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  • extension to Z80 opcodes spreadsheetI've set up an extra Excel spreadsheet which references Einar's v.helpful Z80TABLE spreadsheet and allows a list of Z80 assembler commands to be type…

    ... extra Excel spreadsheet which references Einar's v.helpful Z80TABLE spreadsheet ... ]Z80TIMES[/url] ZIP file includes Einar's spreadsheet with names added ...
    Battle Bunny Battle Bunny March 2012 Development
  • 20KWell here it is the 20000th post, a monumental event indeed, even if 18000 of them are complete drivel :D Should I be proud? Or should I be ashamed…

    ... , ghbearman, BiNMaN, fog, R-Tape, Einar Saukas, csmith, AndyC, joefish, Jumping ...
    dm_boozefreek dm_boozefreek March 2012 Chit chat
  • ROM switch on NMIHello! Please, help me or point in the right direction. I am building a project for 48k spectrum which must activate its rom (actually static ram) …

    ... i want.
    But the algorithm seems like an overkill. I ...
    ArtemKuchin ArtemKuchin April 2012 Hardware
  • ZXMAK2 - ZX Spectrum Virtual MachineHi guys! I'm glad to present you new version of my emulator! :) ZXMAK Version 2.6.2.3 ([URL="http://zxmak2.codeplex.com/releases/view/88804"]downlo…

    ... feature (thanks to Woody for algorithm)

    Your comments are ...
    ZXMAK ZXMAK June 2012 Emulators
  • P.A.W. - Help needed!!!!Hello!!! Anyone knows the algorithm used to convert bytes in the Spectrum RAM of P.A.W. games into ASCII? Back in the 1980s-1990s I knew how to do …

    ... !!!

    Anyone knows the algorithm used to convert bytes in ...
    marcoagpinto marcoagpinto July 2012 Development
  • ZX-Blockeditor 2.1 releasedDear ZX-Spectrum emulator fans, yesterday I've released ZX-Blockeditor 2.1 which now comes with several interesting news that were long needed: ZX-…

    ... . So I've created an algorithm "record the changes only", which ...
    clausjahn clausjahn July 2012 Emulators
  • ZX-Paintbrush version 2.2.9 releasedDear forum readers and ZX-Spectrum emulator friends, today I released ZX-Paintbrush version 2.2.9 with interesting new features (small ones but I th…

    ... colour attributes). Kindly powered by Einar Saukas and Dave Hughes with ...
    clausjahn clausjahn August 2012 Emulators
  • Excel -> OpenOffice Z80 spreadsheet problemI tried transferring my [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/z80times.zip]Z80TIMES[/url] spreadsheet from Excel to OpenOffice the o…

    ... up Z80 command timings from Einar's reference document, but although ...
    Battle Bunny Battle Bunny September 2012 Chit chat
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... classic LZ77 ("Lempel-Ziv 1977") algorithm, using a data format very ... I invented a new compression algorithm for [B]"ZX7"[/B] that ...
    Einar Saukas Einar Saukas December 2012 Brand new software
  • checksum routine from Space GunThis routine starts off with HL=$ffff and a file header read from tape, for each byte of which in turn it assigns to A and calls this routine, ending…

    ... Burton-Krapinsky Potential Reality Differentiation Algorithm - or an invention of this ...
    Battle Bunny Battle Bunny January 2013 Games
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... .pri.ee/eng/authors/e/einar/"]Cobra.scr[/URL] packed with ... .pri.ee/eng/authors/e/einar/"]this page[/URL].[/I]
    Einar Saukas Einar Saukas January 2013 Development
  • How to use RIP - Real Information PackerI am investigating the use of data compression utilities apart from Einar's excellent ZX7. I am particularly interested in those which can run on a S…

    ... data compression utilities apart from Einar's excellent ZX7. I am ...
    Alessandro Grussu Alessandro Grussu January 2013 Sinclair Miscellaneous
  • New Game: Advanced Premiership SimulatorHi Friends, I discovered BASin last Saturday, and I've found it rather fun to play with. I ended up producing this; It's basically (no pun intended)…

    ... kid. Using a very simple algorithm, it simulates football matches between ...
    joe joe February 2013 Brand new software
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... .png[/IMG] [I]* Graphics by Einar Saukas (from "MIDNIGHT RIDERS FANCLUB ... R-Tape, background graphics by Einar Saukas (from "ZEXED" beta version ...
    Einar Saukas Einar Saukas March 2013 Development
  • Event Report: Spectrumpedia presented in Messina, 18.03.2013 (including photos)Finally, I had the possibility to present the Spectrumpedia in my home town, thanks to the local Italian-Argentinian association [I]Puerto de Buenos …

    ... localized versions are all completed (Einar Saukas is kindly helping me ...
    Alessandro Grussu Alessandro Grussu March 2013 Sinclair Miscellaneous
  • Pressure cookerI would love to see that in multicolor graphics...would it be possible Einar? [url]http://www.youtube.com/watch?v=XPFGhjIrXDc[/url]

    I would love to see that in multicolor graphics...would it be possible Einar?
    [url]http://www.youtube.com/watch?v=XPFGhjIrXDc[/url]
    gabriele amore gabriele amore March 2013 New game ideas
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... Russian description of Lee's algorithm:
    [url]http://algolist.manual ...
    g0blinish g0blinish April 2013 Development
  • Chronos (BUGFIX)Please add the following "known errors" entry to [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000951"]Chronos[/URL]: [QUOTE]Bugfix provid…

    ... ]

    Bugfix provided by Einar Saukas:
    [LIST][*] Choosing Sinclair ... /> Modified "BUGFIX" file provided by Einar Saukas.[/QUOTE]

    The ...
    Einar Saukas Einar Saukas May 2013 Infoseek database
  • Colorbeppp - beeper demo with graphic fxCurrently the flu has got the best of me. So I made this little crapmo to kill some time and distract myself from that annoying headache. Recently s…

    ... these, though. The demo uses Einar Saukas' ZX7 compression, everything else ...
    utz utz May 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... ,0;"FZX driver code (c) Einar Saukas"'"FZX font format (c ...
    Einar Saukas Einar Saukas June 2013 Brand new software
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... interesting concept not a proven algorithm.

    ONE
    The ...
    catmeows catmeows June 2013 Development
  • SkoolKit 3.4SkoolKit - a suite of utilities for creating disassemblies of Spectrum games in HTML (and ASM) format - has reached version 3.4. Some of the new stuf…

    ... than the default static analysis algorithm allows)
    [*]Switch CSS themes ...
    SkoolKid SkoolKid July 2013 Announcements
  • New game: The curse of OddvilleDon't get too excited! :p Just wanted to share this because the coding of it is driving me mad, or rather the game designer is. The curse of Oddvil…

    ... XOR Shift RND generator, and Einar's 'Dragon' font*.

    R-Tape R-Tape July 2013 Brand new software
  • New issues of Rebit Magazine Jogos 80Two web-based magazines are out with Spectrum-related articles. [IMG]http://www.alessandrogrussu.it/img/Rebit-8.jpg[/IMG] The last issue of [URL="h…

    ... to me, this time by Einar Saukas among many other interesting ...
    Alessandro Grussu Alessandro Grussu July 2013 Announcements
  • Cobra (improved again BUGFIX)This is an improved BUGFIX for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000996"]Cobra[/URL], that works better than the fix curre…

    ... provided by zxbruno, jp, and Einar Saukas:

    [LIST]
    Modified "BUGFIX" files provided by Einar Saukas (edited TAP image) and ...
    Einar Saukas Einar Saukas July 2013 Infoseek database
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... random number generator. Thanks to Einar Saukas for the name. Though ...
    R-Tape R-Tape July 2013 Brand new software
  • New game: Knights & Demons DXHi everybody! Our last game is here! Einar Saukas and me were working hard last five months (Einar on the code and myself on the grahpics and music)…

    ... /> Our last game is here! Einar Saukas and me were working ... hard last five months (Einar on the code and myself ... /> - New amazing code written by Einar Saukas, using his BiFrost* and ...
    Baron Ashler Baron Ashler July 2013 Brand new software
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…

    ... ] * [I]Multicolor tile edited by Einar Saukas[/I]

    This ... R-Tape, background graphics by Einar Saukas (from "ZEXED" beta version ...
    Einar Saukas Einar Saukas August 2013 Development
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... needs a better random movement algorithm, and it needs to restore ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
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