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Search Again :: Adv Search 1000 results in 0.006s
<1234567…34>
  • Game titles that could have been pr0n moviesOne at a time. I'll start with an obvious one: - Jet Set Willy

    ... 2006-03-18 20:31, sin Claire wrote:
    What about ... , but I think I'd draw the line at a film ...
    icabod icabod March 2006 Games
  • Game titles that could have been pr0n moviesOne at a time. I'll start with an obvious one: - Jet Set Willy

    ... 2006-03-18 20:31, sin Claire wrote:
    What about ... , but I think I'd draw the line at a film ...
    sin Claire sin Claire March 2006 Games
  • Game titles that could have been pr0n moviesOne at a time. I'll start with an obvious one: - Jet Set Willy

    ... 2006-03-21 18:08, sin Claire wrote:
    [quote]
    sin Claire wrote:
    What about ... , but I think I'd draw the line at a film ...
    rich_chandler rich_chandler March 2006 Games
  • Looking for 'Your Computer' gravity simulation type inHi, In one of the old Your Computer mags, in the type in progs section near the back, there was a Speccy program which simulated interaction between…

    ... /> 80 LET v1y=v1*SIN a1:\
    LET v2y= ... v2*SIN a2
    100 REM ... /> 150 LET f1y=fg*SIN phi*SGN (y2-y1):\
    DRAW s1x,s1y:\
    PLOT x2 ... ,y2:\
    DRAW s2x,s2y
    320 LET ...
    Dunny Dunny May 2006 Sinclair Basic
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    If you want to draw a circle quickly, you're ... -of-squares method rather than sin and cos tables.

    Matt_B Matt_B July 2006 Development
  • Looking for 'Your Computer' gravity simulation type inHi, In one of the old Your Computer mags, in the type in progs section near the back, there was a Speccy program which simulated interaction between…

    ... *COS a3: LET v3y=v3*SIN a3
    100 REM Processing ... )
    150 LET f1y=fg12*SIN phi12*SGN (x2-x1)+fg13 ... (x3-x1): LET f2y=fg12*SIN phi12*SGN (x1-x2)+fg23 ... (x3-x2): LET f3y=fg13*SIN phi13*SGN (x1-x3)+fg23 ...
    310 PLOT x1,y1: DRAW s1x,s1y: PLOT x2,y2 ...
    Matt_B Matt_B November 2006 Sinclair Basic
  • Looking for 'Your Computer' gravity simulation type inHi, In one of the old Your Computer mags, in the type in progs section near the back, there was a Speccy program which simulated interaction between…

    ... *COS a3: LET v3y=v3*SIN a3
    100 REM Processing ... )
    150 LET f1y=fg12*SIN phi12*SGN (y2-y1)+fg13 ... (y3-y1): LET f2y=fg12*SIN phi12*SGN (y1-y2)+fg23 ... (y3-y2): LET f3y=fg13*SIN phi13*SGN (y1-y3)+fg23 ...
    310 PLOT x1,y1: DRAW s1x,s1y: PLOT x2,y2 ...
    Matt_B Matt_B November 2006 Sinclair Basic
  • Complex DRAW command?After looking at some Speccy code I noticed that the DRAW statement is used to draw lines (or it looked that way). On the Coco, the LINE command was…

    ... Vickers who wrote the DRAW command for the ZX ... with a single PLOT/DRAW pair) repeat over themselves ... 22 PLOT 40,110: DRAW .00001,.00001,252*PI/. ... .5
    106 DRAW 70*SIN a,70*COS a ... /3
    115 DRAW r*SIN a,r*COS a ... /3
    116 DRAW -r*SIN a,-r*COS a ...
    Marcelo Marcelo February 2007 Development
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... : PLOT COS a*r, SIN a*r: DRAW 15,15: LET a ... the time and tried to draw a circle on my Spectrum ...
    IN31 IN31 April 2007 Chit chat
  • Vector`scan anyone give me any advice or a description of vector`s... don`t mean line drawing vector`s but directional vector`s, I think there called vector`…

    ... ? One way to speed up sin and cos tables is to ... a table of sin and cos value`s to draw a circle ... are quite close together, and draw a line between then, that ... it), thing is, I can draw the craft, and rotate it ...
    CKay CKay July 2007 Sinclair Basic
  • plotting and rotating wireframesCan anyone point me to an example of plotting a (2d) shape and rotating it in basic. Unfortunately my trig was never that good and I want to get a h…

    ... global translation (tx,ty) to draw it in the middle of ... ,y
    830 LET sr=SIN (r)
    840 LET cr ... /> 880 RETURN
    899 REM draw line segments
    900 READ ... )
    960 PLOT x0,y0: DRAW x1-x0,y1-y0
    NotANumber NotANumber September 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... : PLOT COS a*r, SIN a*r: DRAW 15,15: LET a ...
    IN31 IN31 November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... : PLOT COS a*r, SIN a*r: DRAW 15,15: LET a ...
    Digital Prawn Digital Prawn November 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /2:
    PLOT 91+36*SIN d+4*SGN d*COS ... d-4*SGN d*SIN d:
    DRAW 39*SIN d,39*COS ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /2:
    PLOT 91+36*SIN d+4*SGN d*COS ... d-4*SGN d*SIN d:
    DRAW 39*SIN d,39*COS ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... .5)*92-52+g:
    DRAW 24,0:
    ...
    PRINT ... " #MR"(c):
    ...
    DRAW 41*SIN d,41*COS d:
    DRAW 31,0:
    ...
    PRINT ... " #NR"(c):
    ...
    DRAW 42*SIN d,42*COS d:
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Here's a shorter version:

    [CODE]
    1 RANDOMIZE :
    READ n,a$:
    POKE n+73,7:
    CLS :
    FOR k=1 TO 4:
    CIRCLE 131,92,CODE " #NR"(k):
    INK k:
    LET e=k=2 OR k=4:
    PRINT AT 5+ ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;249077]I will upload the game perhaps sometime in the next two days, since it's always good to allow some time for any further suggestions before commiting to the website, as I have learned.[/QUOTE]

    You were right, it's ...
    Einar Saukas Einar Saukas February 2008 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... (8)
    170 ink 7:draw 255,175:plot 128,0 ...
    180 draw 0,175:plot 255,0 ... :draw -255,175
    190 let ... c=k+int(7.2*sin(a))
    240 gosub 4000 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... the flashing K Cursor.
    DRAW 'W' at the flashing K ... +Symbol Shift, then 'F'
    SIN Caps Shift+Symbol Shift, then ...
    Dunny Dunny March 2008 Sinclair Miscellaneous
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ...
    DIM : K : D
    DRAW : K : W
    ERASE : E ...
    SGN : E : F
    SIN : E : Q
    SQR : E ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • Computer BattlegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000080"]Computer Battlegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyle…

    ... b
    90 let d1=sin(2*(b/180*3.1416 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... for circles as it calculates SIN and COS values at the ...
    Jimmy Jimmy September 2008 Development
  • Please help an absolute novice with some simple(ish) programming.I'm very, very rusty at BASIC. I'm using BASin, for my GCSE Astronomy coursework [quote] Use a spreadsheet and/or a graphing package, or write a com…

    ... can use trygonometric functions to draw both circle and elipse. We ...
    30 PLOT X+ R*SIN I,Y+R*COS I ...
    30 PLOT X+ Haxis*SIN I,Y+Vaxis*COS I ...
    Ralf Ralf December 2008 Sinclair Basic
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ... new coordinates using them and draw lines.

    I would ... /> x' = x * cos(angle) + y * sin(angle)
    y' = y * cos ... (angle) - x * sin(angle)

    Please, DO ...
    baze baze January 2009 Development
  • Physics program annoucedHi everyone I have a great new idea!!!! I am going to release a series of mini physic programs with each one containg lots of physics formula. Like …

    ... LET v1y=v1*SIN a1: LET v2y=v2*SIN a2
    100 ...
    150 LET f1y=fg*SIN phi*SGN (y2-y1): LET ...
    310 PLOT x1,y1: DRAW s1x,s1y: PLOT x2,y2 ... : DRAW s2x,s2y
    320 LET ...
    Willy Willy March 2010 New game ideas
  • Did the average Spectrum programmer really even try?I've been thinking about this recently, I'm always hearing Amstrad, and MSX users moaning about how unfair it was that they got "lazy Spectrum ports"…

    ... very quickly look ugly as sin.[/quote]where would clash happen ... method couldn't I just draw a black box around the ...
    jesus 666 jesus 666 July 2010 Games
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... RETURN STOP IF PLOT PAUSE DRAW

    And the following ... /> RND, INKEY$, PI, CODE, LEN, SIN, COS, TAN, ASN, ACS, ATN ...
    Dunny Dunny August 2010 Sinclair Miscellaneous
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs. This is don…

    ... />
    [CODE] 10 REM A DRAW AN ARC PROGRAM
    15 ... =ABS ((ABS X+ABS Y)/SIN (G/2))
    80 ... /> 110 LET W=SIN (G/(2*Arcs))/SIN (G/2)
    ... LET M4=SIN (G/Arcs)
    200 REM 'DRAW THE ARCS'< ... TO 210
    500 REM 'DRAW A LINE' from lastposition to ...
    Marcelo Marcelo September 2010 Sinclair Basic
<1234567…34>

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