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Search Again :: Adv Search 1000 results in 0.026s
<1234567…34>
  • Aventura EspacialCan anyone tell me how to interpret the coordinate sheet for Aventura Espacial ? I can't make heads or tails of it !!!! The game works with 3 coordi…

    ... when you enter coordinates at X,Y and Z you can enter any ... designate a destination at that x,y,z location when you press 4 ...
    Amigo Amigo August 2003 Games
  • Vanished without a trace.Hi everyone, I've just noticed that ENERGY4UK's posts have been deleted in their entirety. That's great. Hopefully our beloved administrator will co…

    Try

    10 let Situation=X+y/Z-(cds/ideas)

    Im sure it will all make sense :) That`s where he was COMING from...

    I forget what the variables should be set at... and of course it makes no sense.
    CKay CKay November 2004 Sinclair Miscellaneous
  • Trig questionI'm trying to write a function that describes a 2D circle in 3D space - that's not important, just a bit of background! I've almost done it, but the…

    ... plane intersects with the X/Y/Z=0 axes (adjusting for ... in each of the x/y/z axes the plane slopes ... for each of X,Y and Z coords that will ... X-axis
    Yr = rotation around Y-axis
    Zr = rotation around Z ... + Xc

    Y = RsinA*sinXr*sinYr*sinZr + ...
    NickH NickH June 2005 Sinclair Miscellaneous
  • Trig questionI'm trying to write a function that describes a 2D circle in 3D space - that's not important, just a bit of background! I've almost done it, but the…

    ... circle around (0,0) ( x = RcosA, y = RsinA, z=0 ), then transformed those ... coordinate around each of the X, Y and Z = 0 axes), then a ... I know the angles along X/Y/Z == 0 that the plane slopes ...
    NickH NickH June 2005 Sinclair Miscellaneous
  • You know you're a Spec-chum when......devoid of anything serious to think about now that your next house move is all sorted out, you still cannot sit back and relax because your mind i…

    ... .

    "Particle is at (x,y,z) travelling at speed s in ...
    NickH NickH January 2006 Sinclair Miscellaneous
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... care to tell us the X,Y,Z coordinates of the three boxes ...
    gasman gasman August 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... of the three boxes are (x,y,z) :

    73,0,46 ...
    Tom-Cat Tom-Cat August 2006 Development
  • Jet Set Willy editorWhat's the best JSW editor for the PC? I'm aware that there seems to be a few available; is there one with a drag-and-drop interface? Any personal …

    ... : V,W
    64 rooms: X,Y,Z,[

    Cell-classes set ... per room: W,Y,Z
    Global cell-classes: W,Y,Z
    Cells ... room: V,X
    8 guardians per room: W,Y,Z

    Free bytes per room (descending): X, Y, [, Z, V


    Variant ...
    andrewbroad andrewbroad May 2007 Games
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... variable p(n), rather than x(n),y(n), saving further space ... have maintained variables for ghost X and Y movement directions, and they ... (constant w=12)
    x
    y
    z

    c$=map ...
    Digital Prawn Digital Prawn July 2007 Development
  • 4x4 matrix QI have a 4x4 matrix used for rotating a 3D object to rotate to face any point in one simple step, and looks something like: [code] a b c 0 e f g 0 h…

    ... of object positions over time (x,y,z) and a 4x4 rotation matrix ... cosine and sine of the X-axis rotation axis,
    C ... cosine and sine of the Y-axis rotation axis,
    E ... cosine and sine of the Z-axis rotation axis.
    [/code ...
    NickH NickH November 2007 Chit chat
  • Porting C64 text adventures to ZX Spectrum?I would like to port some of my text adventures from the C64 on over to the ZX Spectrum. Is this easy to do? Can someone with knowledge of the Spectr…

    [quote=Paul Panks;272098]Does the DATA, READ and RESTORE work like it does in C64 BASIC?

    Paul[/quote]
    I would assume so. They're fairly standard BASIC commands.

    READ a
    DATA x,y,z
    RESTORE a

    Necros.
    Ian Hamilton Ian Hamilton May 2008 Games
  • Porting C64 text adventures to ZX Spectrum?I would like to port some of my text adventures from the C64 on over to the ZX Spectrum. Is this easy to do? Can someone with knowledge of the Spectr…

    ... />
    READ a
    DATA x,y,z
    RESTORE a

    Matt_B Matt_B May 2008 Games
  • Isometric games map formatI'm interested in your opinion: What is the best way to store map data for isometric games ? SOmething like Head over heels ? I read in one place t…

    ... .

    Starting point (X, Y, Z)
    Direction (+-X, +-Y, +-Z using a look-up ...
    bobs bobs June 2008 Development
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... bresenham. BASICs CIRCLE is just DRAW x, y, arc command with specific parameters ... , bresenham implemented in basic will draw circle a bit faster than ...
    Fikee Fikee September 2008 Development
  • Another idea: 3D models from your favourite Speccy games[FONT=Times New Roman][SIZE=3]Take a look at this.[/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][URL]http://www.shapeways.com/[/URL][/SIZE][/FONT] …

    ... '(' represent a cartesian co-ordinate X,Y,Z?
    Dave_C Dave_C January 2009 Sinclair Miscellaneous
  • Another idea: 3D models from your favourite Speccy games[FONT=Times New Roman][SIZE=3]Take a look at this.[/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][URL]http://www.shapeways.com/[/URL][/SIZE][/FONT] …

    ... '(' represent a cartesian co-ordinate X,Y,Z?[/QUOTE]

    Yep - the ... /> obj.povray_object_name from_time to_time path_type (x,y,z|property1=value1|property2=value2) [+more ...
    NickH NickH January 2009 Sinclair Miscellaneous
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... where broken. Fixed.
    [*]The DRAW command sometimes 'glitched'. Fixed, and ... and faster routine.
    [*]Now, DRAW x, y, a (Arcs) are also allowed ...
    boriel boriel February 2009 Development
  • How do you store your collection?I'm interested in knowing how you folks store your ZX Spectrum games collection in your computer hard drive. You just dump all downloads into a folde…

    ... ]A, B, C,[/B] ...[B]X, Y, Z[/B] (twenty six folders, one ... /C[/B]...[B]AY/X, AY/Y, AY/Z[/B] (the AY music ... ]A, B, C[/B], ...[B]X, Y, Z[/B] (twenty six folders, one ... , C[/B], ... [B]/Favourites/X, Favourites/Y, Favourites/Z[/B] (favourite games, for ...
    ewgf ewgf March 2009 Sinclair Miscellaneous
  • Basin R15.5 is this a bughi Dunny don't know if this is supposed to happen but if I enter a line say 10 for f= 1 to 10 20 print f 3030 next f if I then move the curser to l…

    ... I'm using in Retro-X the following procedure to eiiminate ... , I do not write x=y/z, but x=divided(y/z).

    And for ...
    LCD LCD March 2009 Emulators
  • Introduce yourself[SIZE=3][FONT=Comic Sans MS]This is the thread to stop by & introduce yourself.[/FONT][/SIZE]

    ... -> Triangle Setup -> Z buffer & Texture -> ... information into discrete pixel information (X, Y, Z, U, V, Alpha, etc.) ... br />
    Z buffer simply used the Z information to compare ... passed through (surviving the Z buffer comparison of course) ...
    Parky Parky April 2009 Chit chat
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... ]DRAW +X +Y [/B](two parameters: X, Y follow)
    3=[B]DRAW +X -Y[/B] (two parameters: X, Y ... follow)
    4=[B]DRAW -X -Y[/B] (two parameters: X, Y ...
    BloodBaz BloodBaz May 2009 Sinclair Basic
  • Dim commandI try o find a BASIC COMPILER for ZX SPECTRUM 128 that use DIM command with two or more letter as 10 DIM AB(10) instead of 10 DIM A(10) Any iforma…

    ... , with syntax LET n= WCHOICE x,y,z, a$,b$,c$, etc. This ... window on screen at position x,y and size depending on number ...
    roko roko December 2009 Sinclair Basic
  • Dim commandI try o find a BASIC COMPILER for ZX SPECTRUM 128 that use DIM command with two or more letter as 10 DIM AB(10) instead of 10 DIM A(10) Any iforma…

    ... , with syntax LET n= WCHOICE x,y,z, a$,b$,c$, etc. This ... window on screen at position x,y and size depending on number ... 'm not sure what the z is for. And you have ... /> [code]
    DEF FN w(x,y,a$)=USR 32768
    [/code ...
    chev chev December 2009 Sinclair Basic
  • david cameron PMposh git. :razz:

    ... Ken, he had reasons for x-y-z when he was in charge ...
    fog fog May 2010 Chit chat
  • Interfering Mother-In-LawMy mother in law is pissing me off! I say mother in law im not married lol The baby's birthday is coming up (he's 1) and all I wanted was a little …

    ... /> I would say, YOU invited x-y-z YOU pay for em.. simple ...
    fog fog May 2010 Chit chat
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... x=40*COS a: LET y=40*SIN a
    60 DRAW x,y,-PI: DRAW x,y ...
    Meurglys68 Meurglys68 October 2010 Sinclair Basic
  • The state of things to come?Whilst I think it's great that our fave games are appearing on the iPad/iPhone/iToilet etc, I do think it is sad that games are now being taken from…

    ... proud of because I tried X,Y & Z and it worked out ...
    sack sack June 2011 Games
  • Gremlin Graphics is back - Bounder remake for iOS announced[url]http://www.eurogamer.net/articles/2011-07-18-gremlin-graphics-back-in-the-game[/url]

    ... set that as the zero x,y,z
    beanz beanz July 2011 Chit chat
  • Xor-shift random number generator for Z80[QUOTE=Patrik Rak;320244]Come on, people, [URL="http://www.jstatsoft.org/v08/i14/paper"]xor-shift generators[/URL] devised by Marsaglia, that's the w…

    ...
    ld (rnd+1),de ; x = y, z = w
    ld a,e ... e
    ld h,l ; y = z
    ld l,a ; w ...
    Patrik Rak Patrik Rak December 2011 Development
<1234567…34>

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