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<1234567…34>
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    ... yet a good algorithm for that, even if Einar's algorithm enhancement gives very ...
    clausjahn clausjahn December 2014 Emulators
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    ... yet a good algorithm for that, even if Einar's algorithm enhancement gives very ...
    g0blinish g0blinish December 2014 Emulators
  • Random object placementI'm looking for some advice on placing objects randomly in a game. I have a routine that reads a table and prints the corresponding object: 0 prints…

    [QUOTE=Einar Saukas;817855]No, my program ... a sense, guys. :)

    Einar's algorithm is right in the sense ... does it bias anything. It's "wrong" though in the sense ... way to reveal this, that's IMO why he insists on ...
    Patrik Rak Patrik Rak February 2015 Development
  • Spectrumising a pictureHi, I have been knocking up a quick app to take screenshots and uploading them to my webserver (mainly for the Fallout 4 thread heh), and decided to …

    Dunno if you can make good use of this Einar's algorithm: http://www.worldofspectrum.org/forums/discussion/comment/792714/#Comment_792714
    hikoki hikoki April 2016 Chit chat
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    ... a version of Tremaux's maze solving algorithm which solves my current ... solutions, or suggestions for another algorithm which can do that.
    Battle Bunny Battle Bunny October 2011 Development
  • 1982 Atari game, 'Entombed' - with uncrackable maze algorithmInteresting article: [url="http://www.bbc.com/future/story/20190919-the-maze-puzzle-hidden-within-an-early-video-game"]The mysterious origins of a…

    ... ” in computer bits. The game’s algorithm decides this automatically by analysing ... row.

    How? That’s the fascinating part. The fundamental ... values written into the game’s code. Depending on the values ...
    Gwyn Gwyn September 2019 Chit chat
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [quote=Einar Saukas;253761]Although this algorithm is very short, it ... (s). There's also the additional problem that this new algorithm ... slower than the fully random algorithm we originally used. Because ... version (also Dr DEEP's algorithm may give us a third ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... this one over to bigjon's attribute file suggestion, because ... based on the algorithm Einar implemented in #346. This algorithm takes up more ... As this is different than Einar's algorthm, it will become a ... convert it over to bigjon's attribute file method.
    ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... based on the algorithm Einar implemented in #346. This algorithm takes up more ... As this is different than Einar's algorthm, it will become a ... working on a perfect maze algorithm, seperate from the
    ... make a better (faster) algorithm from Einar's solution.
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... [/URL][/QUOTE]

    That's great, Dr BEEP. I have ... will be based on Einar's "perfect maze" algorithm as posted in #346 ... a while.

    That's how I see things at ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [quote=Digital Prawn;254205]That's great, Dr BEEP. I have ... will be based on Einar's "perfect maze" algorithm as posted in #346 ... a while.

    That's how I see things at ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... version of ChamberMaze, now using Einar's latest adjustment:-

    [url ... even remember which maze generation algorithm we had decided on for ... .e. An existing algorithm versus a new algorithm for A-Maze? I ...
    Digital Prawn Digital Prawn April 2008 Development
  • Command and Conquer type game?Hey all One of my all time favourite games although not spectrum based, is the Command and Conquer series. I'm sure many of you are famailiar with…

    [QUOTE=slenkar;788326]If your (einar's) djikstra algo is a good ... /> The Assembly version of my algorithm is less than 100 bytes ...
    Einar Saukas Einar Saukas August 2014 New game ideas
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... t sound inviting. Any other algorithm-level ideas I'm completely ... quote]

    Speaking of Einar's code, when I was looking ... (for the spectrum that's current colour and colour mask ... codes, window location (it's possible to have many output ...
    Alcoholics Anonymous Alcoholics Anonymous October 2016 Development
  • A fast DRAW routineI was investigating how to speed up the line drawing for the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=20225"]BASIC compiler[/URL]…

    ... with an asm Bresenham's drawing routine. The ... memory with a Bresenham's algorithm. This ASM routine " ... ; ---------------------------------------------------------------------
    ; DRAW using Bresenham's algorithm and screen positioning
    ; Copyleft ...
    boriel boriel December 2010 Development
  • SAGE gamebook project newsThat's the Spectrum Adventure Gamebook Enhancement, that is (for the time being, anyhow). I've updated the [url=http://www.users.globalnet.co.uk/~jg2…

    ... files relating to the Dijkstra algorithm (more on that later). I ... br />
    At present there's no data compression, and the ... is done by using Dijkstra's algorithm for calculating the distances between ... the array needed for the algorithm (eg. over half a ...
    Battle Bunny Battle Bunny February 2012 Announcements
  • extension to Z80 opcodes spreadsheetI've set up an extra Excel spreadsheet which references Einar's v.helpful Z80TABLE spreadsheet and allows a list of Z80 assembler commands to be type…

    ... extra Excel spreadsheet which references Einar's v.helpful Z80TABLE spreadsheet and ... Z80TIMES[/url] ZIP file includes Einar's spreadsheet with names added for ... black, so that it's easier for them to be ... being referenced correctly; it's easy enough to paste in ...
    Battle Bunny Battle Bunny March 2012 Development
  • Excel -> OpenOffice Z80 spreadsheet problemI tried transferring my [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/z80times.zip]Z80TIMES[/url] spreadsheet from Excel to OpenOffice the o…

    ... up Z80 command timings from Einar's reference document, but although it ... I right in thinking that's not possible in OpenOffice?
    s not taking any notice of ...
    Battle Bunny Battle Bunny September 2012 Chit chat
  • How to use RIP - Real Information PackerI am investigating the use of data compression utilities apart from Einar's excellent ZX7. I am particularly interested in those which can run on a S…

    ... data compression utilities apart from Einar's excellent ZX7. I am particularly ...
    Alessandro Grussu Alessandro Grussu January 2013 Sinclair Miscellaneous
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... is Russian description of Lee's algorithm:
    [url]http://algolist.manual ...
    g0blinish g0blinish April 2013 Development
  • New game: The curse of OddvilleDon't get too excited! :p Just wanted to share this because the coding of it is driving me mad, or rather the game designer is. The curse of Oddvil…

    ... designer). Despite the name it's more a tool for me ... of the castle. Hopefully it's self explanatory, not bugged or ... uses Patrick Rak's XOR Shift RND generator, and Einar's 'Dragon' font ...
    R-Tape R-Tape July 2013 Brand new software
  • New bicolour game: El Stompo.Phew! Finally finished my first game using Einar's fantastic Nirvana engine. [B]El Stompo.[/B] [IMG]http://i1142.photobucket.com/albums/n608/davey…

    ... finished my first game using Einar's fantastic Nirvana engine.

    R-Tape R-Tape April 2014 Brand new software
  • ZX-Paintbrush 2.6.3 and ZX-Blockeditor 2.4.2 publishedDear readers, as you see in the subject, two of my ZX-Modules applications have been updated today. The very special change, kindfully and very nice…

    ... /> And last but not least Einar's wonderful NIRVANA+ wtile support in ... both programs.

    It's clear that I have to ...
    clausjahn clausjahn March 2017 Software
  • I live and learnThanks to Einar's ZXDB link I found under the Books folder and English sub directory a PDF file named 'The Century Computer Programming Course for Z…

    Thanks to Einar's ZXDB link I found under ... PRINT e
    80 LET s= a+b+c+d+e ... of these is " ;s
    90 LET g=s/5
    95 ... they had set. whereas here's what their solution was:-
    mik3d3nch mik3d3nch June 2017 BASIC
  • Games you would like to see released on a tapeWhich existing Spectrum games would you like to see as real tape releases? As for me: Prayer of the Warrior Robotron 2084 Survivisection King's…

    ... 2084
    Survivisection
    King's Valley
    Preliminary Monty
    Ishido
    The Hobbit - Einar's version
    Twinlight
    Snake ...
    Art Art January 2018 Games
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... different language for the painter's algorithm: one way it can ... the painter's algorithm. So it's just a painter's algorithm modified so ... that it's possible ... into the new character cell's ordered linked list where ...
    Alcoholics Anonymous Alcoholics Anonymous August 2006 Development
  • Who knows how to program a "pathfinder"?Hi all. I like to play games like "Colour Lines" and I think, I will create a version of this game for the SAM Coupe. It looks easy - until this "dam…

    ... ]?

    The A* search algorithm is pretty common and helps ... might check out is Warshall's algorithm. It works with successive matrix ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... you like, although I think Einar's above solution is more elegant ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    Here's the current versions of the ... ". It is based upon Einar's solution to miskox's suggestion, where each ... easy with 99 lives, as Einar pointed out).


    Digital Prawn Digital Prawn September 2007 Development
<1234567…34>

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