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What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …
... it's luck of the draw if you get them or ... score with the low scoring tiles, by making bingos or making ... -
What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …
... it's luck of the draw if you get them or ... score with the low scoring tiles, by making bingos or making ... -
What (Speccy) game are you currently playing ?(Quite a few threads on what youre listening to, watching etc) What Speccy game are you currently playing ? After playing a LOT of Invasion of the …
... it's luck of the draw if you get them or ... score with the low scoring tiles, by making bingos or making ... -
From RAM to dim v$() "video buffer" SPEED UP!Hi! This question is related to "quick RAM copy using LET in Basic" ([url]http://www.worldofspectrum.org/forums/showthread.php?t=44296[/url]). Wel…
... you say is 16*10 tiles, but each tile is 2x2 ... bit patterns? Maybe you should draw a diagram to demonstrate what ... -
Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…
... being able to draw a screen full of tiles...without help - before ... -
Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …
... difference to the graphics I draw.
Interestingly, I notice ... actually [I]is[/I] 12 tiles... but it's 4x3 (horizontal ... -
Pac-Land: can be coloured?All versions of this game are full coloured, but not the Spectrum version. It has large sprites, but maybe the scroll is too fine to make a coloured …
... of CPU time required to draw them (and not a trivial ... up with 24 essentially wasted tiles (48 including masks). Just seems ... -
Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…
... routine to draw a static background of 16x16 detailed tiles for a ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
... BIFROST* or NIRVANA to draw as many tiles every interrupt, so certain ... -
What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…
... redraw and animate sequences of tiles on interrupts.
[I ... routines are needed to draw on it. Again, tiles can be drawn ... separately from the program. But tiles can be placed to 8 ... useful as sprites. Also two tiles can be overlapped and animated ... -
Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…
... , allowing you to draw sprites and floor tiles over the edges without ... -
Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…
... times, :)
All the tiles needed to draw that first level are ... doesn't show in the tiles, presumably because it moves (a ... of space in the 128 tiles, so more could be added ... -
Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…
... the game responding to certain tiles as collectables or switches.[/QUOTE ... -
Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…
... out the entire screen with tiles - perhaps except for two lines ... score/lives/etc (or just draw them on top of the ... each level has around 80 tiles, then that would be about ... new level is started those tiles could be pre-shifted to ... -
Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…
... out the entire screen with tiles - perhaps except for two lines ... score/lives/etc (or just draw them on top of the ... each level has around 80 tiles, then that would be about ... new level is started those tiles could be pre-shifted to ... -
Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…
... started work on level 2 tiles, and for some yes, I ... for now would be to draw just the outlines in blue ... -
Test screens for ZX PrismNot sure that this is *really* the right section for this request, but it's relating to new hardware I'm developing so let's start it off here - a mo…
... game uses one routine to draw backgrounds/platforms and another to ... draw sprites, you could bung a ... some rough calculations of how tiles and sprites would be stored ... considered how to make the tiles scroll around. I jotted a ... -
ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…
... button to allow me to draw with it.. I can ... selections, but I can't "draw" with them as such... ... easier if I could simply "draw" with it... Perhaps you ... will allow the user to draw with whatever is in ... it easier to "paint" map tiles across a map, using the ... -
ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…
... button to allow me to draw with it.. I can ... selections, but I can't "draw" with them as such... ... easier if I could simply "draw" with it... Perhaps you ... will allow the user to draw with whatever is in ... it easier to "paint" map tiles across a map, using the ... -
A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…
hi I have altered the demo to enable a sprite to be moved around
[quote]
/* ----------------------------------------------------------------
* NIRVANA ENGINE DEMO - converted to z88dk C Compiler
*
* This program can ... -
ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…
... selections, but I can't "draw" with them as such... ... easier if I could simply "draw" with it... Perhaps you ... will allow the user to draw with whatever is in ... it easier to "paint" map tiles across a map, using the ... here is a new tool "draw image" (or so).
... -
ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…
... button to allow me to draw with it.. I can ... selections, but I can't "draw" with them as such... ... easier if I could simply "draw" with it... Perhaps you ... will allow the user to draw with whatever is in ... it easier to "paint" map tiles across a map, using the ... -
BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... content from normal screen and draw on shadow screen, another copy ... /> halt ; automatically refresh next 6 tiles
push bc
REPT ... /> halt ; automatically refresh next 6 tiles[/CODE]
This way ... -
Interesting demo effectAnyone know how the tunnel effect from the end of this demo is achieved? It starts at 4:45 with a plain tunnel that could just be built up and then …
... />
Can you draw any combination of tiles at any time, or ... -
Interesting demo effectAnyone know how the tunnel effect from the end of this demo is achieved? It starts at 4:45 with a plain tunnel that could just be built up and then …
... ;797845]Can you draw any combination of tiles at any time, or ... engine allows any combination of tiles in any phase at any ... -
SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…
... graphics to buffer screen,
draw ORing/ANDing sprites on buffer ... screen,
draw the final buffer screen to ... /ANDing the sprites onto those tiles
copy the tile ... /> I then reworked the sprite draw routine again, again, again to ... -
SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…
... graphics to buffer screen,
draw ORing/ANDing sprites on buffer ... screen,
draw the final buffer screen to ... /ANDing the sprites onto those tiles
copy the tile ... /> I then reworked the sprite draw routine again, again, again to ... -
New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…
... program as fast as possible, draw when you want and never ... you don't use 256 tiles on screen, you can reclaim ... -
Stone AgeThere is an old (1992) and very playable logic game "Stone Age" [URL]http://hol.abime.net/2125[/URL] It was released on Amiga, Atari ST, PC and C64.…
... the biggest level is 20x11 tiles.[/QUOTE]
Therefore I ... using 8x16 images inside 12x16 tiles.
This is what ... />
BTW I draw these quick'n'dirty tiles just to illustrate ... -
BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…
... to draw sprites at every frame
//
// NOTE: Regular tiles will ...