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<1234567…34>
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs. This is don…

    ... . This is done by using DRAW x,y,a where the alogorithm starts ... , finally ending up at point x,y.

    I've been ... provide an example of the DRAW command implemented in BASIC - but ... be clear, I can already draw bezier curves (and therefore, so ...
    Dunny Dunny August 2010 Sinclair Basic
  • X=Y=ZFirst public outing of X=Y=Z for the 48K Spectrum, a 4-level demo which can be download from: [as TZX] [URL="http://www.bobs-stuff.co.uk/extras/xyzd…

    First public outing of X=Y=Z for the 48K Spectrum, a ...
    bobs bobs August 2014 Announcements
  • New Game : X=Y=ZFull version of X=Y=Z is now available from my site at: [URL="http://www.bobs-stuff.co.uk/extras/x=y=z.zip"]http://http://www.bobs-stuff.co.uk/extra…

    Full version of X=Y=Z is now available from my ... /extras/x=y=z.zip"]http://http://www.bobs-stuff.co.uk/extras/x=y=z ...
    bobs bobs August 2014 Brand new software
  • Why was/is the ZX Spectrum so popular?Why? How? Even after all this time you have a website like this etc.... It's just amazing!

    ... /> I welcome you in the DRAW X,Y,Z thread!
    Dr BEEP Dr BEEP September 2010 Games
  • Why was/is the ZX Spectrum so popular?Why? How? Even after all this time you have a website like this etc.... It's just amazing!

    [QUOTE=Dr BEEP;472415]I welcome you in the DRAW X,Y,Z thread![/QUOTE]

    You must reply to every 419 scam email you get ! ;)
    psj3809 psj3809 September 2010 Games
  • PAPER&INK: screen/character differenciation?So I was looking at a type-in listing earlier and I got to wondering how the Spectrum differenciates between knowing that the PAPER/INK commands need…

    :)
    [quote]DRAW x,y,z

    Draws a line ... position moving [b]x[/b] horizontally and [b]y[/b] vertically relative ... />
    [CODE]PLOT 64 , 128 : DRAW 7 , 10 , 1024 [/CODE]
    DRAW repeated again from its finishing ...
    spider spider September 2019 Sinclair Basic
  • Sort 2 byte words (x, y) on ypos, also question about swap (DE), (HL)Well that was a lot of debugging ;) But if you want a routine which takes an array of 16 byte words x, y and then sort them on y (ignoring x), I'm…

    ... words x, y and then sort them on y (ignoring x), I ... x-coord, y-coord. It sorts on y-coord only and ignores the x ... (hl) ; A = data[right].y
    or a ; CCF
    cp c
    ret z
    ; swap largest with ... /> dec a
    ret z
    srl b
    ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?

    What is the fastest way, given x,y (in hl) to return the attribute address?
    robpearmain robpearmain December 2005 Development
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …

    ... out how to convert an x,y coordinate pair (pointing to a ...
    Scrapheap Scrapheap April 2006 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... move database string" repeatedly setting 'z' to where the CPU/player ... counter for searching around position 'z'.
    k
    l ... flip player tokens.
    x
    y
    z the position of the ... NEXT a:
    [/code]
    Draw the game board, including the ...
    Digital Prawn Digital Prawn September 2007 Development
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ... (points) which are basically (x, y, z) triplets.
    2) Have ... new coordinates using them and draw lines.

    ...
    x' = x * cos(angle) + y * sin(angle)
    y' = y * cos(angle) - x * sin( ... easy - just divide X and Y by Z. But be careful... ...
    baze baze January 2009 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ROUTINE
    org 0x2382
    draw:
    rst get_char ; get current ... ; x, y, (x' + y')/sin(g/2) = z'
    fabs ; x, y, abs z' = z
    fgt 0 ; x, y, z, sin ... ; exit calculator
    call draw_line ; draw next arc
    pop bc ...
    chev chev October 2013 Development
  • Vote the Best Game of 2014! [MULTIPLE CHOICE]You can read the title of the thread, can't you. Remember, it's a [B][COLOR="Red"][SIZE="6"]MULTIPLE CHOICE[/SIZE][/COLOR][/B] poll, vote how many g…

    ... Inventive but it didn't draw me in
    Horace rescue ... 'd not seen before
    X=Y=Z Great implementation of a great ... , I forgot to vote for X=Y=Z and Multidude, will see if ...
    R-Tape R-Tape February 2015 Games
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... $: IF A$="Z" THEN GO TO 380
    170 READ X,Y
    DRAW, X=+ve, Y=+ve
    250 REM F=2 - DRAW, X=-ve, Y=+ve ...
    260 REM F=3 - DRAW, X=+ve, Y=-ve ...
    270 REM F=4 - DRAW, X=-ve, Y=-ve ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • Pseudocode for CIRCLE algorithm?Can anyone provide me with the pseudocode for the Spectrum's CIRCLE algorithm? My machine code knowledge isn't up to reading the ROM routine. I'm try…

    ... entry stack = X Y Z -> Draws circle at X,Y with radius Z
    STACKA ... $5C7D ; Plot x,y values
    ;
    DRAWBRESCIRCLE equ $
    ; Draw a Bresenham ...
    SUB E ; x - y
    SLA A ; 2 * (x - y)
    LD E ...
    dbolli dbolli August 2020 BASIC
  • The state of things to come?Whilst I think it's great that our fave games are appearing on the iPad/iPhone/iToilet etc, I do think it is sad that games are now being taken from…

    ... because Elite have released pack x/y/z of games for their emulator ...
    aktiv8 aktiv8 May 2011 Games
  • X*Y*Z - A community project?Five years ago I wrote a game called [B]W*H*B[/B] ([URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0023478"]http://www.worldofspectrum.org/inf…

    Five years ago I wrote a game called [B]W*H*B[/B] ([URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0023478"]http://www.worldofspectrum.org/infoseekid.cgi?id=0023478[/URL]) which was a little special because a number of people from here contributed ...
    bobs bobs April 2014 Games
  • Made In Creative UK - Loading screen.I'm a UK developer, and so support Made In Creative UK [URL="http://madeincreativeuk.com/"]http://madeincreativeuk.com/[/URL] My ZX81 games now incl…

    ... to do something similar for X=Y=Z, and since there are many ...
    bobs bobs July 2014 Sinclair Miscellaneous
  • Spectrum 4Ever : X=Y=ZIts Monday and its time for a new video. [youtube]U1iW5NhaLug[/youtube]

    Its Monday and its time for a new video.
    [youtube]U1iW5NhaLug[/youtube]
    morcar morcar September 2014 Games
  • ANN: Tipshop updated Thursday, 26 February 2015Thursday 26 February 2015 Happy New Year! Happy Valentines! Happy .. Oh, forget it (Yes, you're just a tad late. Ed) * Philip M. Anderson sent in P…

    ... and MattLamb provided tips for X=Y=Z.

    * John Metcalf provided ... Xmas Remix, Dex, Ice Slider Z and Uroboros.

    * GoodBoy ... 3000 , Gold Rush , Ice Slider Z , Impossible Mission II , Kidnap ,
    hackersanon hackersanon February 2015 Announcements
  • Writing faster BASIC programsThere was an article in INPUT years ago, that I thought I'd share again some of the tips from it and link to the article, as it contains some good ad…

    ... loops like 100 LET X=X+1: IF X 360 THEN LET number ...
    dmsmith dmsmith October 2019 Sinclair Basic
  • Why so few open source Spectrum emulators?A couple of days ago I started to look into converting an existing Spectrum emulator to Pocket PC (mainly the iPaq) and ran into problems directly. T…

    ... access to
    to system X-Y-Z that the user might have ...
    Erik Erik May 2001 Emulators
  • Anyone got a copy of 'Z80 for primates'?This Z80 lark isnt easy, in fact it makes me feel very much like Washoe the chimp trying to learn learn sign language, I just dont think I've got the…

    ... routine rather than simply do X,Y,Z to get a tone) and ...
    cyborg cyborg November 2002 Sinclair Miscellaneous
<1234567…34>

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Related Threads

  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, <br /> <br /> Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs.…
  • X*Y*Z - A community project?Five years ago I wrote a game called [B]W*H*B[/B] ([URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0023478"]http://www.worldofspectrum.org/inf…
  • X=Y=ZFirst public outing of X=Y=Z for the 48K Spectrum, a 4-level demo which can be download from:<br /> <br /> [as TZX]<br /> [URL="http://www.bobs-stuff…
  • New Game : X=Y=ZFull version of X=Y=Z is now available from my site at:<br /> <br /> [URL="http://www.bobs-stuff.co.uk/extras/x=y=z.zip"]http://http://www.bobs-stuff…
  • Spectrum 4Ever : X=Y=ZIts Monday and its time for a new video.<br /> [youtube]U1iW5NhaLug[/youtube]
  • Spectaculator 5.x/6.x And Multiface 3Hi there, anyone had any trouble with this at all? The instructions say that it will auto-switch between a Multiface 128 and a Multiface 3 when choos…
  • Convert x,y to Attribute Address in AssemblyWhat is the fastest way, given x,y (in hl) to return the attribute address?
  • Getting attribute location from a screen coordinates (x,y)I am having trouble figuring out how to convert an x,y coordinate pair (pointing to a specific pixel) to the location of the attribute for the block …
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