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<1234567…34>
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ...
    [code];
    ; Arbitrary delay routine by spke (31/10 ... of other
    ; delay routines at http://worldofspectrum.org ... 23 minus the remaining delay (0..23), C is on ... delay is 131t. The length of the code is 28 ... The routine is only 28 bytes long now.
    introspec introspec October 2019 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ... ,28,42,8,0,0,8,8,62,8,8,0,0
    9040 DATA 0,0,0,0,0 ... ,12,0,0,0,124,0,124,0,0,0,96,16,8,4,8,16,96,0,28 ... DATA 4,4,28,36,68,196,59,0,0,0, Dunny Dunny October 2006 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... :
    RESTORE :
    FOR f=0 TO 39:
    READ c ... AT 8,c-i;" ";AT 0*USR 3582+8,c; FLASH ... $ (147+i); FLASH 0;AT 0,0;m;"m";AT 0,28;t;"s";AT ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... :
    RESTORE :
    FOR f=0 TO 39:
    READ c ... AT 8,c-i;" ";AT 0*USR 3582+8,c; FLASH ... $ (147+i); FLASH 0;AT 0,0;m;"m";AT 0,28;t;"s";AT ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... can use POKE (t(i)=0)*n,24 directly thus eliminating ... n*(k6 AND k22),28:
    BEEP .1,0:
    LET r ... /> LET r=k*(k>0)*(k16)*(k
    Einar Saukas Einar Saukas November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;225218]d) Instead of this:

    [CODE]
    POKE n*(k6 AND k22),28:
    BEEP .1,0:
    LET r=k*(k6):
    [/CODE]

    use this:

    [CODE]
    LET r=k*(k>0)*(k16)*(k0)*(k16)*(k
    Einar Saukas Einar Saukas November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... can use POKE (t(i)=0)*n,24 directly thus eliminating ... n*(k6 AND k22),28:
    BEEP .1,0:
    LET r ... /> LET r=k*(k>0)*(k16)*(k0)*(k16)*(k
    Digital Prawn Digital Prawn November 2007 Development
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... 16,16,0,0,0
    1250 DATA 0,0,0,0,0
    1260 DATA 255,0,28,34 ... ,120
    1270 DATA 32,32,126,0,0
    1310 DATA 0,0,28,32,32
    1320 DATA 32,28,0,0,4
    1550 DATA 0,0,28,32,32
    1560 DATA 32,32, Bob Stains Bob Stains August 2009 Games
  • Nonsense statistics[url]http://www.w3schools.com/browsers/browsers_stats.asp[/url] What a load of rubbish. They have a little caveat further down the page. I'd be ex…

    ... .30 %
    5. MSIE 6.0 8 1.12 %
    6 ... /> 7. Opera 9.80 7 0.98 %
    8. Opera 9 ... .62 2 0.28 %
    10. Opera 9.63 2 0.28 %
    [/code ...
    NickH NickH September 2009 Chit chat
  • Printing in 64 columns, from Basic?Not strictly a Sinclair Basic question but... Is there any known machine code utility that allows something similar to PRINT AT that can be called fr…

    ... br /> 2005 LET ss=0: IF xx>100 ...
    2006 LET xx=0
    2008 IF x ... THEN PRINT #0;"Scroll?": PAUSE 0: CLS : LET x=0
    2009 ... PRINT AT x,0;" ...
    2099 OVER 0: POKE 23606,0: POKE 23607,60: ...
    Arda Arda October 2009 Sinclair Miscellaneous
  • Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…

    ...

    setting the delay to 0 doesn't work but the ... does[/QUOTE]

    Delay 0 is PAUSE 0 and intended for a ... 7.14 FPS on a delay setting of 1.
    Ignore ...
    brownb2 brownb2 April 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... - 56121 - 0 - 18
    56164 - 56191 - 0 - 28
    56212 - 56223 - 0 - 12
    56244 - 56255 - 0 - 12
    0 - 30
    57978 - 58005 - 0 - 28
    58009 - 58024 - 0 - 16
    ASM ASM November 2010 Sinclair Miscellaneous
  • Youtube DumpI think there was a thread containing only Youtube vids before but I can't find it so here's a new one. To start, here's my current favourite Mighty …

    ... that almost got squashed at 0:28 though, poor little thing...
    GreenCard GreenCard March 2011 Chit chat
  • Youtube DumpI think there was a thread containing only Youtube vids before but I can't find it so here's a new one. To start, here's my current favourite Mighty …

    [QUOTE=GreenCard;517131]I felt scared for the dog that almost got squashed at 0:28 though, poor little thing...[/QUOTE]

    Hehe...I didn't notice that first time! Yeah, that would be scary for the poor doggie...
    deadpan666 deadpan666 March 2011 Chit chat
  • Youtube DumpI think there was a thread containing only Youtube vids before but I can't find it so here's a new one. To start, here's my current favourite Mighty …

    [QUOTE=GreenCard;517131]I felt scared for the dog that almost got squashed at 0:28 though, poor little thing...[/QUOTE]

    ha ha , well spotted.
    mile mile March 2011 Chit chat
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... 0,238,238,238,0 ;block
    defb 0,28,58,60,28,24,62,0 ... black swan
    defb 0,0,0,0,8,20,42,85 ... ;hunchback
    defb 0,0,0,0,63,79,72,176 ; ... mm
    defb 0,0,0,40,84,0,0,0 ;gnat
    defb ...
    defb 0,
    R-Tape R-Tape June 2011 Development
  • Famous 8 x 8 graphicsHi All, Part of a game I'm writing involves collecting falling 8x8 graphics, one level will be fonts (got this bit sorted) and another will be 8x8 g…

    ... mole
    defb 0,28,58,60,28,24,62,0 ;technician ted
    defb 0,56,124,118,124,56 ... ,124,0 ;sid spanners
    defb ... 102,102 ;rallybug
    defb 0,0,128,184,254,95,239 ... ;joefish nebulus
    defb 28,62,14,110,48,60 ...
    R-Tape R-Tape July 2011 Development
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... 0,0,0,0,0
    defb 0,20,62,20,20,62,20,0
    defb 0,28 ... 28
    defb 0,8,20,34,0,0,0,0
    defb 0,0,0,0,0,0,0,62
    defb 0 ... br /> defb
    uglifruit uglifruit August 2012 Development
  • SpecEmuThis is a great emulator, but it always seems to get overlooked. Maybe what it needs is some snazzy branding. I therefore propose a new logo: [img]h…

    ... 0.17 -
    Antiy 2.0.18 2.0.18. 0002-18-00 0.28 ... Hacker 6.8.0.0 v00154 2012-12-07 0.00 -
    VBA32 ... .2.13 15.0.279.0/104154462012-12-07 0.33 -
    [/code ...
    FrankT FrankT December 2012 Emulators
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... frames (i.e. 14/50 = 0.28 second only) you can be ...
    Einar Saukas Einar Saukas March 2013 Development
  • 48k + Spectrum Issue 4S Display IssueHi all! Brand new user here. Growing up I had a zx spectrum for a little bit, and recently I have bought a working 48k + Spectrum (Issue 4). I was…

    ... 0.3 0.28 open
    2 0.3 0.27 open
    3 0.39 0 ... 0.136 0.13 open
    7 0.006 0 open
    8 0.316 0 ... .282 open

    New 0 ... .52 0.46 0.225 ...
    deadeye deadeye April 2013 Hardware
  • What is the ULAplus 64 colour palette that is closest to the Spectrums own?I think the title says it all. :) I'm finding it hard to find the colours from the 256 colours that match the original 16(15) colours the most. Can …

    ... /> 0 0 0 0 0
    1 0 0 2 2
    2 0 5 0 20
    3 0 ... 0 0 0 0
    9 0 0 3 3
    10 0 7 0 28
    11 0 7 ... 3 31
    12 7 0 mcleod_ideafix mcleod_ideafix May 2013 Development
<1234567…34>

Latest Posts

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  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
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  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
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    harriusherbartio on April 21
  • 1992 Spectrum Software
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