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Search Again :: Adv Search 1000 results in 0.020s
<1…22232425262728…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... to do with drawing to screen (except the sprite package sp1 ... of land
    [*][B]store s_ (store.c, store.h)[/B]
    the ... planet's store buys and sell commodities
    screen. The second function "u_AppendLong" provides ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... system var FRAMES

    // store the outcome of coin flip ... />
    int heads;

    // store outcome of u_binomial(2) which ... /> clg(); // clear pixel portion of screen

    // first zero outcome ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... other players or to the store during auctions. The type of ... four types: plains, river, mountain, store. In addition, crystite deposits are ... "p" with enough space to store a struct plot (6 bytes ... how the plots drawn on screen map into the g_land[] array ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • PZX file format draft[QUOTE=Andrew Barker;186084]To this date, there is no rival format for TZX, despite people saying they can do better. Well the challenge is on, prov…

    ... : notice that you only store the compressed screen if its shorter than ... its equal or larger you store the original image.
    rlyeh rlyeh July 2007 Emulators
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the character coordinate on screen where the top left corner ... and have the function store the result at the ... distance from the central store plot to any other ... each plot from the store is specified in kroah' ... bottom) except for the store (so that's 44 ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... draw plot background (plain, river, store)
    // bit 1 = draw ... draw plot background (plain, river, store)
    // bit 1 = ... a plain, river or store. The switch() statement ... 0 if none)
    uchar *screen; // +8 address in display ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... a COMMODITY_* constant defined in "store.h" : COMMODITY_FOOD, COMMODITY_ENERGY, etc. Players ... () to move the sprite on screen. The "state" variable keeps track ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ) as suggested by Einar to store the two guesses. However, I ... now think I need to store three guesses, so I can ... '6' that appears on the screen on the first guess, it ... codes being printed to the screen, and one half of the ...
    Digital Prawn Digital Prawn September 2007 Development
  • Jet Set Willy Mobile Phone GameHas anyone seen this?: [url="http://www.sports.co.uk/games/260452/Jet_Set_Willy.htm"]http://www.sports.co.uk/games/260452/Jet_Set_Willy.htm[/url] "A…

    ... at the size of the screen but you have to move ... , but e.g. The Cold Store really sucks because you can ...
    FRGT/10 FRGT/10 September 2007 Games
  • Digitized videos and sounds projectAfter starting this thread [url]http://www.worldofspectrum.org/forums/showthread.php?t=14420[/url] I decided to start converting parts of clips and…

    ... possibility to display a zoomed screen on right click, with ... Instead of saving the converted screen to hd immediately after conversion ... a screen area (even autograb - series of small images) and store ... them in a buffer for later save, as PUT-Block, Screen ...
    LCD LCD October 2007 Sinclair Miscellaneous
  • Why oh why....... did I have to read the thread about cross-assembling using pasmo and ConTEXT......grrrr. Now I've just wasted hours playing with z80 m/c, lol I…

    ... )
    *or anywhere in the screen (the hardest task, may involve ... format you'll use to store your data. By format I ...
    Ralf Ralf October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... could be used to store each board position as ... the program listing on screen would only show an empty ... would be required to store all 90 levels in ... is also enough to store any arbitrary amount of text ... one-liner, and then store any program we want hidden ...
    Einar Saukas Einar Saukas October 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... land productions are plotted on screen and the second group are ... "playerEventsInit[]" are constant templates that store the start values for these ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Batman ABITH/AFWTD graphicsHow'd you do that then, eh? With the overlaid windows and stuff. I always thought it was dead clever. May have seen it in another game too but can't …

    ... everything 'drawn' remains on the screen till 'physically' removed. The 'sprites ... (just dumping them to the screen will destroy background information - so ... loop - this removes the need store/replace the area behind the ...
    frobush frobush October 2007 Games
  • Channel redirectionHi! I need help regarding the following problem. I want a BASIC decoder running on Spectrum, written in assembler. I found the great *LIST routine […

    ... on the channel 2, the screen. However, I need the ASCII ... character buffer. It doesn't store 'A', 'B', etc., it ... buffer
    LD (HL),A ; Store character
    INC HL ; Point ... location
    LD (bufindex),A ; Store new buffer pointer
    AND ...
    Jonathan Harston Jonathan Harston December 2007 Development
  • Screen$ screensaverDoes anyone have the Screen$ screen saver by Dunny, the links to the saver and screen packs on the website are down. I did have them, but seem to hav…

    ... of the user's original store-bought tape? (EDIT: I'm ... "deniencedness" and therefore excluded from Screen$-saver)

    Just ideas ... I will be DLing the Screen$-saver :-) Thanks for a cool ...
    Skarpo Skarpo December 2007 Sinclair Miscellaneous
  • DEF FN DirectivesI am looking at using some machine code functions from the DK Graphics Pack. They are machine code but they are called via Basic with the function de…

    ... you to print to the screen in 32x32 or 64x32 resolution ... you'd probably need to store your parameters in a block ...
    icabod icabod December 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... around 5Kb of buffers to store rotation tables and IM2 vectors ... in each character on the screen.

    SPDirtyChars is a ... />
    [quote]
    Can I store the sprite data (i.e ... covers the entire screen (or area of the screen that splib2 manages ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... much memory is required to store the 3D wireframe itself (unlike ... axis, a 128K machine can store some large tables to save ... C64 is moving a larger screen area (40 bytes across compared ...
    TMR TMR December 2007 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... filling and refreshing the entire screen space above the status ... transfer from memory buffer to screen must be done by ... C64 like scrolling with the screen or moving with sprites ... routines, pre-rotate graphics, store multiple screen buffers and use whatever ...
    omega omega December 2007 Games
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... trying to use the screen$ and sprite functions within ... would be just to store the screen$ as a binary ... assumes you have the screen$ stored as binaries in ... memcpy() call copies the screen bytes to the display file ... them to save the SCREEN$ in a standalone binary ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... -invoke it via TOOLS -> Screen Paintbox.
    [/edit][/QUOTE]
    store z-order of open windows ... . Yes, ok, you can still store pictures in bin files but ...
    Arda Arda March 2008 Emulators
  • ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…

    ... , it's nice idea to store z-order of open windows ... your method, I'd then store the current Z-Order (even ... , if you send it to screen memory then you can easily ... /> Yes, ok, you can still store pictures in bin files but ...
    Dunny Dunny March 2008 Emulators
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... the stars on the main screen?

    Maybe its my ... could use the ramdisk to store the screen for the switch back ... - i.e draw the screen, copy it to ramdisk, then ...
    SnakeOilSteve SnakeOilSteve March 2008 Games
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... the stars on the main screen?

    Maybe its my ... could use the ramdisk to store the screen for the switch back ... - i.e draw the screen, copy it to ramdisk, then ...
    Digital Prawn Digital Prawn March 2008 Games
  • Packing numbers in as least memory as possibleI am writing some code for drawing vector lines etc. on the screen. These need to be stored in memory and I want to pack them in a smaller area as po…

    ... vector lines etc. on the screen. These need to be stored ... use an entire byte to store each of these numbers, to ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... you happen to have a screen dump of the maze in ... best solution is probably to store direction using [B]d=1 ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... best solution is probably to store direction using [B]d=1 ...
    Digital Prawn Digital Prawn March 2008 Development
<1…22232425262728…34>

Latest Posts

  • I am currently watching.....
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