World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.006s
<1…6789101112…34>
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... next interupt quickly re-draw those tiles, then re-draw the sprites in ... their new positions. You can also change tiles ... more generic way is to draw the tiles to a hidden back ... binary data from four 16x16 tiles into registers AF, BC, DE ...
    joefish joefish February 2015 Development
  • Subtract 4 from an addressThis is a novice Z80 question really: I'm trying to vertical scroll my back buffer, but I'm not sure of the quickest way to apply an offset and mo…

    ... .

    My engine reads tiles from a map and draws ... nine 16x16px tiles in the offscreen region at ... passed, then another line of tiles is read from the map ... /> I was then planning to draw the rest of the action ...
    Atari_Jetman Atari_Jetman September 2015 Development
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... -like engine without the 'two tiles per screen' limitation is doable ... . For each row, draw most frequently used tiles with PUSH, the rest ...
    Hikaru Hikaru September 2015 Brand new software
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    ... -like engine without the 'two tiles per screen' limitation is doable ... . For each row, draw most frequently used tiles with PUSH, the rest ... the graphics data for the tiles once only before entering the ... to occupy with pre-shifted tiles. You can save on this ...
    joefish joefish September 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... only provides simple primitives to draw pixels immediately on screen and ... tilemap to store the background tiles, and a routine to redraw ...
    Einar Saukas Einar Saukas October 2015 Brand new software
  • 128k Paging a tile routine to a double bufferHi happy new year all :) Does anyone have an example of how to page a routine to the screen ie a tile routine? Thanks :)

    ... /select the gfx and tiles from certain banks, draw to buffer scrin ...
    ld hl,tiles
    ld bc,tiles+1 ;width bytes total ... /> stack dw 0

    tiles: ; tile graphics here
    tilepos ...
    alienbanana alienbanana January 2016 Development
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    ... can draw e.g. an 8x8 tile on the screen, drawing tiles ...
    i love the z80s i love the z80s January 2016 Development
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    ... can draw e.g. an 8x8 tile on the screen, drawing tiles ...
    alienbanana alienbanana January 2016 Development
  • Variable sized tiles /tile routineHow would you do a variable sized tile routine where the tiles have position variables too? Thanks would be interested to learn :)

    ...
    Loop:
    ld hl,tiles
    call drawlocation
    jp ... - 2 bytes
    call DrawMasked ;draw tile
    pop hl
    tiles
    add hl,de
    locationdone:
    ret

    tiles:
    db 0,20
    alienbanana alienbanana January 2016 Development
  • Bomberman Demo (Nirvana+)Greetings, I want to share with you a bomberman clone, using Nirvana n z88dk, that I'm working during my free time. I really love to get your f…

    ... tips:

    * Avoid drawing tiles directly on screen. Use NIRVANA ... NIRVANA_fillT). The engine will automatically draw it again in the new ...
    Einar Saukas Einar Saukas March 2016 Brand new software
  • Bomberman Demo (Nirvana+)Greetings, I want to share with you a bomberman clone, using Nirvana n z88dk, that I'm working during my free time. I really love to get your f…

    ... for your feedback, I choose tiles instead of sprites in order ... . You can use them to draw 1 player, 6 enemies, 1 ...
    Einar Saukas Einar Saukas March 2016 Brand new software
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... , we don't need to draw the area that shows the ... the level maps designed, 16x16 tiles?... 8x8 tiles?... something larger?... [/quote]
    RMartins RMartins June 2016 Development
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... case I should have to draw the left and right backgrounds ... in Nirvana support for 8x8 tiles. For example by diving a ...
    cgonzalez cgonzalez June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... case I should have to draw the left and right backgrounds ... in Nirvana support for 8x8 tiles. For example by diving a ...
    Einar Saukas Einar Saukas June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... case I should have to draw the left and right backgrounds ... in Nirvana support for 8x8 tiles. For example by diving a ... be great to support 8x8 tiles, some nice ideas comes to ... know im only painting 2 tiles, instead of 3 as you ...
    cgonzalez cgonzalez June 2016 Brand new software
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... with some arbitrary patterns, and draw it.

    void loadlevel ...
    Alcoholics Anonymous Alcoholics Anonymous June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    here is a 3 phases for screen refreshing

    draw BGR TILES (all or modified) up to 5760 bytes
    draw SPRITES up to 2000 bytes
    show SCREEN 5760 bytes

    where is 4bit scroll?
    Jerri Jerri June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... screen refreshing

    draw BGR TILES (all or modified) up to ... 5760 bytes
    draw SPRITES up ... usually required when sprites or tiles are allowed to move in ...
    RMartins RMartins June 2016 Development
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... refreshing

    draw BGR TILES (all or modified) up to ... 5760 bytes
    draw SPRITES ... required when sprites or tiles are allowed to move ...
    [/quote]

    10x16 tiles 16x16 with attrs
    160 ...
    Jerri Jerri June 2016 Development
  • Shadow of the Beast review:New review at Spectrum Paradise, it's turn for the impressive Shadow of the Beast, an excellent game with nice and neat graphics, smooth animations a…

    ... rotate the pixels in the tiles or characters of a tile ... with a very fast UDG draw routine for my CharAde engine ...
    joefish joefish October 2016 Games
  • Shadow of the Beast review:New review at Spectrum Paradise, it's turn for the impressive Shadow of the Beast, an excellent game with nice and neat graphics, smooth animations a…

    ... -shifted) character tiles over the top. It tries to draw entire character ...
    Kayamon Kayamon October 2016 Games
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... tiles. When needed, decompress these tiles into a temporary memory area, then draw ... these tiles on screen. I used ...
    Einar Saukas Einar Saukas November 2016 Development
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... , although you will need to draw in a linear fashion, not ... also allows to put unrelated tiles next to each other horizontally ...
    Hikaru Hikaru November 2016 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... ]still[/i] need to paint tiles or characters to get the ... tiles. When needed, decompress these tiles into a temporary memory area, then draw ... these tiles on screen.[/quote]
    This ...
    colonel32 colonel32 November 2016 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... tiles. When needed, decompress these tiles into a temporary memory area, then draw ... these tiles on screen. I used ...
    Einar Saukas Einar Saukas December 2016 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... + support for wide tiles, then draw the flying saucer using ... always configured for wide tiles, to draw the flying saucer.
    tiles, to draw each alien.
    - ... for regular or wide tiles, to draw player and anything else ...
    Einar Saukas Einar Saukas December 2016 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... ]almost[/i] chose wide tiles for the flying saucer! I ... and right parts, then draw both (using sprites) such ... As a general rule, never draw any tiles yourself. Instead, use sprites ... to automatically draw everything. This way ...
    Einar Saukas Einar Saukas December 2016 Brand new software
  • New Game - Pietro Bros [z88dk/Nirvana+][b]PIETRO BROS[/b] Pietro and Luizo were transported to pipe world after eating some rancid mushrooms on his pizza. Help them to escape from th…

    ... this problem is, never draw anything yourself in NIRVANA. ... able to draw 50*8=400 multicolor tiles per second ... and redraw) 200 multicolor tiles per second at no ... tiles at 50tps, or 8 tiles at 25tps, or 16 tiles ... how to quickly move tiles on screen using sprites ...
    Einar Saukas Einar Saukas December 2016 Brand new software
  • z80 Helper?When you are programming with z80 do you get 'lost' you are in the middle of making a routine and you can't remember which registers are holding val…

    ... screen from four kinds of tiles named A,B,C,D ... be a good way to draw a screen using macros. "I ...
    Alcoholics Anonymous Alcoholics Anonymous April 2017 Development
<1…6789101112…34>

Latest Posts

  • i am currently listening to........
    Paradigm Shifter on 12:26AM
  • Happy 40th Birthday to the Amstrad CPC464!
    dmsmith on April 16
  • Celebrity deaths...
    mel the bell on April 16
  • Cooperative Games.
    Paradigm Shifter on April 16
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 16
  • European Software Titles with an English version
    harriusherbartio on April 16
  • How we became brainwashed by social media
    Antiriad2097 on April 16
  • How Do You Categorize Your Speccy Software and Games?
    Antiriad2097 on April 16
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 16
  • I am currently watching.....
    zx1 on April 15

HitBox

Word Docs Hits
draw 5.6K 8.5K
tiles 1.9K 3.6K

Related Threads

  • What game features hexagonal tiles?Hi, I can not remember it anymore, it was in 1993.<br /> <br /> I played that game, can not tell what it was about, but what i remeber (and what was …
  • Alien8 style 3D Tiles - TheoryHello,<br /> <br /> Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc.<br /> <br /> I would gues…
  • Complex DRAW command?After looking at some Speccy code I noticed that the DRAW statement is used to draw lines (or it looked that way).<br /> <br /> On the Coco, the LINE…
  • Fastest way to decide which pixel to paint in order to draw a straight line(after I saw "Bresenhams circle algorithm" in development forum, I decided to ask this in here)<br /> <br /> in fact, I want to accelerate a car towa…
  • Draw (x1,y1) to (x2, y2)?I was never very good at math. :( Given the above variables, what should I do to draw a line between the two pixels? How do I calculate the values fo…
  • wanna draw zx graphics :)Is anybody looking for a zx graphics ? I would like to help with graphics if there are projects that need it. Here is an example of a sprite (may be …
  • Oooh! Good draw!England has come up trumps with the World Cup 2010 draw. We're in group C, playing against USA, Slovenia and Algeria. I think it's pretty safe to say…
  • How works the Line-Draw ROM routine ?The 'complete spectrum rom dissasembly.pdf' show info related to the draw rom subroutine. The Line-Draw require two sets of parameters: X,Y coordinat…
  • Stusoft Draw by Stuart LincolnJust found this on a C15, I can't find any info. I loaded it into spin, but it crashed when I selected an option from the menu.<br /> [IMG]http://i2…
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, <br /> <br /> Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs.…

Related Searches

  • asm draw character
  • draw line
  • draw command
  • draw test screen basic
  • line draw
  • animated tiles
  • arc draw
  • draw arc plot
  • draw arc bresenham
  • draw arc integer math
  • draw arc math
  • circle draw
  • draw to
  • draw
  • wide tiles
  • editor nirvana tiles
  • draw a tree
  • draw a tree basic
  • draw golden spiral
  • draw basic third variable

Copyright © 2024 World of Spectrum