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<1…9101112131415…34>
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... if I add the extra border it shows up (which ... This draws the sprite characters in this column, making sure ... specified for the column graphics in the create functions -- ... specified in the sprite creation functions. In the call in the ... be used while drawing.
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • FZX Driver for z88dkAn fzx library for z88dk can be downloaded [URL="https://drive.google.com/file/d/0B6XhJJ33xpOWM2hWNjAxMVkxaEk/edit?usp=sharing"]here[/URL]. The libr…

    ... characters have a "tail" in the lower left (using ... left and actually start drawing a few pixels to ... would be somewhat expensive (in terms of both driver ... more sophisticated driver too. In the meantime, the safest ... 2, since the window border would probably hide the ...
    Einar Saukas Einar Saukas December 2013 Announcements
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... the floating bus synchronization in like in the demo, the simplest ... - i.e. the border - erase stuff, draw stuff, in that order.
    drawing time (this is the method used in Cobra).< ... separate game object logic from drawing routines, designate 2-3 ...
    Hikaru Hikaru December 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... does the IRQ start with drawing 8 empty tiles?
    ... of time is wasted in the head of the ... IRQ? Probably to be in sync with the beginning of ... first screen rasterline after the border - is there no other ... allow to do something useful in there?
    That would ...
    enthusi enthusi December 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... of time is wasted in the head of the ... IRQ? Probably to be in sync with the beginning of ... in there?[/QUOTE]

    The most useful task is drawing ... tiles during the upper border, so the ... so it simply keeps drawing empty tiles out of ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... instead of drawing sprites, there is a function in the top border to ... the UDGs and put them in the list to be drawn ...
    joefish joefish January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... to avoid this overhead in the official NIRVANA release, ... of drawing sprites, there is a function in the top border ... btiles during the top border. If anybody needs a ... btiles during the top border would be enough, and ... btiles during the top border, I will make it ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... have also considered this idea in my reply and I agree ... of btiles during the top border, and everything else would be ... " their own drawing routine to be executed during the top border, so ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... get printed during the top border, that the programmer can use ... ) a sprite during the bottom border then prepare the UDGs to ... at a time to the drawing list each frame.

    in the top border, but synchronising with someone ...
    joefish joefish January 2014 Brand new software
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... 't want to get caught in the screen while you cleared ... so to start drawing when raster reaches a BOTTOM border, not top ... you more time to do drawing.

    Then there are ...

    with HALT somewhere in between of these operations :)
    Ralf Ralf January 2014 Development
  • Why are multicolour engines only able to be made now?Now I'm no programmer, but, how come multicolour engines are only being created/designed now? I know there were Rainbow Graphics used in games in the…

    ... /> consumes most of processing time in normal Spectrum games. Since NIRVANA ... /> border), your game won't need to spend time with drawing, and ... row not
    rendered in bicolor will save about 1 ... .[/CODE]

    Keep in mind that "normal" (i.e ...
    Einar Saukas Einar Saukas January 2014 Brand new software
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... the sprites would be drawn in an INK 8: PAPER 8 ... such in the past and assumed that you were already drawing 30x20 ... top with a nice mask border to make them stand out ... is and isn't possible in the real world. :D
    MykeP MykeP March 2014 New game ideas
  • Pentagon floating bus timingI wanted to take a little break from working on the ZXDS UI yesterday, so I added support for Pentagon timing instead, so I can finally enjoy the lik…

    ... , but that should be trivial in comparison.[/QUOTE]

    drawing the pixels. It responds ... long as the non-border screen area is being ... data bus with resistors in the similar way like ... data on the bus. In other words, it responds ...
    Patrik Rak Patrik Rak March 2014 Emulators
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... scrolls (the colours) vertically in pixel steps. The screen ... s also a synchronous border colour switch that lets ... graphics overscan into the border as bars of colour ... draw on. The buffer in the [I]River Raid ... as that is what the drawing routines support. But it ...
    joefish joefish April 2014 Games
  • Why was the Speccy screen displaced?Okay, so maybe this has been discussed before but no idea what search terms to look for. I just watched a YouTube video of someone filiming himself …

    ... my speccy was generating left border when the book says it ... should still be in the horizontal blanking period... Most ... explanation to why the left border is narrower on issue 6C ... start drawing it until slightly later (and more of the right border ...
    guesser guesser April 2014 Sinclair Miscellaneous
  • Spectrum screen layoutSeeing the thread on displacement I was wondering why the spectrum had the stupid screen split into three sections and the addresses for each section…

    ... drawing the pixel area, allowing CPU execution only during the border ... or attribute data — conversely, in the Spectrum, each successive DRAM ... would be required in the ULA, in which space was ... suspect that early experiments in development of the Spectrum ...
    zub zub May 2014 Sinclair Miscellaneous
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... 's" if you use 8x1 drawing style.So anyway even you ... be great if multicolor area in 8x1 engenies will be centered ... can draw 16 pixels wide border around and it gives impression ...
    DenisGrachev DenisGrachev August 2014 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... /> consumes most of processing time in normal Spectrum games. Since NIRVANA ... border),
    your game won't need to spend time with drawing ... row not
    rendered in bicolor will save about 1 ... compiling perspective.

    In the demo it even has ...
    Einar Saukas Einar Saukas August 2014 Brand new software
  • draw single pixel in the borderI have problems with drawing in the border. I can get it to draw a line ,but it always becomes a line and not a single pixel. <br><br>rept 3580 <br…

    ... hand side. But all this border switching will severely cut back ... the number of characters in the actual printable area you ... attributes as possible during the border-drawing time, when there's no ... into registers ready to write in the next border interval.
    joefish joefish May 2015 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... get all of the drawing done in just one frame, and ... of work to be done in drawing sprites by the number ... hasn't moved, just in case he overlaps an enemy ... . The ropes in [i]Jet Set Willy[/ ... might be using top-border time consistently for different ...
    zub zub September 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... problem might be using top-border time consistently for different ... handling the ropes in high res and fudging the drawing). I'd ... without worrying about attributes whilst drawing them too as I ... tends to be relatively simplistic in practice (The Solar Power ...
    AndyC AndyC September 2015 Brand new software
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... problem might be using top-border time consistently for different ... same INK color, then drawing ropes directly on screen bitmaps ... no need to do anything in multicolor.

    Enemies ... color clash from original game in same situations anyway.
    ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • PUSH scrollers 3[url=https://drive.google.com/file/d/0B-KEeni1WXmoYk9Dek1zVnd6Rk0/view?usp=sharing]CATS - Faith edition (example)[/url] Hello and welcome to the w…

    ... tell roughly where you are in the frame, [url=http:// ... as periods spent building the border.[/quote]
    Put simply, ... of the screen and begin drawing from there, as opposed to ... better usage of top/bottom border (uncontended) time among other things ...
    Hikaru Hikaru November 2015 Development
  • NTSC Compatibility?Correct me if I'm wrong, but wasn't the Timex 2068 the only NTSC clone built of the ZX Spectrum? And I use clone lightly... From what I underst…

    ... display higher colour resolution or border effects properly. This affects a ... increased flicker could be seen in Green Beret on the second ... know when the screen starts drawing. Arkanoid is one such game ... which is not located in the same place in the 2068 rom ...
    Alcoholics Anonymous Alcoholics Anonymous December 2015 Games
  • NTSC Compatibility?Correct me if I'm wrong, but wasn't the Timex 2068 the only NTSC clone built of the ZX Spectrum? And I use clone lightly... From what I underst…

    ... display higher colour resolution or border effects properly[/quote]

    in a loop and look for ... know when the screen starts drawing. Arkanoid is one such game ... easy to try some games in an emulator to see what ...
    cbmeeks cbmeeks December 2015 Games
  • Vega ARM SOC?I read that the core of the new Vega was an ARM SOC. I thought it would have been an FPGA. But it seems it's an ARM running an emulator. Anyone kn…

    ... keyboard to the appropriate ports in the emulated speccy, it ... second part (the famous multicolour border+paper effect) fails miserabiliy ... [/b]: the initial logo drawing takes a lot of time ... [b]Shock Megademo[/b]: (tried in 48K mode). Everything fine except ...
    mcleod_ideafix mcleod_ideafix December 2015 Vega
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