World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.006s
<1234567…34>
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... available to "manually" draw/change/erase multicolor tiles instantly on screen, so ... .2 does not support drawing tiles at arbitrary hires rows yet ... that don't need to draw tiles at arbitrary positions can benefit ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... and let the engine automatically draw & animate everything in ... move a set of multicolor tiles in hi-res coordinates. ... all moving tiles;
    [*]Adjust their coordinates;
    [*]Draw them all ... "32767"
    * 20 LOAD "TILES"CODE
    * 30 LOAD "BIFROST ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... /> }

    // animate moving tiles
    for (f = 0; f ... br /> }

    // erase tiles
    for (f = 0; f ... }
    }

    // move and draw tiles
    for (f = 0; f ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... tile to draw.

    In this demo, the shifted tiles will ... );
    }

    // move and draw tiles
    for (f = 0; f ... of overlapping tiles, thus it takes twice as long to draw;
    Einar Saukas Einar Saukas August 2012 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... 4 attributes, getting 16x16 pixels tiles. Is this the best way ... platformer then the time to draw tiles shouldn't be an issue ...
    cyborg cyborg March 2004 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... that redrawing whole screen from tiles can be slower than other ... background), scroll background a and draw tiles on edges.

    i ...
    Fikee Fikee May 2009 Development
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... the following:

    1. Draw TILES to backbuffer
    2. Copy ...
    robpearmain robpearmain May 2009 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... map and BIFROST* will automatically draw/animate everything for you. This ... new internal routines to directly draw tiles instantly on screen, I strongly ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... t have to draw 2 tiles anymore, thus ... }

    // bounce tiles
    for (f = 0; ... }

    // erase tiles
    for (f = 0; ... br />
    // move and draw tiles
    for (f = 0; ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... />
    [LIST]
    [*] You can draw tiles at any location.


    [*] When using automatically animated tiles, you can choose if you ... would have time to draw and erase 6 tiles per frame instead ... won't be possible to draw tiles on the edges (i.e ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... won't need to draw any tiles by itself, thus ... game would like to draw tiles, so it simply keeps ... draw some tiles somewhere on screen, it can simply "reconfigure" these tiles to draw ... specific tiles at certain screen positions ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... single tile then you can draw them all ;)
    ... data, read coordinates and draw tiles until you meet end ... /> In that case all tiles have the same size, let ... that would be 16x10 tiles = 160 tiles. So your data ... way are possible) until you draw them all.
    < ...
    Ralf Ralf February 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... ) and optional support for wide tiles.

    Now ... ). It's possible to draw tiles partially hidden
    outside ... you want
    to draw multicolor images gradually entering ... ). It's possible to draw tiles partially
    hidden outside ...
    Einar Saukas Einar Saukas January 2016 Brand new software
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ...
    for (tptr = tiles; tptr != tiles + NUM_TILES; ++tptr)
    ... /> // erase tiles

    for (tptr = tiles; tptr != tiles + NUM_TILES; ... move and draw tiles

    for (tptr = tiles; tptr != tiles + NUM_TILES ...
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…

    ... some guidelines for designing multicolor tiles. Before reading this text ... to minimize background restrictions: draw your multicolor image such ... the trick was used to draw eyes (yellow & red ... cases. For instance, multicolor tiles in Buzzsaw typically leave ...
    Einar Saukas Einar Saukas August 2013 Development
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... have to create pre-shifted tiles for all intermediate positions, like ... provides support for [b]wide tiles[/b] (24x16 pixels) also!< ... planning to use [b]wide tiles[/b], I suggest downloading [b ... The original routine to draw regular bicolor tiles is now a little ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • TommyGun - Utility ... what's going on...For those interested, Tony has been busy lately and unable to put as much time into TG as he'd like. He also has a child on the way soon. He told me…

    ... own "canvas" I created and draw the Screen$ in Paintbrush/MSPaint ... SHOCKED I use MSPaint to draw them and thought I ... different image types such as Tiles, Sprites, Screen$, Characters, and ... for creating full Screen images, Tiles, Sprites, Sounds, Map Maker, ...
    Sadako Sadako July 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... ;NO. OF COLUMNS TO DRAW (FIRST BLOCK)
    < ... only need to
    ;draw four more columns
    ... />

    * Draw end of row
    * If ... br /> * necessary to draw one more tile (right ... />
    * This routine shifts tiles into 4 positions

    dmsmith dmsmith September 2004 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... I can create 6 different tiles and draw the whole screen with ... them as sprites and not tiles, I must create a sprite ... , I would have to use tiles for everything, which means moving ...
    utopian utopian October 2005 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... that makes it easy to draw and animate sprites and ... />
    2. The display draw order has changed. In splib2 ... program should draw sprites first before doing background tiles to ensure ... added to quickly animate background tiles.



    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... either of the screens, and draw to the one that is ... the Non displayed screen (ie. draw screen) is paged in at ... ?? If so, where would sprites/tiles etc be stored ?? In the ...
    dansauk dansauk May 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... how to do 3d style tiles, i.e. when to redraw ...
    robpearmain robpearmain July 2006 Development
  • Complex DRAW command?After looking at some Speccy code I noticed that the DRAW statement is used to draw lines (or it looked that way). On the Coco, the LINE command was…

    ... noticed that the DRAW statement is used to draw lines (or it ... command was used to draw lines and the DRAW statement was completely ... position isn't updated after draw)
    B = blank (move but ... don't draw)

    "U8R8D8L8" would draw a square 8 ...
    JamesD JamesD February 2007 Development
  • Manic miner remake....Hi all. I just started a Manic Miner remake using Python + Pygame. The aim is to be as pixel perfect as possible (except perhaps I won't have colour…

    ... be willing to draw a new set of tiles for MM? I ...
    heng-di heng-di May 2008 Games
  • Draw (x1,y1) to (x2, y2)?I was never very good at math. :( Given the above variables, what should I do to draw a line between the two pixels? How do I calculate the values fo…

    ... , what should I do to draw a line between the two ... I calculate the values for DRAW?

    I thought it ... />
    PLOT x1,y1
    DRAW ????.????

    I've seen ...
    zxbruno zxbruno May 2009 Sinclair Basic
  • Tips on optimizing some newbie assembly routinesI'm starting to learn some assembly language. The best way to learn is to actually code something you are going to use, so I'm creating a very simple…

    ... byte table of 256 8x8 tiles.

    My ... br />
    ; Let's draw that character
    push de ... /> ; we are going to draw (stored on the a register ... br />
    ; And just draw 8 bytes to the screen ...
    na_th_an na_th_an June 2009 Development
  • wanna draw zx graphics :)Is anybody looking for a zx graphics ? I would like to help with graphics if there are projects that need it. Here is an example of a sprite (may be …

    ... big for a sprite) i draw today just for test :)))
    beZz beZz August 2009 Development
  • Oooh! Good draw!England has come up trumps with the World Cup 2010 draw. We're in group C, playing against USA, Slovenia and Algeria. I think it's pretty safe to say…

    England has come up trumps with the World Cup 2010 draw. We're in group C, playing against USA, Slovenia and Algeria. I think it's pretty safe to say that we won't be knocked out of the 1st round :D
    The Starglider The Starglider December 2009 Chit chat
  • How works the Line-Draw ROM routine ?The 'complete spectrum rom dissasembly.pdf' show info related to the draw rom subroutine. The Line-Draw require two sets of parameters: X,Y coordinat…

    ... related to the draw rom subroutine. The Line-Draw require two sets ... show a working example to draw a line in asm ? because ...
    arfgh arfgh June 2010 Sinclair Basic
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs. This is don…

    ... . This is done by using DRAW x,y,a where the ... provide an example of the DRAW command implemented in BASIC - but ... be clear, I can already draw bezier curves (and therefore, so ...
    Dunny Dunny August 2010 Sinclair Basic
<1234567…34>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
draw 5.6K 8.5K
tiles 1.9K 3.6K

Related Threads

  • What game features hexagonal tiles?Hi, I can not remember it anymore, it was in 1993.<br /> <br /> I played that game, can not tell what it was about, but what i remeber (and what was …
  • Alien8 style 3D Tiles - TheoryHello,<br /> <br /> Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc.<br /> <br /> I would gues…
  • Complex DRAW command?After looking at some Speccy code I noticed that the DRAW statement is used to draw lines (or it looked that way).<br /> <br /> On the Coco, the LINE…
  • Fastest way to decide which pixel to paint in order to draw a straight line(after I saw "Bresenhams circle algorithm" in development forum, I decided to ask this in here)<br /> <br /> in fact, I want to accelerate a car towa…
  • Draw (x1,y1) to (x2, y2)?I was never very good at math. :( Given the above variables, what should I do to draw a line between the two pixels? How do I calculate the values fo…
  • wanna draw zx graphics :)Is anybody looking for a zx graphics ? I would like to help with graphics if there are projects that need it. Here is an example of a sprite (may be …
  • Oooh! Good draw!England has come up trumps with the World Cup 2010 draw. We're in group C, playing against USA, Slovenia and Algeria. I think it's pretty safe to say…
  • How works the Line-Draw ROM routine ?The 'complete spectrum rom dissasembly.pdf' show info related to the draw rom subroutine. The Line-Draw require two sets of parameters: X,Y coordinat…
  • Stusoft Draw by Stuart LincolnJust found this on a C15, I can't find any info. I loaded it into spin, but it crashed when I selected an option from the menu.<br /> [IMG]http://i2…
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, <br /> <br /> Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs.…

Related Searches

  • asm draw character
  • draw line
  • draw command
  • draw test screen basic
  • line draw
  • animated tiles
  • arc draw
  • draw arc plot
  • draw arc bresenham
  • draw arc integer math
  • draw arc math
  • circle draw
  • draw to
  • draw
  • wide tiles
  • editor nirvana tiles
  • draw a tree
  • draw a tree basic
  • draw golden spiral
  • draw basic third variable

Copyright © 2024 World of Spectrum