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<1234567…34>
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... ,(SCRADR) ; taking precalculated screen address where to draw sprite ... LD A,(SPRYCO) ;calculate screen address using a table< ... br /> LD (SCRADR),HL ;store screen address for sprite drawing
    * Routine to Generate a screen address table
    * SCRTAB ...
    dmsmith dmsmith August 2004 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... than 1 biscuit appear on screen at the same time, or ... v(2,N) variable to store N different information types together ... on.

    10. Maybe store screen positions in one dimensional variables ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... than 1 biscuit appear on screen at the same time, or ... v(2,N) variable to store N different information types together ... />
    [quote]
    10. Maybe store screen positions in one dimensional variables ...
    Digital Prawn Digital Prawn September 2007 Development
  • Game EditorsWell as the title says, this is a query about game editors, specifically the ones for Gremlin games... Many moons ago, Your Sinclair published (I th…

    ... ]Star Tip 4[/url] (Block Store Screen Editor) in YS, which is ...
    Battle Bunny Battle Bunny January 2008 Games
  • SpecOS progressOk, As you can all see, I'm back - and I've been working away on SpecOS for a while now. There's a few videos, which you can see on my blog: [url]h…

    ... code
    * Renumber
    * Full screen input e.g. INPUT AT ...
    * FRAME command to sync screen output
    * MOVE command to ... error
    * Ability to store screen memory x,y,w,h< ...
    Paddy Coleman Paddy Coleman August 2010 Sinclair Miscellaneous
  • Adventure Game PicturesHey everyone, I'm trying to find out how to get pictures to appear during a text adventure game, similar to The Lord of the Rings tape. I'm not sure…

    ... /engines use line drawings to store pictures. The main reason is ... not that you can't store SCREEN$ into your game, but without ...
    Timmy Timmy March 2013 Sinclair Basic
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    ... computer as it requires the screen to be stored in a ... brand new specific software to store screen info in spectrum format at ...
    JeffB JeffB June 2013 Hardware
  • DivMMC EnJOY!Coming up... [IMG]http://benophetinternet.nl/hobby/vanmezelf/DivMMC_enjoy_first_render.jpg[/IMG]

    ... an extra 8KB page to store screen backup when NMI is pressed ... a standard 32KB DivIDE the screen has to be backed up ...
    phoenix^ra phoenix^ra June 2013 Hardware
  • Routine for handling large scores?[FONT=Calibri][SIZE=3]I want to store various numbers for scores and levels etc. Some of these can be very large so will need to be held in multiple …

    ...
    LD HL,16384+67 ;screen position
    EXX


    EXX
    PUSH HL ;store screen adress
    CALL TypeNumber
    POP HL
    INC L ;screen position right
    EXX
    Ralf Ralf March 2014 Development
  • Routine for handling large scores?[FONT=Calibri][SIZE=3]I want to store various numbers for scores and levels etc. Some of these can be very large so will need to be held in multiple …

    ...
    LD HL,16384+67 ;screen position
    EXX


    EXX
    PUSH HL ;store screen adress
    CALL TypeNumber
    POP HL
    INC L ;screen position right
    EXX
    polomint polomint March 2014 Development
  • 2x2 tile to attribute blocksHow do you go about converting a 2x2 tile to 16 x 16 attributes? Heres an example of the tile data I'm wanting to enlarge. [code] defb 255, 25…

    ... PUSH DE ; store graphic
    PUSH HL ; store screen address
    ... /> POP HL ; recall screen address
    POP DE ...
    MatGubbins MatGubbins September 2016 Development
  • What are editor scratchpads?I've been reading and experimenting with 128 bank switching and using the shadow screen. The technical reference [url="https://worldofspectrum.or…

    Part of the Editor Scratchpads will store screen data prior to drawing (say) the OPTIONS menu. It needs to restore the screen after the menu closes.
    BloodBaz BloodBaz December 2021 Assembler
  • screen$I'm wanting to create a game which is written mostly is Basic, due to lack of MC skills but i need a MC routine if someone would kindly supply it I…

    ... want to store these in memory
    eg screen 1 at address ... 23296 to 30208
    screen 2 at address 30209 to ... used to mess up the screen if you were pressing a ...
    chop983 chop983 August 2005 Development
  • Optimisation Needed! Is this the Fastest way to copy bytes from screen and back again?I have the screen address (say 0,0 i.e 16384) I want to copy 4 bytes wide by 32 bytes high from the screen to an area of memory. I then want to cop…

    ... TStates to copy from screen to store)

    ... store", Then one to bring it back to the screen ... />
    ; Clear the screen to show we are bringing ...
    ; Copy from store to the screen

    ld ...
    robpearmain robpearmain November 2005 Development
  • How do you store your collection?I'm interested in knowing how you folks store your ZX Spectrum games collection in your computer hard drive. You just dump all downloads into a folde…

    ... in knowing how you folks store your ZX Spectrum games collection ... file with the game title screen snapshot
    - a load.png ... file with the game loading screen
    - a solution.rzx file ... extra content (if any) you store and how.
    rahtgaz rahtgaz March 2009 Sinclair Miscellaneous
  • BOB the Screen BuilderHere's my first attempt to use that tokenising idea from "more on storing mazes" in a screen designer - "[url=http://www.users.globalnet.co.uk/~jg27p…

    ... on storing mazes" in a screen designer - "[url=http:// ... /bob.zip]BOB the Screen Builder[/url]". There's ... much room as possible for screen definitions (there's about ... idea is that each screen is encoded as a ... uses the display file to store some variables as well, ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • Store and restore attribute valuesI am needing ideas on how to write a machine code routine that will store/restore (more important to restore) attribute values to the 22528 area. I …

    ... machine code routine that will store/restore (more important to restore ... /> I am only wanting to store/restore a 16x16 section i ... to 16,16 area of screen, 256 bytes I think?!
    daveysludge daveysludge May 2012 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... machine with a character-mapped screen and render that as fast ... drawn, to try to minimise screen tearing.

    The UDGs ... can also, if you prefer, store two bytes per character to ... is larger than the rendered screen and/or wraps-round horizontally ...
    joefish joefish March 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... ]bicolor[/B] graphics everywhere* on screen.

    In practice ... ]"btiles"[/B] anywhere on screen (even partially hidden outside ... screen), so it typically doesn't have much memory left to store ... ENGINE is also "full-screen". Technically, perhaps it would ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... coordinate.
    ld e,a ; store that in e.

    screen display.
    ld d,a ... 31 ; squares 0 - 31 across screen.
    add a,e ; add ...
    Jagd Tiger Jagd Tiger April 2014 Development
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... hl, 25000 ;Start of DB Screen
    ld de, 16384 ;Start ...
    ld (cslice),a ;And store it back again
    jr ...
    ld (cfield),a ;And store it back
    ld a ... 2
    ld (dreg),a ;Store it
    jr mloop ;Back ...
    LuMan LuMan April 2014 Development
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... *****************************************************************************
    // zxsclzf ZX Spectrum Screen Compressor
    // by Tom Dalby ... /> unsigned char *store,*store_c,*store_l;
    ... br /> store_l=store+1; // literal store pointer -> ...
    TomD TomD April 2017 Development
  • ZY10, a tool to store and display some small bitmapped imagesZY10 Builder ============ Download at: https://www.sendspace.com/file/rncgbo ZY10 is a file format/tool to store some small images on the Spec…

    ... a file format/tool to store some small images on the ... stored
    images to the screen, see the included .z80 file ... .

    This version will store 14 images of 128x64 pixels ...
    Timmy Timmy November 2018 Development
  • Screen$ +3 disk to tape helpHi, I have several full screen pictures of my +3 disks (Screen$). How can I transfer these pictures onto tape without losing the last to lines beca…

    ... />
    I have several full screen pictures of my +3 disks ... (Screen$).

    How can I ...
    Stephen Stephen February 2001 Sinclair Miscellaneous
  • Most nice Loader ScreenHi, What is the better loader screen from speccy games?? or simply which is the screen you more remember.. I remember a lot the screen$ from Roboc…

    Hi,

    What is the better loader screen from speccy games?? or simply which is the screen you more remember..

    I remember a lot the screen$ from Robocop and HeadOverHeels.. also GreenBeret.
    Javier Alca?iz Javier Alca?iz March 2002 Games
  • Screen PreloadersDid any of you chaps write your own spectrum games or applications. If yes , did any of you guys manage to get a preloading screen going..... Its …

    Did any of you chaps write your own spectrum games or applications.

    If yes , did any of you guys manage to get a preloading screen going.....

    Its been a mystery to me , how to do this.
    ozonic ozonic April 2002 Games
  • Identify game - flip-screen mazeI was playing this game in the mid-80s, I would say. It was a flip-screen game, a bit like Jet Set Willy in that regard, although it was viewed from …

    ... say. It was a flip-screen game, a bit like Jet ... small gaps.

    Each screen was a bit of a ...
    pelago pelago May 2002 Games
  • Screen$ ScreensaverDoes anyone know where I can get a screensaver called "Screen$" that apparently simulates a Speccy loading?

    Does anyone know where I can get a screensaver called "Screen$" that apparently simulates a Speccy loading?
    Zagreb Zagreb August 2002 Sinclair Miscellaneous
  • something is missing from TZX Vault's AutomonopoliWhile loading, the WOS version of this game (.tap) generates a quite nice red screen with a copyright notice. This version is identical with my ancie…

    ... ) generates a quite nice red screen with a copyright notice. This ... /> TZX Vault archive is supposed store the most original & complete ...
    secarica secarica October 2002 MIA/STP/SDP
  • windows loading screenhello all, anyone got a windows98 bootup screen that looks like a spectrum tape loading screen? Will be cool isn't it? Imagine...a grayish screen, w…

    ... , anyone got a windows98 bootup screen that looks like a spectrum ... tape loading screen? Will be cool isn't ... ?

    Imagine...a grayish screen, with the sinclair copyright line ...
    newbie88 newbie88 October 2002 Sinclair Miscellaneous
<1234567…34>

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  • Screen$ +3 disk to tape helpHi,<br /> <br /> I have several full screen pictures of my +3 disks (Screen$).<br /> <br /> How can I transfer these pictures onto tape without losin…
  • Most nice Loader ScreenHi,<br /> <br /> What is the better loader screen from speccy games?? or simply which is the screen you more remember..<br /> <br /> I remember a lo…

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