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<1234567…34>
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... The image above contains 4 UDG characters, each one using a ... multicolor in the entire Spectrum screen. In BIFROST*, the multicolor ... />
    But how can you draw anything inside the multicolor region ... multicolor tile is similar to UDG characters in the ZX- ...
    Einar Saukas Einar Saukas March 2013 Development
  • melbourne drawIt could be said I am easly pleased,:grin: Very nice peice of software. I was realy impressed by its ease of use. I think a lot of time and effort w…

    ... if i realy want to draw fancy shapes I can just ... melborne draw. any ideas?

    Side 2 has the load screen ...
    wibble wibble August 2013 Development
  • SCREEN$ bug fixI've been using the SCREEN$() function recently for reading data off the screen rather than taking up space with an array and I got fed up with the s…

    I've been using the SCREEN$() function recently for reading data ... off the screen rather than taking up space ... fix for it. Instead of SCREEN$(row,col) use FN c ...
    ld hl,(23675) ;HL=(UDG)
    dec h
    ld ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... bicolor[/B] graphics everywhere* on screen.

    In ... [*][B]Full-screen access[/B]: You can draw [B]"btiles"[/ ... B] anywhere on screen (even partially hidden outside the screen ... ENGINE is also "full-screen". Technically, perhaps it ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Clear the screen from assemblerI want to clear the screen before I draw my graphic elements on it. Speed is not important so I was thinking of using the rom CLS option if that is p…

    I want to clear the screen before I draw my graphic elements on it. Speed is not important so I was thinking of using the rom CLS option if that is possible. Can anyone advise on how to call this command or some similar routine to clear the screen?
    Mr Millside Mr Millside November 2013 Development
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ... /> [a-uA-U] | # udg characters
    [\:.']{1,2} | ... dim
    do
    draw
    else
    elseif ... br /> print64
    printat64
    screen


    < ...
    pkersey pkersey February 2014 Development
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... (DB) or 'Back Screen' to draw all the game action onto ... lot onto the main display screen. This allows me to ... />
    The DB screen sits at mem 25000d and ... bytes to the DB screen and then RANDOMIZE USR ... hl, 25000 ;Start of DB Screen
    ld de, 16384 ...
    LuMan LuMan April 2014 Development
  • UDG tricks?I always enjoyed using [URL="http://www.worldofspectrum.org/ZXBasicManual/zxmanchap14.html"]UDGs [/URL]for the 'sprites' in my games, when I coded th…

    ... $ 144 [/B] [I]This prints UDG 'A'[/I]
    [B]print ... $ 145 [/B] [I] This prints UDG 'B', etc[/I]

    UDG by grabbing a portion of the screen?

    Dock Dock June 2014 Sinclair Basic
  • 'Ocean Draw' instructionsHere are the instructions for the screen and sprite editor used in-house at Ocean Software, possibly typed up by Joffa Smifff (as the 2 of the sprite…

    ... ODRAW INSTRUCTIONS

    MDRAW (SCREEN) OPTIONS
    ENTER -SET (P ... -BORDER COLOUR
    U -STORE UDG

    QWEADZXC - ... COLOUR
    CPS R -CLEAR SCREEN MENU
    EDIT -SPRITE ... br /> 2 -STORE SPRITE FROM SCREEN AT
    CURSER POSITION
    Mark R. Jones Mark R. Jones September 2014 Sinclair Miscellaneous
  • draw single pixel in the borderI have problems with drawing in the border. I can get it to draw a line ,but it always becomes a line and not a single pixel. <br><br>rept 3580 <br…

    ... . I can get it to draw a line ,but it always ... /~micken/borderdrawing.png
     This screen also shows a second question ...
    micken micken May 2015 Development
  • off screen bufferwhen using an offscreen buffer is the memory copied to the screen in a way that makes it easier to draw sprites to the buffer? E.g. Lets say you…

    ... the screen in a way that makes it easier to draw ... the top of the screen where you copy your ... was copied to the screen so that the first ... br /> is it
    draw background on buffer (or just ... it)
    draw sprites on buffer
    copy buffer to screen
    slenkar slenkar June 2017 Development
  • Hey grandma!HOW TO SUCK EGGS! I always wondered about that saying 'teach your grandmother to suck eggs'! Blow them, yes, but suck? If you've never blown an e…

    ... is the best for PLOT,DRAW epics. Using it you ... to enter a vast PLOT,DRAW epic confident in your ... also brill for working out UDG's and Sprites, klutzy ... read pages of notes on screen and its much easier ... expert at doing everything on screen in which case you ...
    mik3d3nch mik3d3nch June 2017 Chit chat
  • Loadsa bullets on screen (silkworm)Did games like silkworm just draw everything to the screen or did they have complicated optimisations? and the types of games where sprites can occu…

    Did games like silkworm just draw everything to the screen or did they have complicated optimisations?
    and the types of games where sprites can occupy the same space,(cobra) were algorithms used to see which sprites are visible?
    slenkar slenkar October 2017 Development
  • Need help with keyboard scanning ?After getting frustrated with learning ASM for a while I'm back into it. The little listing below is using the ROM's PRINT AT routine to draw me a sp…

    ... AT routine to draw me a sprite to the screen. What I ... .
    [code]
    LD HL, UDG
    LD (23675),HL
    MAIN:
    CALL DRAW
    LD A,(INKEY)
    ivanb303 ivanb303 November 2017 Development
  • How can I make a UDG rotate?I designed a set of UDG's that can be used for making shapes or letters. Trouble is that my circle - for example - consists of 4 pieces and it would…

    I designed a set of UDG's that can be used ... and it would save 3 UDG's if I could simply ... I could have an on-screen option to select and rotate ... to select the pieces on screen?
    mik3d3nch mik3d3nch November 2017 Sinclair Basic
  • Screen$ (x,y)Hi everyone As you know, Screen$ doesn't recognize UDG characters. Is there any way to solve this problem? I want to "identify" an UGD character o…

    Hi everyone
    As you know, Screen$ doesn't recognize UDG characters.
    Is there any way to solve this problem?
    I want to "identify" an UGD character on screen...

    Thanks
    alchemist alchemist March 2018 Sinclair Basic
  • why am i getting b integer out of range in this code?ive tried running this in spin but thats what i get [code]main org 40000; ; We want a black screen. ld a,71 ; white ink (7) on black paper (0…

    ... call 3503 ; ROM routine - clears screen, opens chan 2.
    ; Initialise ... br /> ld a,145 ; UDG 'B' is the mushroom graphic ... 'A'.
    rst 16 ; draw player.
    ret
    wspace ... player's y coordinate.
    ; UDG graphics.
    blocks defb 16 ...
    digital digital June 2020 Assembler
  • this code wont give me a random starfieldim using a peice of code that ive copied from a book, ignore most of it as it is redundant. for some reason i get a strange random starfield instead …

    ... call 3503 ; ROM routine - clears screen, opens chan 2.
    ; Initialise ... mushlp ; put mushroom on screen. ;-------this is the bit we ... 'A'.
    rst 16 ; draw player.
    ret
    ... 's y coordinate.
    ; UDG graphics.
    blocks defb 16 ...
    digital digital July 2020 Assembler
  • Was spectrum the most advanced thing when you got it?When you got your first spectrum games, were they the most advanced games at the moment? When my dad bought it for me I was crazy excited, it was ama…

    ... /> Right, so:
    10 (UDG routine to make the chessboard ... for UDG)
    30 (BORDER 0, PAPER 7, draw green ... 40 (CIRCLE and DRAW commands to draw the wheel in blue ... Actually, I didn't use UDG routines at all. I ... screen, 20 was the for-loop, 30 was to draw ...
    Arjun Arjun August 2003 Games
  • AssemblersProbably asked a question that's been asked a million times before... but... I've decided to do a bit of old Speccy machine coding again, after 20 y…

    ... br />
    [B]-you can draw etch-a-sketchstyle.[/B]
    UDG characters/ create custom Graphics using ... i belieev gives upto 96 UDG + save[/B]

    [ ... , or placed on the screen. + create full screen slidshows or animations.[/B ...
    Amigo Amigo August 2003 Development
  • EmuZWin problem!Hello! I'm trying to load Fairlight I into EmuZWin v2.4.004. It don't load at all. I'v tryed several versions of fairlight I and II. Thees files …

    ... custom grid on the editor screen, like resizable sqares of let ... and white dotds on the screen. Do you remember the option ... sometimes games just draw something on the screen without using udg graphics, and ... 3 or four pointers on screen !!
    Another is that ...
    Arm73 Arm73 April 2004 Emulators
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... br /> * Different character sets and UDG sets
    ---------------------------------------

    screen) you can use ... UDG and you can read them in a SCREEN$. ... a UDG is placed on the screen then ... sent to the TV screen.
    Bit 5: ...
    na_th_an na_th_an April 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... "drawtile" function which would draw a variable-sized static tile ...
    Yeah, tiles are 8x8 udg characters, but there are 256 ... , what's already printed on screen also changes.
    [/quote ... is inside sp_UpdateNow when the screen is drawn. Whatever the tile ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... of tiles which are just UDG characters (up to 256 unique ... background and how quickly they draw. They all use one of ... otherwise be moved around the screen, like regular sprites are, to ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... sp1_update" contains a single tile (udg) and colour for background. It ... to have a particular background udg to never be written to ... occupy any character cell on screen. If your display size ( ... a character cell. During sprite draw this offset is added to ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... to the memory model. Setting UDG would be trivial, similar to ... work :-) )
    By changing the UDG sysvar you can position the ... br /> eg.
    90 REM draw some background characters
    91 ... maskout the required characters on screen
    110 PRINT "CD";CHR ...
    Kiwi Kiwi April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... a fancy name for a UDG character and describe, well, ... cell, including background tile (a UDG), background colour, and an ordered ... and added to the draw list. The screen is drawn all at ... ". Once the screen update is complete, the draw list is cleared ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... area must lie entirely on screen.

    Example: suppose you ... -shifted sprites or you only draw sprites to exact horizontal character ... is a pointer to a UDG character indexed by character code ... this table to retrieve the UDG graphic address for the tile ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the entire screen.

    "sp1_TileEntry()" associates a new UDG graphic with ... association table and the sprite draw function table.
    [*]It constructs ... sprites, clear pixel buffer before draw
    #define SP1_TYPE_2BYTE 0x40 // sprite ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
<1234567…34>

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