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Developing apps for ZX Spectrum with SDCCDue to troubles with makebin utility which always starts coversion at memory address 0x0000 and can only produce binaries < 32KB, it can't be used to…
... *.rel *.hex *.ihx *.lst *.asm *.map *.o \
*.rst *.sym *.lib ... -
BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …
... make changes in the tile map and let the engine automatically ... ");
// disable entire tile map
for (f = 0; f ... -
Spy Hunter - IssuesI have been playing this good old game from US Gold, and found myself with some questions... I have realized that in the rzx. files, the helicopter …
... different one?
In the map from Microhobby magazine, only the ... -
BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…
... ");
// disable entire tile map
for (f = 0; f ... . Routine "collision" calculates the tile map position that will be behind ... -
BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…
... tile defined in the tile map), it will appear in front ... pass in front of tile map positions. But even if this ... -
Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […
... Set Willy, which doubled the map size of Spectrum version. Was ... . We settled on the 2d map layout that you see in ... playback being used there. The map editing tool was developed from ... amount of time creating a map layout tool that Paul Salmon ... -
BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…
In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels).
This time, we will see multicolor tiles moving by a single pixel sideways. How is this possible? ... -
z80 Code Profiling (RESOLVED)Hi All, Just a quick question to ask if there is any way of profiling z80 Code for the Speccy??? I'm trying to write a piece of software and I curr…
... etc.) but they all just dump *every* line as it happens ... -
Anyone playing Legend of Grimrock?Cracking Dungeon Master / Eye of the Beholder type game with a modern look. It draws the map for you too. If you liked these types of games in the pa…
Cracking Dungeon Master / Eye of the Beholder type game with a modern look. It draws the map for you too. If you liked these types of games in the past, you will love this. -
BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…
... background screen and disable tile map areas accessible to the player ... -
Disassembled Rescue by MastertronicHi i am just wondering if anyone has ever disassembled the game Rescue by Mastertronic as i dont know what i am doing because i am trying to learn ho…
... , I can already edit the map of the game with a ... -
vade retro - transporter bug[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027878"]vade retro[/URL] The loading screen clearly indicates that the name of the game is i…
... the energy to complete the map, at least not right now ... -
Happy Birthday Pavero!No time to party, get that map of Survivisection finished!
No time to party, get that map of Survivisection finished! -
Moonlight Madness[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0003277[/url] Anyone got any tips ? :) I'm finding it very difficult, even with the pokes / m…
... difficult, even with the pokes / map.
I was sort ... -
Type-in Checksum PuzzlerAt least one of the hex dump type-ins at [url=http://www.users.globalnet.co.uk/~jg27paw4/type-ins/typehome.htm]TTFn[/url] has a checksum routine a cu…
... least one of the hex dump type-ins at [url=http ... -
How much memory on sprites, maps etc.I've been tinkering with shifting & pre-shifting sprites recently, but as I haven't had that much experience with Z80 assembly I sometimes find it ha…
... masks used) - 2KB (5%)
- map - 10KB (25%)
- background/scenery ... -
RPGs?Hi, I was looking through the Archive at all the RPG-classified games. It is quite grim. The best one seems to be The Bard's Tale. I really want to…
... a dot in a giant map screen setup, and by the ... -
Analogue Joystick nubs as mouse under linuxWell, I just completed installing Quake 2 via Yamagi under Linux Mint 13. I'm using a USB to PC Game Game Controller that enables me to use a Playst…
... . I generally use QJoyPad to map keys to joystick for all ... -
Gravity Wars (missing credit)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0012859&loadpics=3"]Gravity Wars[/URL] Graphics by SAM (as per middle of the loading screen) …
... right corner (see Pavero's map).
[img]http://www ... -
The Last Courier (missing credit)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0012917&loadpics=3"]The Last Courier[/URL] As per [URL="http://maps.speccy.cz/map.php?id=Last…
... [URL="http://maps.speccy.cz/map.php?id=LastCourier"]Pavero's ... map[/URL], the credits along with ... -
A Miscellany of Dangerous TipsHere's a selection of ideas for using some of the more obscure system variables which I've found handy on occasion. They can be very convenient if us…
... the program as a hex dump DATA string, so that the ... -
REBELSTAR III've just finished playing Rebelstar II. Would it be controversial for me to suggest that it is actually superior to the first Rebelstar game? I fir…
... better package. The aliens, the map, the atmosphere and the objectives ... are definitely areas of the map that a human player can ... , fight your way across the map under a hail of fire ... -
The Hobbit, Empire, and an interviewHi all, I've got a little article on the making of The Hobbit in the latest issue of Empire magazine (we've run a huge feature on the film). I inte…
... meant that you could not dump the message database to solve ... -
Wolfenstein style games DON'T have vector graphicsCurrently in WOS database games with engine similar to Wolfenstein are categorized as vector games: http://www.worldofspectrum.org/infoseek.cgi?rege…
... , instead we have defined flat map and set of textures. The ... -
Emulator with digital directions(point of view hat) inputI always use spin but can't seem to set it up with my arcade stick that I made. The joystick and buttons are connected to an old steering wheel pcb b…
... an emulator where I can map the digital keys to work ... -
Vote for the Timesplitters (if you like great games!)Since it's looking less and less likely that we're going to see a new Timesplitters game ([URL="http://www.edge-online.com/news/free-radical-execs-sl…
... only might they expand the map maker to include everything we ... />
* The map makers in these games are ... could get rid of the map maker's size and storage ... add more textures to the map maker too, ideally everything from ... -
Ticks, the first command line Z80 emulatorThe project page is in Spanish: [url]http://retrolandia.net/foro/showthread.php?tid=43[/url] So I will expain a little. Ticks is an emulator that …
... can output a memory+register dump. And you can reuse this ...