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  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    [QUOTE=Einar Saukas;635872]Are you just ... are discussing here. Was this algorithm used by many programmers or ...
    Patrik Rak Patrik Rak June 2012 Development
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    Einar, has you tried a xored RCS algorithm? I think you can add a simple variation to the ZX7 method for encode zero literal with less bits (for example 1 bit for zero, 10 bits for other literals and N+1 bits for matches).
    antoniovillena antoniovillena January 2013 Brand new software
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    [QUOTE=antoniovillena;674158]Einar, has you tried a xored RCS algorithm? I think ...
    Einar Saukas Einar Saukas January 2013 Brand new software
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... after applying joefish's prediction algorithm (with and without "preprocessing" pixels ... /> [QUOTE=joefish;675459]But as Einar suggests, the result is a ...
    Einar Saukas Einar Saukas January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    [QUOTE=Einar Saukas;675689]Actually it would ... sugest to optimize the ZX7 algorithm to screens, and release a ...
    antoniovillena antoniovillena January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... like in some cases my algorithm made ZX7 better, in others ... at the face image that Einar processed, you can see individual ... 2x2 pixel blobs by my algorithm. One to mark a pixel ...
    joefish joefish January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    Hi Einar, this is quick test of ... ]

    This is the algorithm:
    [CODE]
    000 1 ...
    antoniovillena antoniovillena January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    [QUOTE=Einar Saukas;676794]Also notice your ... sequential order. Then use my algorithm to reduce the number of ...
    joefish joefish January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... /> ; RCS on-screen decoder by Einar Saukas (60 bytes)
    ; -----------------------------------------------------------------------------
    ret[/CODE]

    The algorithm above is based on a ...
    Einar Saukas Einar Saukas January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... /> ; RCS on-screen decoder by Einar Saukas & Antonio Villena (58 ... "]#94[/URL]. From the original algorithm, I kept the second step ...
    Einar Saukas Einar Saukas January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    [QUOTE=Einar Saukas;679454]
    Since joefish's prediction algorithm typically produces images ...
    antoniovillena antoniovillena January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... everything yourself.

    [QUOTE=Einar Saukas;679505]This encoding was ... />
    Also is one the algorithm that uses TIFF format. I ...
    antoniovillena antoniovillena February 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    [QUOTE=Einar Saukas;680287]It's interesting ... results to joefish's prediction algorithm.[/QUOTE]

    Here's ... a nutshell, this simple XOR algorithm is a good alternative to ...
    Einar Saukas Einar Saukas February 2013 Development
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    Grande! Muito obrigado Einar! :D

    I am ... the screens with the new algorithm (I previously used Laser Compact ...
    Alessandro Grussu Alessandro Grussu February 2013 Brand new software
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    [QUOTE=Einar Saukas;699772]Your example seems ... worst case scenario for my algorithm. Spectrum games with a playing ... that, in worst case, my algorithm will process 16 to 24 ...
    Patrik Rak Patrik Rak May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    [QUOTE=Einar Saukas;700130]The problem is, ... to argue about your preferred algorithm...

    Patrik
    Patrik Rak Patrik Rak May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    [QUOTE=Einar Saukas;700128]However the situation ... a maze like, so each algorithm works basically the same as ...
    Patrik Rak Patrik Rak May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    [QUOTE=Patrik Rak;700143][QUOTE=Einar Saukas;700130]The problem is, ... most important characteristic of any algorithm to solve problems with arbitrary ... instance, if we have an algorithm that solves a certain problem ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    [QUOTE=Einar Saukas;698243]Regarding the "simplified Dijkstra" algorithm I posted above, notice ... when processing neighbors. Otherwise your algorithm might fail to find the ...
    Patrik Rak Patrik Rak May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... QUOTE=Einar Saukas;698243]Regarding the "simplified Dijkstra" algorithm I ... processing neighbors. Otherwise your algorithm might fail to find ... different locations. Since my algorithm can mark distance from ... at different positions, my algorithm can be executed for ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    [QUOTE=Einar Saukas;700318]No, there's ... another advantage for using my algorithm instead of A* in this ... at different locations. Since my algorithm can mark distance from goal ... soldiers at different positions, my algorithm can be executed for multiple ...
    Patrik Rak Patrik Rak May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... have implemented the "simplified Dijkstra" algorithm from post [URL="http://www ... DEMO
    2 REM by Einar Saukas * 2013
    3 REM ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... DEMO
    2 REM by Einar Saukas * 2013
    3 REM ...
    Einar Saukas Einar Saukas May 2013 Development
  • New game: The curse of OddvilleDon't get too excited! :p Just wanted to share this because the coding of it is driving me mad, or rather the game designer is. The curse of Oddvil…

    ... Retro[/URL].

    [QUOTE=Einar Saukas;711684]I don't ... , ZX-ALFA or any compression algorithm is crap just because it ...
    R-Tape R-Tape July 2013 Brand new software
  • generating a pre-defined list in an un-defined sequenceI've decided to become a drunkard, to which end I've been drinking a whole bottle of beer in one day (whereas normally I'd make it last 2 or 3 days).…

    ... =Einar Saukas;713106]Why don't you just use the same algorithm ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • Math problemI'm trying to solve/model a science problem, and I thought a simple BASIC program might help me, but I struggle to write it. Goal: Given a length of…

    [QUOTE=Einar Saukas;715501][B]Bubble Sort[/ ... you get it, the actual algorithm is trivial to program.
    algorithm. It's not very efficient ...
    joefish joefish August 2013 Sinclair Basic
  • Math Quiz - MultiplicationThe topic is fast multiplication routines, from 8x8 to 32x32 and all points in between. These functions sit underneath floating point libraries, gen…

    ... constant. In this case Metalbrain, Einar Saukas and me release this ... can use divide and conquer algorithm like [url]https://en.wikipedia ... take. I think using this algorithm may not make sense until ...
    Alcoholics Anonymous Alcoholics Anonymous February 2014 Development
<1234567…34>

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