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Search Again :: Adv Search 1000 results in 0.033s
<1234567…34>
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... all graphic modes, GDI, Direct Draw, Direct 3d and Openl GL ... top of the screen in the border. Approx 1 udg wide. And ...
    FrankT FrankT July 2006 Emulators
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... all graphic modes, GDI, Direct Draw, Direct 3d and Openl GL ... top of the screen in the border. Approx 1 udg wide. And ...
    Dunny Dunny July 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... cell on screen contains a single-byte background udg and ... a table of udg addresses using the UDG code as index ... uses 2-bytes for UDG code (and therefore would ... in tiles (single-byte udg code, attr id) as ... double buffer and draw a second screen like usual into ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... = destination address for printed bitmap (screen or buffer)
    // f = ... characters from the string to draw. We may want to print ... address of the character's UDG definition. Note the use ... double width characters, single UDG bytes have to fatted up ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... with the scroller that draw directly to the screen
    [/quote]
    udg defn of the letter to ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... address for an 8-byte UDG graphic definition used as background ... UDG fragment of the 72 byte buffer so that SP1 will draw ... column major order, meaning the UDG definition of A is in ... clear when we actually draw this stuff to screen. The [b]d_DrawPlotIntoBuff ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... of that character left to draw is in "g_scrollShift" ( ... times it is completely on screen
    {
    g_scrollShift = 15; ... = g_chars + (*g_scrollPos)*8; // get UDG address for char to display ... /2)) & 0x01;". The UDG byte for the message char ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Vector drawing routines.Anybody could point me to some sort of vector drawing package of routines, callable from BASIC? With "vector drawing" I mean to draw 2D pictures with…

    ... order to fill a blank screen you'd need several tens ... to pattern fill a blank screen. You control the initial x ... and aborts) and the pattern UDG.

    The asm source ... then calls z88dk's line draw or splib2's pattern filler ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... Win, Lose or Draw is printed on the screen as "W","L ... /> I had to sacrifice the UDG for "10" and replaced it ...
    Digital Prawn Digital Prawn November 2007 Development
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... better just using an 8x8 UDG?

    Source code ...

    ; Clear the screen
    LDA #147
    JSR ... br />
    ; Adjust lsb of screen pointers
    LDA #242

    ; draw the commode on the screen
    LDA #28 ...
    Digital Prawn Digital Prawn September 2008 Sinclair Miscellaneous
  • Attn: Dunny Re: Basin[QUOTE=Dunny;282407]Just out of interest, is there any demand on these boards for a standalone version of BASin's graphics tools? It'd be just the U…

    ... />
    To erase, you need draw with the right mouse button ... these options affect the whole screen. If the cursor actually changed ... to-sprite or selection-to-udg feature? I've heard it ... its purpose; for creating speccy screen images. More feedback, folks!
    Dunny Dunny November 2008 Development
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    ... PRINT, PLOT, CIRCLE and DRAW now function on the bitmap ... attributes in the MODE 2 screen area.

    ; -----------------------------------------------------------------------------
    udg
    ld (hl), 0xd0 ; address

    ; clear the screen ...
    chev chev May 2009 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... how it is displayed on screen. In the pic below ... />
    About the draw function selected... you've seen ... blank column via sp1_AddColSpr and draw function of RB type. ... graphics : 8 bytes of UDG if non-mask or ... single char drawn on screen. The left char has ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • ccompletly baffeled machine codeHi everyone, BEFORE you ask i have not asked help for loads of problems i have recently now encountered and i figured the problems out myself, hones…

    ... know that the Spectrum screen is a bitmapped one ... screen (since Hex FF is Binary 11111111).
    To draw ... to allow for the Spectrum screen layout.

    ... pointed to by the UDG System Variable at address ... print (say) the 2nd UDG you need to get the ...
    Turkwel Turkwel September 2010 Sinclair Miscellaneous
  • Character movementI have always liked manic miner and so want to try an write my own version. My first attempt is just focusing on the character movement, left right a…

    ... in BASIC equate to 2x2 UDG graphics per frame.
    ... draw your sprite from the left hand side of the screen ... to the right, you need to:
    1) Draw ... 0 position
    2) Draw each frame (0..3) in ... position
    ..
    31) Draw each frame (0..3) in ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... to rewrite your UDG set to draw parts of the screen in the ... and your baddies UDG on another one. To draw your current game ... position.
    2.- Load player UDG set.
    3.- Print player ... (thirds of the screen) in different combinations to draw the screens. I ...
    na_th_an na_th_an January 2011 Sinclair Basic
  • Platformer BAS file?Does anyone have an example of a platformer in BASIC? Specifically one that uses drawn sprites, etc.

    ... to rewrite your UDG set to draw parts of the screen in the ... and your baddies UDG on another one. To draw your current game ... position.
    2.- Load player UDG set.
    3.- Print player ... position
    5.- Load player UDG set.
    6.- Print enemies ...
    Paddy Coleman Paddy Coleman January 2011 Sinclair Basic
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... then why not use UDG's or raster line drawing ... then as it moves across screen, if you move 4 ... side pixels of an 8x8 UDG character, UDG_2 is 4 ... whatever routines you use to draw it, particularly if coding ... code (Its easier to draw across screen than up and down ...
    kgmcneil kgmcneil June 2011 Development
  • User Defined GraphicsCan someone please give some very simple code for a displaying a UDG at a location on screen? Any assistance would be greatly appreciated. Sincerely…

    ... you need to point the UDG system variable (held at address ... ,udgdata ;point hl at your udg data
    ld (23675),hl ... ' sprites, where you draw directly onto the screen, really opens up your ...
    R-Tape R-Tape September 2011 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... ladders. So with newly introduced UDG I thought it would be ... , they're not quick to draw but they're stored efficiently ... to support 12 sprites on screen at 25 frames per second ...
    jonathan jonathan December 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... 't redraw the full screen area. You then draw your sprites straight ... onto the screen, and try and ... fixed for each UDG. Then you render the screen from the byte ... than copying from a back-screen.

    Or just use ...
    joefish joefish January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... 't redraw the full screen area. You then draw your sprites straight ... onto the screen, and try and ... fixed for each UDG. Then you render the screen from the byte ... than copying from a back-screen.

    Or just use ...
    apenao apenao January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... to compute the next screen address to draw to while copying ... graphics are copied to screen, intermediate draw results are never seen ... redrawn. Most methods draw all sprites on screen in every update. ... associated with a letter (or udg if you prefer) 0- ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... to compute the next screen address to draw to while copying ... graphics are copied to screen, intermediate draw results are never seen ... redrawn. Most methods draw all sprites on screen in every update. ... associated with a letter (or udg if you prefer) 0- ...
    climacus climacus January 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... turn Satan into a background udg. Backgrounds draw much more quickly. You ... loads the sprite bytes to screen without background mixing. The occlude ... an example) because the draw code does not have to ... some graphics for the last screen already ripped, post a ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... turn Satan into a background udg. Backgrounds draw much more quickly. You ... loads the sprite bytes to screen without background mixing. The occlude ... an example) because the draw code does not have to ... some graphics for the last screen already ripped, post a ...
    DaRkHoRaCe DaRkHoRaCe May 2012 New game ideas
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... on any size and any udg over 8 pixels high or ... have to optimize your erase/draw routines as much as you ... rather than brutally clear the screen and redraw everything every time ...
    Arda Arda October 2012 Sinclair Basic
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... adjusted every time the screen has moved a whole ... is by redrawing the screen every time from pre-shifted ... address-map as your working screen. Also consider having a ... mask byte for each UDG's attribute data so ... PAPER effects if you draw a sprite over a ...
    joefish joefish June 2013 Games
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    ... -character-scrolling, or simple flick-screen.

    In the ... the scenery would remain on-screen in the foreground like [I ... a character-by-character UDG renderer to draw sprites over a scrolling ... substitutions, or at least on-screen ones).

    The ...
    joefish joefish September 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... contains a single UDG as background element. That UDG can be ... look by associating a different UDG definition with any character ... be drawn on screen (the selection of a 'draw function'). Sprites are ... sprites on screen but if they never move, the draw time ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
<1234567…34>

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