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Search Again :: Adv Search 1000 results in 0.088s
<1234567…34>
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... .

    The draw algorithm draws directly on screen. I eliminated flicker by completely ... /> Drawing to screen:

    1. Work directly on the screen, and somehow synchonize ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... changed (the scroll must happen directly on screen rather than being applied to ... will not be used to print double width characters for the ... appearance correct, the function also draws all plot elements in a ... SP1 means we can simply PRINT AT background UDGs and ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... without printing the characters, it draws directly on the screen.[/QUOTE]

    what ... the RST $10 way to print.

    Also, what modification ...
    arfgh arfgh June 2010 Sinclair Basic
  • Tips on optimizing some newbie assembly routinesI'm starting to learn some assembly language. The best way to learn is to actually code something you are going to use, so I'm creating a very simple…

    ... which reads the grid and draws on screen the characters from the table ... data on _MB23_tileset and it draws it on screen.

    Any tips on optimizing ... covers the top two thirds on screen.

    #asm
    ._MB23_render_asm ...
    na_th_an na_th_an June 2009 Development
  • Chichen Itza: hidden signature on screenThere is a hidden signature on screen of Chichen Itza: By the laughin' kipper for (AD) Who could that be?

    There is a hidden signature on screen of Chichen Itza:
    By the laughin' kipper for (AD)

    Who could that be?
    moroz1999 moroz1999 October 2010 Infoseek database
  • New ZEsarUX features - on screen keyboard and GUI styles Hi! I’m adding new features for the future version 4.1: -On Screen keyboard: https://www.youtube.com/watch?v=FhutNNyDdsI To avoid using…

    ... version 4.1:

    -On Screen keyboard:
    https://www.youtube ...
    chernandezba chernandezba March 2016 Emulators
  • Program directly on an speccyHi guys! I just bought a couple of spectrums and want to code assembly directly on the Spectrum. Don't want to use an emulator. On my C64 I use…

    ... and want to code assembly directly on the Spectrum.
    Don't ... to use an emulator.
    On my C64 I use an ... do you recommend I use on a speccy?
    And what ...
    hexabit hexabit January 2021 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the revised scroller that draws directly to the screen instead of ussing a ... /> Yes, a scroller that works directly on screen so we can get rid ... you'd like to think on that one, go for it ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... without printing the characters, it draws directly on the screen.

    [code] ... we need to fill the screen area
    ;first and ... we have to calculate the screen area address from X,Y ... returns address of the next screen line, calculating it from the ...
    Shiru Shiru June 2010 Sinclair Basic
  • Coding for 128kHi all, I wonder if anyone can suggest any useful reading/threads/examples on the fundamentals of 128k coding. Chapter 24 of the +2 manual has prov…

    ... switch page and put sprite on screen directly from the page. This can ... do not use screen buffer for output and print directly on screen.

    Other ... use second screen as buffer - while one page on screen - you print on another and ...
    Shadow Maker Shadow Maker October 2012 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... number of T-states on both platforms! On the Coup?, this ... to set an interrupt on the last scan-line, ... El Stompo to play on the Coup? back in ... this and other games on the Coup? as they ... a new routine that draws directly to screen. And replace the raster ...
    zub zub April 2014 Brand new software
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... for the compiler that sits on top of it, other than ... to anything, including the display directly or to a memory buffer ... clip to screen boundary followed by render which draws directly to screen.

    Alcoholics Anonymous Alcoholics Anonymous June 2014 Sinclair Basic
  • ISO ROM 128 with TR-DOS 5.05(cz)This is new correct version of ISO ROM for ZX + BETADISK. Some extra basic command is designed specially for use in conmination with TR-DOS 5.05(cz).…

    ... 0)
    ?31(SS+X) (print value 31 in BINary format ... " (print text "hallo" on screen - PRINT command is ignored)
    10+2 (print value 12 on screen - PRINT ...
    velesoft velesoft April 2010 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... patterns in programs that depend on them.

    An absurd ... the left edge of the screen.

    However, I am ... Redo pixel scroller to act directly on screen so that the large 240 ... so the emphasis should be on keeping code size small.
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • New game! Fundamentally LoathsomeAfter not being able to deliver anything in so long, we have decided to release something we were crafting in late 2008, some kind of experiment rela…

    ... being rotated left or right, directly on screen.
    2.- Stuff in the ... move left or right depending on your advance.

    There ...
    na_th_an na_th_an July 2011 Brand new software
  • New game! Fundamentally LoathsomeAfter not being able to deliver anything in so long, we have decided to release something we were crafting in late 2008, some kind of experiment rela…

    ... being rotated left or right, directly on screen.
    2.- Stuff in the ... move left or right depending on your advance.

    There ... />
    Or is the whole screen made up with tiles?
    Timmy Timmy July 2011 Brand new software
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... you trying to scroll? The screen or sprite graphics data?
    directly on screen data if it is the ... />
    ; write A byte to screen somehow maybe like this
    ; exx ; hl = current screen address
    ; or (hl)
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... Beret scrolls middle part of screen by classic RL(HL), i ... terrain.
    sprites are put directly on screen after it was cleared (upper ...
    Fikee Fikee January 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... , and draw the missile lines directly on screen.

    Just make sure ... to keep all empty areas on screen with the correct attribute color ...
    Einar Saukas Einar Saukas August 2012 Development
  • Wolfenstein / Doom for 48k SpectrumHi, is there any game / demo of this kind that runs on 48k machines? Thanks.

    OK Guys, I've updated the TAP version to include digital audio by default, and moved the player code to Uncontended RAM making it sound much better.

    I've also made the IDEDOS / +3 disk version which includes a cheat menu and in-game level skip ...
    nuggetreggae nuggetreggae October 2012 Games
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... big and limited for 256x192 screen.Also, we can use regular ... the game just update bitmaps directly on screen without changing attributes.
    Einar Saukas Einar Saukas December 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... the game just update bitmaps directly on screen without changing attributes.[/QUOTE]
    DenisGrachev DenisGrachev December 2013 Brand new software
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... with a new routine that draws directly to screen. And replace the raster ...
    Einar Saukas Einar Saukas April 2014 Brand new software
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... with a new routine that draws directly to screen. And replace the raster ...
    zub zub April 2014 Brand new software
  • The End?[URL="http://www.arcade-museum.com/game_detail.php?game_id=12912"]The End[/URL] is an interesting arcade game similar to Invaders. But instead of des…

    ... ]

    Simply draw them directly on screen as bitmap only.

    [LIST][*]Initialize all empty positions on screen with [B]PAPER 0[/B ... />
    [*]Initialize all empty positions on screen with [B]PAPER 0[/B ...
    Einar Saukas Einar Saukas October 2014 New game ideas
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... 't any faster than scrolling directly on screen, you don't want player ... buffer before copying it to screen using a different offset, or ...
    Einar Saukas Einar Saukas December 2014 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... need multicolor, just draw it directly on screen. If all empty spaces have ... INK color, then drawing ropes directly on screen bitmaps will simply appear as ... entity moves, just erase it on screen, POKE a new sprite position ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Bomberman Demo (Nirvana+)Greetings, I want to share with you a bomberman clone, using Nirvana n z88dk, that I'm working during my free time. I really love to get your f…

    ... :

    * Avoid drawing tiles directly on screen. Use NIRVANA sprites instead. For ... enemy, etc. Whenever anybody moves on screen, you just need to set ... erase it from previous position on screen (using NIRVANA_fillT). The engine will ...
    Einar Saukas Einar Saukas March 2016 Brand new software
  • Beginner's z88dk help rqdI'm struggling to get my first z88dk C program to compile. My program is this: #include <spectrum.h> int main() { zx_border(INK_BLACK); } …

    ... /z80"]implementation[/url]) that operate directly on screen addresses or with your own ... library to read input devices directly.

    zx_border() changes the ... border colour directly through port 0xfe. Because port ...
    Alcoholics Anonymous Alcoholics Anonymous June 2017 Development
  • Question on copying screen bufferHi, Al my prevoius games were copying graphics directly to screen memory starting at 16384. Now I'm experimenting with screen buffer where I could d…

    ... prevoius games were copying graphics directly to screen memory starting at 16384 ... Now I'm experimenting with screen buffer where I could draw ... not clearing any sprites on the screen, I'm just copying ... static image from buffer to screen after HALT.

    ...
    Ralf Ralf December 2009 Development
<1234567…34>

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