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<1234567…34>
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... agree Einar we should look at your "perfect maze" generating algorithm. I ... maze game based on your algorithm. I look forward to it ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    This is my last opportunity to post for four days or so, so I'll fly a kite without having thought it through properly. How about replacing the print statement in this maze generation section[QUOTE]
    FOR r=1 TO 31:
    FOR s=1 TO 21:
    ...
    bigjon bigjon March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... player holds down e (for Einar!) using POKE 22528+i[I ... 12-character perfect maze-generation algorithm you've come up with ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Einar,

    During my traintrip to work I tried the algorithm and noticed the two facts you mentioned (not perfect and outside the maze).

    With your suggestions I can make the algorithm better.

    TIA
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;253761]This is my implementation for algorithm #345[/QUOTE]
    algorithm seems to produce better results ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Einar,

    your algorithm looks short and promising.
    ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [quote=Einar Saukas;253761]Although this algorithm is very short, it may ... additional problem that this new algorithm is a lot slower than ... the fully random algorithm we originally used. Because of ... (also Dr DEEP's algorithm may give us a third ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ), based on the algorithm Einar implemented in #346. This algorithm takes up more ... . As this is different than Einar's algorthm, it will become ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... based on the algorithm Einar implemented in #346. This algorithm takes up more ... As this is different than Einar's algorthm, it will become ... working on a perfect maze algorithm, seperate from the
    ... make a better (faster) algorithm from Einar's solution.
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;253819]Einar,

    your algorithm looks short and promising.[/QUOTE]

    Thank you!
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [quote=Einar Saukas;253894]It's a ... won't speed up the algorithm at the beginning, but it ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... have now ran your algorithm from #346, Einar.

    It does ... improve the speed of your algorithm in #349.

    I ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... will be based on Einar's "perfect maze" algorithm as posted in ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... will be based on Einar's "perfect maze" algorithm as posted in ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;254255]So, Einar, would you like to pursue ... also started to adapt this algorithm to fit into the original ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;254476]Sure!
    [/QUOTE]< ... also started to adapt this algorithm to fit into the original ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;255153]back to my ... have considered 2 changes to algorithm #391, but I discarded both ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [quote=Einar Saukas;255654]Yes, I agree ... considered different implementations of this algorithm, and the version I posted ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;257066]Impressive!
    The ... the game. The very simplistic algorithm goes wrong if the vanishing ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... version of ChamberMaze, now using Einar's latest adjustment:-

    algorithm we had decided on for ... .e. An existing algorithm versus a new algorithm for A-Maze? I ...
    Digital Prawn Digital Prawn April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... I'm not sure if Einar would agree with removing the ... the code from his generating algorithm that actually shows the maze ... /> So please let us know Einar, if you agree to leaving ...
    Digital Prawn Digital Prawn April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;271410]
    Although my simplistic implementation makes the algorithm look ...
    Digital Prawn Digital Prawn May 2008 Development
  • 1K ZX ChessIt's a great surprise to discover that there were a guy who programmed a chess game for the ZX81 with only 1K! of memory. His name was David Horne. …

    ... be taken as a starting algorithm for such a BASIC one ... other. (A bit like what Einar Saukas did with the various ...
    Digital Prawn Digital Prawn December 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Blessings on your work, Einar. I won't try and ... it's the simplest game algorithm to implement - only two keypresses ...
    bigjon bigjon September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ;479583]Blessings on your work, Einar.[/QUOTE]

    Thank you ... it's the simplest game algorithm to implement - only two keypresses ...
    Einar Saukas Einar Saukas September 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    [QUOTE=Paddy Coleman;483582]Hi Einar,

    May be I ... much more efficient, but the algorithm principle is exactly the same.
    Einar Saukas Einar Saukas October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    [QUOTE=Einar Saukas;483814][B]STEP 4 -[/ ... in the worst case, the algorithm would not be viable in ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    [QUOTE=Einar Saukas;484246]Hey guys,
    < ... 2 variations of the same algorithm, you can use something like ... ], etc) to prevent choosing an algorithm that only works better for ...
    JamesD JamesD October 2010 Sinclair Basic
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    [QUOTE=Einar Saukas;596970]
    [LIST]
    [*] ... usage. According to this hash algorithm, code $4467 could represent either ...
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • ZX-Paintbrush version 2.2 releasedDear readers, Today I released ZX-Paintbrush 2.2 with many new features. I hope you'll like it. Please refer to ZX-Paintbrush's section of my homepa…

    ... secondary tool bar.

    Einar Saukas wrote:
    [QUOTE]Even ... problem before!

    Einar Saukas:
    [QUOTE]I just ... ]

    Oh dear, Einar, so sorry. You are right ... to create an "import picture" algorithm that doesn't create such ...
    clausjahn clausjahn May 2012 Emulators
<1234567…34>

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