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Search Again :: Adv Search 1000 results in 0.025s
<1234567…34>
  • BrexitThere's nothing like a nice healty Brexit to start the day!

    ... yes we accept! Here are x,y,z demands!
    Scotland: were also ... yes we accept! Here are x,y,z demands!
    Scotland: were also ...
    Van_Dammesque Van_Dammesque June 2016 Chit chat
  • Recommend: "modern" (1994-2017) games...No, that is not a typo in the thread. *Next* christmas (i.e. 25th December 2017) it will be 30 years to the day I opened a box containing a Spectr…

    ... /> 3:15
    3:39 X=Y=Z (2014)
    4:17 The ...
    The Mighty Dopethrone The Mighty Dopethrone April 2017 Games
  • Modern Spectrum Games Advent CalendarSo... it is done. The main reason for my return from the shadows earlier this year was because I knew the greatest Christmas present I ever had was c…

    ... ?cat=96&id=30139]X=Y=Z[/url]
    [img]http://www ...
    The Mighty Dopethrone The Mighty Dopethrone December 2017 Games
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... well those parameters be it x,y,z or A$,b$,c$ ... br /> 10 DEFPROC plot1(x,y):PLOT x,y:END PROC
    20 ... plot1:STOP
    1000 PLOT x,y:RETURN

    ...
    7100 DEFPROC bolt(x,y,f,spr)
    7110 SPRITE ... spr,x+32,y+48,17,f
    ASH-II ASH-II May 2018 BASIC
  • Ant attack map in usable format?Does anyone have the map from Ant Attack in any kind of format (apart from the format called "the game binary"). I've rewritten the game using a vox…

    ... ("antattac.sna", "rb");
    int x,y,z;

    if (!fp)

    for (z = 0; z < 8; z++)
    {
    unsigned char ...
    John Elliott John Elliott November 2018 Games
  • What's on your saucer?Thanks go out to frobush and zx1 for inspiring* this WoSser to create a yet another excellent WoS thread. Lunch 10 minutes ago. [IMG]http://i300.ph…

    ... />
    Also:
    10 LET x$="T96O4(4F1D5$bDF7$BO5N4D1C5$bde7f3ff6D3C5 ... E5C7$b"
    20 LET y$="V12O3(4F1D5$bO4$bC7$b4a1a5 ... b5a7$b"
    30 LET z$="V12O3(4F1D5$bO4$ba7g4#f1 ... $bC7DO3N3GG6F3F5F7$b"
    40 PLAY x$,y$,z$

    (Paste that into ...
    The Mighty Dopethrone The Mighty Dopethrone October 2020 Chit chat
  • Games With Separate 48K and 128K Versions There are some ZX Spectrum facets that throw up a strong sense of "deja vu" in me when I come across them again (and this particular subject …

    ... variants. Four of them (variants X, Y, Z and [) feature 64 edited rooms ...
    jetsetdanny jetsetdanny February 2021 Games
  • Matchpoint ball algorithmAnyone has any idea how Psions Matchpoint ball algorithm works? Are they calculating the balls' parabola (floating point for just the ball doesn't se…

    So for example if x, y, z is in range 0-256 ... ).

    That assumes the Y = 0 is at the bottom ... (0, 0) you just do y = 256 - y
    Paradigm Shifter Paradigm Shifter July 2021 Development
  • Matchpoint ball algorithmAnyone has any idea how Psions Matchpoint ball algorithm works? Are they calculating the balls' parabola (floating point for just the ball doesn't se…

    ... in screen space
    p=(x,y,z) // initial position
    v=( ... // can scale p.x, p.y and p.z when you plot it ... plot(p.x, p.z) // shadow
    plot(p.x, p.y+p.z) // isometric ... ball pos.
    // update
    v.y = v.y ...
    Paradigm Shifter Paradigm Shifter July 2021 Development
  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    ... br /> call move_and_draw_particles ; Move and draw the particles
    ld a ... particle is inactive)
    jr z,madp_dec ; then jump to ... now has proper address for x,y position


    ; ...
    robpearmain robpearmain September 2006 Development
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... the Spectrum ROM for DRAW-LINE at $24B7 is ... detail given for CIRCLE and DRAW ARC).

    ... at least 9-bit) X/Y values so I can support ... br />
    [CODE];now draw the line
    ;Bresenham line ... /> JP Z,writefinish ;finished if trying to draw 0,0!
    Jimmy Jimmy August 2008 Development
  • Vector font in BASiCHi guys) Some fifteen years ago I saw a quite short BASIC prog that could simulate a vector font with size/ thickness/ italicization params. I remem…

    ... /> 210 PLOT 20,165: DRAW 0,-145: DRAW 225,0
    220 ... XX XX XX": LET y=16: LET x=5: GO SUB 9000 ... XX XX XX ": LET y=75: LET x=0: LET t=4 ... $="CONTENT ITS EASY": LET y=50: LET x=56: GO SUB 9000 ... THEN PLOT x+(j>2)+w*l,y+8*z*h-((j ...
    NRA NRA February 2010 Sinclair Basic
  • How works the Line-Draw ROM routine ?The 'complete spectrum rom dissasembly.pdf' show info related to the draw rom subroutine. The Line-Draw require two sets of parameters: X,Y coordinat…

    ... . The Line-Draw require two sets of parameters: X,Y coordinates passed by ... show a working example to draw a line in asm ? because ...
    arfgh arfgh June 2010 Sinclair Basic
  • 3D Games in SpecBAS!Not really :) Actually, yes - here's a type-in for you: MontyMole's "Crap Castle Master" [code] ZXASCII AUTO -1 PROG CrapCastleMaster 1 REM Crap Ca…

    ... ")-(I$="q"))+CosH*CosV*((I$="y")-(I$="g")): IF ABS XCam
    Dunny Dunny May 2014 Sinclair Basic
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... READ y
    204 POKE USR "s"+x,y
    206 NEXT x
    280 LET z$="": REM Channel 3 string, starts ... DRAW INK 2;152,0
    460 NEXT y
    470 FOR x ... br /> 810 PLOT 0,y
    820 DRAW 255,0
    825 ... /> 950 PRINT AT 20,1;"Z X CV B N MQ W ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • De zeven sleutels van TARKUSI've decided to type in the game "De zeven sleutels van TARKUS" from a book I have for many years now. And, it seems the game as it was printed in…

    ... /> 60 LET n=0: LET z=0: LET a=0: LET ... (l,2)=1 THEN LET z=1: GO SUB 1460
    180 FOR x=1 TO 100: IF l ... =x AND k(x)=1 THEN LET dc ... \c\d\e";: LET x=100: NEXT x: GO TO 200
    190 NEXT x
    200 IF dc=1 ...
    Timmy Timmy August 2022 Sinclair Basic
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... ; DRAW-LINE
    ; ******************************************************************************
    ;
    ; Draw a ... C ;
    RET Z ;
    LD ... x,y) coordinate.
    ;
    ; in: bc = (y,x ...
    rtunes rtunes October 2001 Sinclair Miscellaneous
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... ; DRAW-LINE
    ; ******************************************************************************
    ;
    ; Draw a ...
    RET Z
    LD ... br /> ; Plot pixel at (x,y) coordinate.
    ; The ( ...
    rtunes rtunes October 2001 Sinclair Miscellaneous
  • "La Abad?a del Crimen" - English versionOK, I've started a new thread for this, as the discussion about "La Abad?a" in the [url="http://www.worldofspectrum.org/forums/viewtopic.php?mode=vie…

    ... what you said. i'll draw "Celebrating the 15th anniversary of ... much room. id have to draw in place of much of ... the dedication screen appear for X amount of seconds, then display ... 1 in a FOR x=y TO z ... NEXT x loop, rather than just ...
    Amigo Amigo March 2003 Games
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... fine.
    Then to draw a room (for the first ... item from either list and draw and repeat until all items ... /> That way when you draw the next frame you only ... move, move in either the x/y plane at the same level ... the player or along the z axis such as falling ...
    Kiwi Kiwi August 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... make up an object and draw lines between them. This way ... point 1 time and then draw lines between the points you ... have to be for x, y and the Z axis I'd guess ... a mode where you could draw to one buffer and then ... display it and you can draw to the other and then ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ...
    The easiest way to draw the playing board would be ... of working with a pair X,Y, and you will never ... )+2:
    ... if position z is a valid move then ... )-32:
    ... if position z is a valid move then ... be considered valid if t(z) became non-empty, and ...
    Einar Saukas Einar Saukas September 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ),0: PLOT c,d+e: DRAW 2*(128-c),0: GO ... ,b+(d-b)*(o=0): DRAW c-a,(d-b)*o ... : DRAW 0,e: DRAW a-c,(d-b ... ,b+(d-b)*(q=0): DRAW a-c,(d-b)*q ... : DRAW 0,e: DRAW c-a,(d-b ... x=r: LET y=s
    370 LET z=z+(x$="7")-(x$="6"): LET z=z-4*(z ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... m(19,19):
    FOR x=1 TO 9:
    FOR ... y=1 TO 9:
    LET w=RND:
    LET m(x+x+(x ... .3:
    LET m(x+x,y+y+(y
    Einar Saukas Einar Saukas February 2008 Development
  • Computer BattlegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000080"]Computer Battlegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyle…

    ... br /> 40 print "letter (a-z) to"
    50 print " ... for x=1 to 8
    490 print chr$(w(x,y));< ... br /> 500 next x
    510 print ... 240
    200 let y(j)=y(j)+ms
    210 ... /> 220 let x=j*64-i : let y=p-y(j)
    ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... for every pixel (x,y) it calculates we draw a pixel in each ... br />
    ;Assume x^2+y^2=r^2 represents the ... />
    ld d,127 ;x co-ord of centre
    ld e,87 ;y co-ord of centre
    jr Z,Pos
    cNeg: ;case d ...
    rtunes rtunes September 2008 Development
<1234567…34>

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