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  • Fuse 0.10.0-pre1 releaseA [b]pre-release[/b] of Fuse 0.10.0 is now available. This is designed for testing so any bugs can be ironed out before the full 0.10.0 release is ma…

    ... ironed out before the full 0.10.0 release is made, hopefully in ... ://fuse-emulator.sourceforge.net/fuse-0.10.0-pre1.tar.gz[/url]
    0.10.0-pre1.tar.gz[/url]
    0.10.0-pre1.tar.gz.sig[/url ...
    Philip Kendall Philip Kendall November 2008 Emulators
  • ANNOUNCE: Fuse 0.10.0 releasedFuse 0.10.0 and libspectrum 0.5.0 have just been released. Highlights of this release include: …

    Fuse 0.10.0 and libspectrum 0.5.0 have just been released. Highlights ...
    Philip Kendall Philip Kendall December 2008 Emulators
  • Fuse for Mac OS X 0.10.0 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS: [url]http://sourceforge.net/proje…

    ... release requires Mac OS X 10.4+ and hardware accelerated OpenGL ... /> Changes since last official release 0.9.0.2:
    [list]
    0.10.0
    [list]
    [*] New upd765 ...
    Fred Fred December 2008 Emulators
  • Fuse 0.10.0.1 e-build for gentoo linuxI'm looking into how to make an e-build for fuse 0.10.0.1 for gentoo linux. A few questions for others: - Do I need lib-spectrum >0.4.0 or will th…

    ... an e-build for fuse 0.10.0.1 for gentoo linux.
    0.4.0 or will the already existing 0.4.0 version do ... no...
    - sourceforge hosts the 0.10.0.1 source code, right?
    wilsonsamm wilsonsamm January 2009 Emulators
  • Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…

    ... the delay to 0 doesn't work but the range 1-10 does ... [/QUOTE]

    Delay 0 is PAUSE 0 and intended ... 7.14 FPS on a delay setting of 1.
    Ignore ...
    brownb2 brownb2 April 2010 Sinclair Miscellaneous
  • playing sound samples from Boriel's zxbasic-compilerfirst of all, sorry if it sounds confusing if i'm posting this thread here instead instead of at Discussions:SinclarBasic it's because this is more …

    ... To insert a variable delay you'd insert a loop ... rate ; sample rate = 3.5*10^6 / (107 + 13*rate ... ; eight bits to output
    10 jp byte_rot

    ; ... 12 out (c),d
    10 jp loop

    ... flag set if bc==0
    10 jp po, next_byte
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ...
    7 LET z =0
    10 LET p=z+PEEK 23672 ... >16 THEN LET z=0
    20 LET f=p ... 0,0;" ": GO TO 10
    40 PRINT AT 0,0; FLASH 0;" ";z;" ": GO TO 10 ...
    [/code]

    just change delay ...
    Arda Arda November 2014 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... delay 0 is the loop that loops through until it hits the 10 ... defined by delay. This gives the ... display it.
    call delay ; want a delay.
    call setxy ; ... />
    delay
    ld b,10 ; length of delay.
    delay0
    antonyjones101 antonyjones101 September 2015 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... delay 0 is the loop that loops through until it hits the 10 ... defined by delay. This gives the screen ... code]
    [/quote]

    "delay" was just the entry point ... halt means a delay of 10/50s. That represents 10 video frames so ...
    Alcoholics Anonymous Alcoholics Anonymous September 2015 Development
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... br />
    [code]
    10 PROC setup()
    20 PROC ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM ... AT 0,0 TO 0,1
    1035 PRINT AT 0,0; ... LET fr=0: LET face=1: LET delay=0: LET power=0
    colonel32 colonel32 May 2018 BASIC
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... br /> ; Arbitrary delay routine by spke (31/10/2019)
    ;< ... other
    ; delay routines at http://worldofspectrum ... 23 minus the remaining delay (0..23), C is ... through this code is 10+17 + 10+11+7 + 4 ... 4+10 + 26) = 130t,
    ; so minimum delay is ...
    introspec introspec October 2019 Development
  • EmuZWin 2.5.0.1Version 2.5 Release 1.0 (10-Jun-2004): a lot of changes and fixes in ??? Map Builder ??? GFX Editor ??? Loading & Saving ??? Sound & Video ?? Speed…

    Version 2.5 Release 1.0 (10-Jun-2004):
    a lot ...
    Vladimir Kladov Vladimir Kladov June 2004 Emulators
  • Fuse for Mac OS X 1.0.0 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS: [url]http://sourceforge.net/proje…

    ... .

    Changes since version 0.10.0.2:
    New features:
    Fred Fred December 2010 Emulators
  • (Not speccy) Networking xp I`m trying ( for two days now! and fed up with it) - to some laptops to my PC. How the hell do you make this work? If anyone wants to help Please s…

    ... . I would use 192.168.0.10 to 13 with a subnet ... mask of 255.255.255.0 To put in an IP ...
    stupidget stupidget August 2004 Sinclair Miscellaneous
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... in Binary:

    10 = 1*10^1+0*10^0
    "

    Should ... be:

    10 = 1*2 ... ^1 + 0 ... +1*10^101+1*10^100+1*10^11+1*10^10+1^10^1+1*10^0 ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • I.E 6Can someone please help me! I know this is going to sound stupid but my I.E 6 has changed! It used to be that when I clicked on a file to download i…

    ... ). I now have version [I]0.10.1[/I] it seems, but ...
    jil jil October 2004 Sinclair Miscellaneous
  • Were any speccy games ever given 10/10 or 100% in reviews?Just having a look at the review for Head Over Heals and Crash gave it 97%, and quite rightly so!! GTA San Andreas on the PS2 has had several 100% a…

    ... has had several 100% and 10/10 scores in various mags (not ... /> I'd give GTA SA 0/10 or 0% if it was upto ...
    zeropolis79 zeropolis79 February 2005 Games
  • Were any speccy games ever given 10/10 or 100% in reviews?Just having a look at the review for Head Over Heals and Crash gave it 97%, and quite rightly so!! GTA San Andreas on the PS2 has had several 100% a…

    ... /> I'd give GTA SA 0/10 or 0% if it was upto ... it has its merits. 0 out of 10? The world is populated ...
    XTM of TMG XTM of TMG February 2005 Games
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... />
    1 LET x=0
    10 PRINT PEEK (23672)+256*PEEK ... />
    1 LET x=0
    10 PRINT PEEK (23672)+256*PEEK ...
    Dunny Dunny April 2005 Sinclair Basic
  • Brainstorm - Game overGame over time folks so go [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Brainstorm$&pub=^Firebird+Software+Ltd$"]here[/url] and click o…

    ... was pretty dire :-/

    0/10


    _________________
    Darkside Darkside May 2005 Games
  • Brainstorm - Game overGame over time folks so go [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Brainstorm$&pub=^Firebird+Software+Ltd$"]here[/url] and click o…

    ... was pretty dire :-/

    0/10

    That's coz ... .

    TBH, I think 0/10 is a tad extreme.
    GeeKay GeeKay May 2005 Games
  • Brainstorm - Game overGame over time folks so go [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Brainstorm$&pub=^Firebird+Software+Ltd$"]here[/url] and click o…

    ... was pretty dire :-/

    0/10

    That's coz ... only reason I gave it 0/10 is because minus numbers aren ...
    Darkside Darkside May 2005 Games
<1234567…34>

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