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<1…28293031323334>
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... a lot more colours on screen with no clash.

    screen to cope, as opposed to ... sprites you can have on screen -- most spec games, eg, don ... 50fps updates so you can draw sprites over a couple of ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • Full screen help in EmuWinIf I click full screen in EmuWin the program goes full screen but the play area is very small. Smaller than full border with a spectrum. How can i …

    ... =HonoredShadow]If I click full screen in EmuWin the program goes ... full screen but the play area is ... display options. Are there some draw mode settings? If so, then ...
    ewgf ewgf October 2006 Emulators
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... mind. The fastest way to draw a circle is with the ... statement; the fastest way to draw a straight line is with ... the DRAW statement; and the fastest way ... draw an 8x8 pixel character is to define it as a UDG ...
    gasman gasman October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... at the start of the UDG definitions. You can poke a ... you can take advantage of SCREEN$ since it can recognize characters ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... at the start of the UDG definitions. You can poke a ... you can take advantage of SCREEN$ since it can recognize characters ...
    Scottie_uk Scottie_uk October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... screen text a lot, and not so many graphics, defining some UDG ... sets is another idea. UDG (User Defined ... routines to switch between predefined UDG sets, it's quick ... /> 9000 REM switch to extended UDG (65024)
    9001 POKE ...
    Arda Arda October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... use more than 21 UDG's on one screen if so how ... ???

    PS: Im having trouble loading UDG ...
    Scottie_uk Scottie_uk October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... them. When a UDG is PRINTed to the screen, it isn't ... to the appropriate place in screen memory. You can then alter ...
    Dunny Dunny October 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    Anyone know any good 8X4 ( udg sprite shifting code).

    ... I can put each UDG into position on screen quicker than using ... /> 140 GOSUB 9200:REM CHANGE UDG SET2
    150 PRINT " ... to the relevant place on screen with the relevant colour attributes ...
    Scottie_uk Scottie_uk October 2006 Development
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... do everyting with characters and UDG. :D[/QUOTE]

    Well ... is faster than if the screen were linearly laid out. You ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Development
<1…28293031323334>

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