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  • Command and Conquer type game?Hey all One of my all time favourite games although not spectrum based, is the Command and Conquer series. I'm sure many of you are famailiar with…

    [QUOTE=slenkar;788326]If your (einar's) djikstra algo is a ... /> The Assembly version of my algorithm is less than 100 bytes ...
    Einar Saukas Einar Saukas August 2014 New game ideas
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... implemented. I followed all of Einar Saukas suggestions (few posts above ... [/IMG]

    Thank you, Einar. A wonderful algorithm.
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    [QUOTE=clausjahn;793068]Thank you, Einar. A wonderful algorithm.[/QUOTE]

    Thanks ... seem to match exactly the algorithm I described. Take a look ... be PAPER according to the algorithm. But your version assumed yellow ...
    Einar Saukas Einar Saukas September 2014 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    [QUOTE=Einar Saukas;793142]Thanks a lot ... seem to match exactly the algorithm I described. Take a look ... be PAPER according to the algorithm. But your version assumed yellow ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... /> I send Einar these 'thanks' further. It's an algorithm he already ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    [QUOTE=clausjahn;794001]I send Einar these 'thanks' further. It's an algorithm he already used for his tools. And I agree - it's amazing.
    :-)[/QUOTE]

    You are welcome! :)
    Einar Saukas Einar Saukas September 2014 Emulators
  • New Game: ZEN[IMG]http://i61.tinypic.com/r94r5f.png[/IMG] [IMG]http://i58.tinypic.com/2150kmd.png[/IMG] [IMG]http://i62.tinypic.com/308w4zo.png[/IMG] [IMG]http://…

    [QUOTE=thehive;797793]Einar cleverly generates the levels on ... quite some time adjusting the algorithm to generate levels exactly the ...
    Einar Saukas Einar Saukas October 2014 Brand new software
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    [QUOTE=Einar Saukas;799572]Good work!
    < ... specific image-oriented 2D compression algorithm, or did you just reordered ... afterwards a more complex compression algorithm than LZ77/LZSS?

    Hrumer Hrumer October 2014 Development
  • What is the Sinclair ZX Spectrum Vega and what does it mean?Just stumbled upon this Indiegogo page following a tweet from SpeccyNews [url]https://www.indiegogo.com/projects/sinclair-zx-spectrum-vega[/url] it…

    [QUOTE=Einar Saukas;807175]
    But at ... someone tries to explore my algorithm implementation commercially in a way ... they use your code. The algorithm itself isn't protected.
    guesser guesser December 2014 Sinclair Miscellaneous
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    ... yet a good algorithm for that, even if Einar's algorithm enhancement gives ...
    clausjahn clausjahn December 2014 Emulators
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    ... yet a good algorithm for that, even if Einar's algorithm enhancement gives ...
    g0blinish g0blinish December 2014 Emulators
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    [QUOTE=Einar Saukas;808977]This image above ... ZX-Paintbrush. The current conversion algorithm would give you a much ... converted by other tools? This algorithm would be very easy: for ... /> I agree with you Einar. Your algorithm implemented in ZX-Paintbrush gives ...
    clausjahn clausjahn December 2014 Emulators
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    [QUOTE=Einar Saukas;809837]I have an idea for a better algorithm. Would ... , [B]denpopov[/B] implemented described algorithm. Maybe, after NY I'll ...
    g0blinish g0blinish December 2014 Emulators
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    [QUOTE=Jerri;817782][QUOTE=Einar Saukas;817774]I just run a simple empirical test (plotting randomly on screen) to compare the random generator algorithms mentioned here:

    [CODE]10 FOR f=0 TO 20000
    20 LET y=USR 32768: IF y
    Einar Saukas Einar Saukas February 2015 Development
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    [QUOTE=Einar Saukas;817855]No, my program ... sense, guys. :)

    Einar's algorithm is right in the sense ...
    Patrik Rak Patrik Rak February 2015 Development
  • New Game: COMPLICA DX<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;"><img s…

    ... BRAINIAC (TM), an Artificial Intelligence algorithm implemented as recursive Minimax strategy ...
    R-Tape R-Tape June 2015 Brand new software
  • New Game: COMPLICA DX<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;"><img s…

    ... PC. The important thing in algorithm is a function which evaluates ... also use an evaluation function Einar? And how it decides which ...
    Ralf Ralf June 2015 Brand new software
  • New Game: COMPLICA DX<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal; font-weight: normal;"><img s…

    ... PC. The important thing in algorithm is a function which evaluates ... also use an evaluation function Einar? And how it decides which ...
    Einar Saukas Einar Saukas July 2015 Brand new software
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... 's been made any better Einar?[/quote]

    No. ZX7 ... compression for this kind of algorithm. Compression ratio cannot be made ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • mkloader - compressed loading screen makerI made a new tool, available on my github at: [url="https://github.com/jarikomppa/speccy"]https://github.com/jarikomppa/speccy[/url] The tool gene…

    [quote="Einar Saukas;844892"]No problem, thanks ... at the moment (the 2B algorithm, to be specific). I don ...
    reidrac reidrac December 2015 Announcements
  • Spectrumising a pictureHi, I have been knocking up a quick app to take screenshots and uploading them to my webserver (mainly for the Fallout 4 thread heh), and decided to …

    Dunno if you can make good use of this Einar's algorithm: http://www.worldofspectrum.org/forums/discussion/comment/792714/#Comment_792714
    hikoki hikoki April 2016 Chit chat
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    [quote="Alcoholics Anonymous;867401"]Einar have you considered rewriting the ... ]

    Problem is, ZX7 algorithm achieves very fast optimal compression ...
    Einar Saukas Einar Saukas July 2016 Brand new software
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... 't sound inviting. Any other algorithm-level ideas I'm completely ... ?)[/quote]

    Speaking of Einar's code, when I was ...
    Alcoholics Anonymous Alcoholics Anonymous October 2016 Development
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... angle.


    [quote="Einar Saukas;881187"][quote="Hikaru;881168 ... "][quote="Einar Saukas;881164"]These are all ... is a better general-purpose algorithm suitable for use in FZX ...
    Hikaru Hikaru October 2016 Development
  • ZX Dandanator! Mini - Cartridge system for SpectrumsHi All, I'd like to present a little HW I've developed during the last three months. It's aimed at providing a console-like usage experience for a…

    ... /> We use Zx7 compression by Einar Saukas & Urusergi, much better ... ], a well known NP-Complete algorithm, not so easy ;).
    Dan Dare Dan Dare November 2016 Hardware
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... ="Robin Verhagen-Guest;888802"][quote="Einar Saukas;888723"]I could give ... Rak's XOR SHIFT[/b] algorithm instead:

    https://gist ...
    Einar Saukas Einar Saukas December 2016 Brand new software
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... coordinates.[/quote]

    [quote="Einar Saukas;905359"]Good work!
    algorithm, except with a more efficient ...
    TomD TomD April 2017 Development
  • Loading on a 128k speccyOffhand I'll confess I didn't do a lot of research on this beforehand, but here's my question; How do you load a large program off tape on a 128k…

    [quote="Einar Saukas;906811"][quote="Hikaru;906789"] ... need a much simpler compression algorithm instead, such as:

    Hikaru Hikaru May 2017 Development
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    [quote="Einar Saukas;907700"]
    I have ... ?[/quote]

    Is the algorithm something like this? http://www ...
    gp2000 gp2000 May 2017 Development
<1234567…34>

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