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<1…24252627282930…34>
  • Developing apps for ZX Spectrum with SDCCDue to troubles with makebin utility which always starts coversion at memory address 0x0000 and can only produce binaries < 32KB, it can't be used to…

    ... *.rel *.hex *.ihx *.lst *.asm *.map *.o \
    *.rst *.sym *.lib ...
    tstih tstih July 2012 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... make changes in the tile map and let the engine automatically ... ");

    // disable entire tile map
    for (f = 0; f ...
    Einar Saukas Einar Saukas July 2012 Development
  • Spy Hunter - IssuesI have been playing this good old game from US Gold, and found myself with some questions... I have realized that in the rzx. files, the helicopter …

    ... different one?
    In the map from Microhobby magazine, only the ...
    Ivanzx Ivanzx July 2012 Games
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... ");

    // disable entire tile map
    for (f = 0; f ... . Routine "collision" calculates the tile map position that will be behind ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... tile defined in the tile map), it will appear in front ... pass in front of tile map positions. But even if this ...
    Einar Saukas Einar Saukas July 2012 Development
  • Interview with Steve Wetherill (Odin)Hi you all!!! Here is the interview done to STEVE WETHERILL (Nodes of Yesod, Robin of The Wood, Arc of Yesod, Heartland... ?Odin!) and published at […

    ... Set Willy, which doubled the map size of Spectrum version. Was ... . We settled on the 2d map layout that you see in ... playback being used there. The map editing tool was developed from ... amount of time creating a map layout tool that Paul Salmon ...
    jmvbok jmvbok August 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels).

    This time, we will see multicolor tiles moving by a single pixel sideways. How is this possible? ...
    Einar Saukas Einar Saukas August 2012 Development
  • z80 Code Profiling (RESOLVED)Hi All, Just a quick question to ask if there is any way of profiling z80 Code for the Speccy??? I'm trying to write a piece of software and I curr…

    ... etc.) but they all just dump *every* line as it happens ...
    Shando Shando August 2012 Development
  • Anyone playing Legend of Grimrock?Cracking Dungeon Master / Eye of the Beholder type game with a modern look. It draws the map for you too. If you liked these types of games in the pa…

    Cracking Dungeon Master / Eye of the Beholder type game with a modern look. It draws the map for you too. If you liked these types of games in the past, you will love this.
    mrmessy mrmessy August 2012 Chit chat
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... background screen and disable tile map areas accessible to the player ...
    Einar Saukas Einar Saukas August 2012 Development
  • Disassembled Rescue by MastertronicHi i am just wondering if anyone has ever disassembled the game Rescue by Mastertronic as i dont know what i am doing because i am trying to learn ho…

    ... , I can already edit the map of the game with a ...
    DJFIRTH DJFIRTH August 2012 Development
  • vade retro - transporter bug[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027878"]vade retro[/URL] The loading screen clearly indicates that the name of the game is i…

    ... the energy to complete the map, at least not right now ...
    ZnorXman ZnorXman August 2012 Games
  • Happy Birthday Pavero!No time to party, get that map of Survivisection finished!

    No time to party, get that map of Survivisection finished!
    R-Tape R-Tape August 2012 Chit chat
  • mapping a usb to the keyboard input stream?Hi is there emulator suport for this, what i want to do is map a USB input from a game controler to the keyboard input. so when say press button 6 …

    ... i want to do is map a USB input from a ...
    WibbleBibble WibbleBibble September 2012 Emulators
  • Moonlight Madness[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0003277[/url] Anyone got any tips ? :) I'm finding it very difficult, even with the pokes / m…

    ... difficult, even with the pokes / map.

    I was sort ...
    spider spider September 2012 Games
  • Type-in Checksum PuzzlerAt least one of the hex dump type-ins at [url=http://www.users.globalnet.co.uk/~jg27paw4/type-ins/typehome.htm]TTFn[/url] has a checksum routine a cu…

    ... least one of the hex dump type-ins at [url=http ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • How much memory on sprites, maps etc.I've been tinkering with shifting & pre-shifting sprites recently, but as I haven't had that much experience with Z80 assembly I sometimes find it ha…

    ... masks used) - 2KB (5%)
    - map - 10KB (25%)
    - background/scenery ...
    Morkin Morkin September 2012 Development
  • RPGs?Hi, I was looking through the Archive at all the RPG-classified games. It is quite grim. The best one seems to be The Bard's Tale. I really want to…

    ... a dot in a giant map screen setup, and by the ...
    Lebowsk1 Lebowsk1 September 2012 Games
  • How to get consistent speeds from BT Broadband?I was wondering if anyone's had a similar situation to mine with BT Broadband and found a solution. The service is reliable but usually slow. With th…

    ... .

    I checked a map of reported speeds in a ...
    Battle Bunny Battle Bunny September 2012 Chit chat
  • Analogue Joystick nubs as mouse under linuxWell, I just completed installing Quake 2 via Yamagi under Linux Mint 13. I'm using a USB to PC Game Game Controller that enables me to use a Playst…

    ... . I generally use QJoyPad to map keys to joystick for all ...
    Hercules Hercules October 2012 Chit chat
  • Gravity Wars (missing credit)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0012859&loadpics=3"]Gravity Wars[/URL] Graphics by SAM (as per middle of the loading screen) …

    ... right corner (see Pavero's map).

    [img]http://www ...
    ZnorXman ZnorXman October 2012 Infoseek database
  • The Last Courier (missing credit)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0012917&loadpics=3"]The Last Courier[/URL] As per [URL="http://maps.speccy.cz/map.php?id=Last…

    ... [URL="http://maps.speccy.cz/map.php?id=LastCourier"]Pavero's ... map[/URL], the credits along with ...
    ZnorXman ZnorXman October 2012 Infoseek database
  • A Miscellany of Dangerous TipsHere's a selection of ideas for using some of the more obscure system variables which I've found handy on occasion. They can be very convenient if us…

    ... the program as a hex dump DATA string, so that the ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • REBELSTAR III've just finished playing Rebelstar II. Would it be controversial for me to suggest that it is actually superior to the first Rebelstar game? I fir…

    ... better package. The aliens, the map, the atmosphere and the objectives ... are definitely areas of the map that a human player can ... , fight your way across the map under a hail of fire ...
    Caspian237 Caspian237 October 2012 Games
  • The Hobbit, Empire, and an interviewHi all, I've got a little article on the making of The Hobbit in the latest issue of Empire magazine (we've run a huge feature on the film). I inte…

    ... meant that you could not dump the message database to solve ...
    Bad Horsey Bad Horsey November 2012 Games
  • Wolfenstein style games DON'T have vector graphicsCurrently in WOS database games with engine similar to Wolfenstein are categorized as vector games: http://www.worldofspectrum.org/infoseek.cgi?rege…

    ... , instead we have defined flat map and set of textures. The ...
    Ralf Ralf November 2012 Infoseek database
  • Emulator with digital directions(point of view hat) inputI always use spin but can't seem to set it up with my arcade stick that I made. The joystick and buttons are connected to an old steering wheel pcb b…

    ... an emulator where I can map the digital keys to work ...
    rustyredline rustyredline November 2012 Emulators
  • Vote for the Timesplitters (if you like great games!)Since it's looking less and less likely that we're going to see a new Timesplitters game ([URL="http://www.edge-online.com/news/free-radical-execs-sl…

    ... only might they expand the map maker to include everything we ... />



    * The map makers in these games are ... could get rid of the map maker's size and storage ... add more textures to the map maker too, ideally everything from ...
    ewgf ewgf November 2012 Chit chat
  • Ticks, the first command line Z80 emulatorThe project page is in Spanish: [url]http://retrolandia.net/foro/showthread.php?tid=43[/url] So I will expain a little. Ticks is an emulator that …

    ... can output a memory+register dump. And you can reuse this ...
    antoniovillena antoniovillena November 2012 Development
<1…24252627282930…34>

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