20 pixels above ... br />
    ; all changes to screen accumulate but no drawing is ... until...

    call sp1_UpdateNow ; draw screen now
    [/code]

    Alcoholics Anonymous Alcoholics Anonymous July 2011 Development
  • Creating a Demo with TommyGunSome of you may have caught the thread in 'new game ideas' concerning Super Stick Man (a title that WILL eventually change due to how the graphics ha…

    ... (area wraps, can be off screen)
    ld bc,-20 ; ... (area wraps, can be off screen, -20 is 20 pixels above ... br />
    ; all changes to screen accumulate but no drawing is ... until...

    call sp1_UpdateNow ; draw screen now
    [/code]

    TechnicianSi TechnicianSi July 2011 Development
  • Is it a must...Since this ZX Evolution thing I have been wanting another ZX Spectrum but with the ros and an ide device. Well yesterday I was very lucky as I had a …

    ... with additional tools like a screen/UDG painter, assembler and son. One ...
    Paddy Coleman Paddy Coleman October 2011 Development
  • UDG designer?Looking for a good UDG designer that I can save my designs as binary files to load back into ZX Spin... Any ideas?

    More alternatives: you can draw your UDG set in any graphics program and convert it using SevenuP. That's what I do :-)
    na_th_an na_th_an November 2011 Development
<1234567…34>

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HitBox

Word Docs Hits
draw 5.6K 8.5K
screen 45.8K 73.8K
udg 1.5K 2.5K

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