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  • Pseudocode for CIRCLE algorithm?Can anyone provide me with the pseudocode for the Spectrum's CIRCLE algorithm? My machine code knowledge isn't up to reading the ROM routine. I'm try…

    ... the pseudocode for the Spectrum's CIRCLE algorithm? My machine code knowledge ... 'm trying to recreate the algorithm in another language and have ... been using Bresenham's Midpoint Circle algorithm (copied from the web ...
    LevelUp LevelUp February 2020 BASIC
  • Dr. Jim's personal Sinclair showcaseThere were some Spectrum-related webpages that I hosted some of my own stuff on, and it's about time it had an extensive rehash. So, over the last we…

    ... stuff on, and it's about time it had an ... will never know, but that's probably just explained by being ... the internet, whether it's given a full article on ... to this one page. It's anything from "quick and ... ins I have to Peter, Einar and the rest for proper ...
    The Mighty Dopethrone The Mighty Dopethrone October 2020 Sinclair Miscellaneous
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;209184]A "mini ... space at the ghost's current position is checked, ... />
    Now here's a tentative algorithm

    if ... my head, but there's probably even more efficient ways ...
    [CODE]
    READ w,s,m$,m$:
    ...
    DATA ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;209448]Ops! I only ... very grateful!

    Here's why I think we should ... is the real problem. It's my favourite level, because it ... day or so) a simpler algorithm seems to perfom just as ... many times. I say it's the most enjoyable version. ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 54) as suggested by Einar to store the two guesses ... won't, when there's no clear distinction between ... these turns. It's probably better to start with ... variables. Try instead an algorithm like this (although I ... br /> 80 LET c(a)=s*c(a)
    90 LET ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... won't, when there's no clear distinction between these ... turns. It's probably better to start with ... 3 variables. Try instead an algorithm like this (although I did ... /> [/CODE][/QUOTE]

    Hi Einar,

    Thanks for the ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... Einar Saukas;217519]Good work so far!

    However there's ... a look at my original algorithm.
    [/QUOTE]

    ... the code on your original algorithm, but I have inadvertently changed ... it. Again, it's because I am attempting to ...
    Digital Prawn Digital Prawn October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [QUOTE=Einar Saukas;220602]
    Correct. ... row), and IMHO it's more important to indicate each ... player's move on screen if ... there's any remaining positions left ... . It is based on the algorithm defined in #608.
    < ...
    Digital Prawn Digital Prawn October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... [/url]

    [QUOTE=Einar Saukas;224904]Good work! It ... the above example, our algorithm will find this four in ... />
    [QUOTE=Einar Saukas;224952]It's probably slow because of ... />

    [QUOTE=Einar Saukas;224953]That's easy to solve. Instead ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... bx9omclj0cj[/url]

    It's my third attempt, and the ... concealed.

    The player's cards are shown beneath.

    The player's cash is adjusted, and the ... improving back to an original algorithm Einar mentioned to me of also ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... improving back to an original algorithm Einar mentioned to me of also ...
    Einar Saukas Einar Saukas November 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... br /> Cons:-

    It's a little slow, and there ... .

    It's not yet optimised space wise ... br />
    There's not yet any animation of ... currently placed token (as Einar pointed out in 2007), ... never thought about this algorithm too much yet, so ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;245135]Parts of the algorithm are repeated twice (one for ... /> I suspect it's still possible to optimize this algorithm further, but ... .[/QUOTE]

    Yes, thanks Einar, I first thought of using ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... view and control the player's movements in a single ... for a sophisticated labyrinth generation algorithm. The best solution here ... using something like "INPUT s: RANDOMIZE s", so players could take ... ]http://www.ime.usp.br/~einar/lab3d_intro.jpg[/IMG]
    ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;251380]The problem is that the current algorithm may ... still generate unsolvable labyrinths (although there's a ... generating position (2*r,2*s).

    Your ... />

    OK Einar, it's a good idea if you ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;251397]
    Even so, ... the side borders, since there's a higher probability of dead ... area. In particular, the current algorithm has a reasonable chance of ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... both!

    It's always nice to see [b] ... agree Einar we should look at your "perfect maze" generating algorithm. I ... maze game based on your algorithm. I look forward to it ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... =1 TO 31:
    FOR s=1 TO 21:
    READ ... *(1r/16)),m(i+i+(s
    bigjon bigjon March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;253761]This is my implementation for algorithm #345[/QUOTE]
    algorithm seems to produce better results ... 'm not sure if it's worth it.
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [quote=Einar Saukas;253894]It's a great idea!

    ... won't speed up the algorithm at the beginning, but it ... cost of extra positions. It's certainly worth considering this variation ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;254255]So, Einar, would you like to pursue ... next room is solid). Here's the new version:

    algorithm to fit into the original ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;255153]back to ... implementation #391 using Dr BEEP's optimization #395. Now the ... (probably #384 since it's the smallest one).[/QUOTE]
    algorithm #391, but I discarded ... direction East if there's a solid room in ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;271410]
    Although my simplistic implementation makes the algorithm look ... in the original game. That's the point where I suspended ...
    Digital Prawn Digital Prawn May 2008 Development
  • 1K ZX ChessIt's a great surprise to discover that there were a guy who programmed a chess game for the ZX81 with only 1K! of memory. His name was David Horne. …

    ... .
    [/QUOTE]
    Thanks, that's what I wasn't sure ... , I thought Malcolm "Trashman" Evans's 1K Breakout was a more ... be taken as a starting algorithm for such a BASIC one ... other. (A bit like what Einar Saukas did with the various ...
    Digital Prawn Digital Prawn December 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Blessings on your work, Einar. I won't try and ... because I find it's the simplest game algorithm to implement - only ...
    bigjon bigjon September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ;479583]Blessings on your work, Einar.[/QUOTE]

    Thank you ... because I find it's the simplest game algorithm to implement - only ... of the actual coding. It's an educational game to teach ... bytes) even more impressive. There's also a 1K implementation in ...
    Einar Saukas Einar Saukas September 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    [QUOTE=Paddy Coleman;483582]Hi Einar,

    May be I ... [/QUOTE]

    Correct, it's still recursive.

    The ... temporarily stored in array [B]s[/B] (that works as a ... much more efficient, but the algorithm principle is exactly the same.
    Einar Saukas Einar Saukas October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    [QUOTE=Einar Saukas;484246]Hey guys,< ... variations of the same algorithm, you can use something ... />
    Also it's better to repeat the executions ... to prevent choosing an algorithm that only works better ... posted indicate otherwise. It's also possible that other ...
    JamesD JamesD October 2010 Sinclair Basic
  • ZX-Paintbrush version 2.2 releasedDear readers, Today I released ZX-Paintbrush 2.2 with many new features. I hope you'll like it. Please refer to ZX-Paintbrush's section of my homepa…

    ... tool bar.

    Einar Saukas wrote:
    [QUOTE]Even ... display technique - but maybe that's only me - 8x1 attribute ... already talked about this, there's still the invertion problem ( ... to create an "import picture" algorithm that doesn't create such ...
    clausjahn clausjahn May 2012 Emulators
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    [QUOTE=Einar Saukas;635872]Are you just ... is actually interesting... Well, it's no surprise if programmers in ... the 80's already got the same kind ... are discussing here. Was this algorithm used by many programmers or ...
    Patrik Rak Patrik Rak June 2012 Development
<1…78910111213…34>

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