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  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    [QUOTE=Einar Saukas;609729]This was already described in the original documentation, but it seems you missed it:[/QUOTE]Thanks! I seem to miss things when there are lots of different versions around :)
    Timmy Timmy March 2012 Brand new software
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    [QUOTE=Einar Saukas;610411]A very small improvement ...
    Metalbrain Metalbrain March 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    [QUOTE=Einar Saukas;610433]However I'm not ...
    Battle Bunny Battle Bunny March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    [QUOTE=Einar Saukas;610596]I just tried this, ... check this.

    [QUOTE=Einar Saukas;610596]
    [code]#define BIFROSTsetTile ...
    boriel boriel March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    [QUOTE=Einar Saukas;610687]Thanks. You may want ...
    boriel boriel March 2012 Brand new software
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    [QUOTE=Einar Saukas;610261]And it gets better: ...
    Battle Bunny Battle Bunny March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    [QUOTE=Einar Saukas;610724]Or even further:
    < ...
    boriel boriel March 2012 Brand new software
  • Building a loading screenHi all, if anyone is interested - Andy has posted up some steps he went through to construct the Spectrum loading screen for Gloop Troops 2. There mi…

    [QUOTE=Einar Saukas;609349]Just forget all this ... /> If you don't mind Einar, could I update the loading ...
    AndyOaks AndyOaks March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    [QUOTE=Einar Saukas;610596]I just tried this, ...
    boriel boriel March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    [QUOTE=Einar Saukas;610988]Same error. :(

    ...
    boriel boriel March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    [QUOTE=Einar Saukas;611097]There's now a ...
    boriel boriel March 2012 Brand new software
  • Measuring the Roger Jowett problemPlease vote if you've received unsolicited mail from Roger Jowett during this year, be it binaries you didn't ask for, or unwanted invitations to soc…

    ... covered Commodore 64.

    HiSoft pascal potato salad, with the programming ...
    dm_boozefreek dm_boozefreek March 2012 Chit chat
  • Specbas Photo'sOK here's a place to show us some screen grabs of Specbas programs Here are some of my Invaders screen grabs [IMG]http://i699.photobucket.com/album…

    ... to take a look at Einar Saukas's work on BiFrost, which ...
    kgmcneil kgmcneil March 2012 Sinclair Miscellaneous
  • Scrimpy screensHere's a question - how small a window can you get away with as a playing area for an arcade/action game before anyone notices? From the very earlie…

    [QUOTE=Einar Saukas;612339]Is this question, by ...
    joefish joefish March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    [QUOTE=Einar Saukas;610988]Same error. :(

    ... [/CODE][/QUOTE]
    Hi again, Einar

    I think I ...
    boriel boriel March 2012 Brand new software
  • Scrimpy screensHere's a question - how small a window can you get away with as a playing area for an arcade/action game before anyone notices? From the very earlie…

    [QUOTE=Einar Saukas;612757]May I suggest a ...
    BiNMaN BiNMaN March 2012 Development
  • Updated WOS homepage.Here's a thought that's occurred to me a few times, but the impending 30th has reminded me again. The WOS homepage has the Spectrum (either rubber o…

    [QUOTE=Einar Saukas;613727]

    Anyway I ...
    R-Tape R-Tape March 2012 Sinclair Miscellaneous
  • Shadow registers.I assume it's faster to transfer the registers to the shadow registers rather than using the stack? Let's say that I want to temporarily preserve the…

    [QUOTE=Einar Saukas;613848]I previously mapped all ... ="http://www.ime.usp.br/~einar/z80table/"]here[/URL].

    Alcoholics Anonymous Alcoholics Anonymous March 2012 Development
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    [QUOTE=Einar Saukas;614152]Really? I remember seeing ...
    Alcoholics Anonymous Alcoholics Anonymous March 2012 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    [QUOTE=Einar Saukas;614429]I don't want ...
    R-Tape R-Tape April 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    [QUOTE=Einar Saukas;615013]Is there any reason ...
    Einar Saukas Einar Saukas April 2012 Development
  • Tech Demo of my Latest Game (FADV)Posted in development as technically not a new release just a tech demo of a new game I'm working on. Ok here a tech demo of my latest full game, i…

    [QUOTE=Einar Saukas;615184]It kinda defeats the ... one automatically.

    [QUOTE=Einar Saukas;615184]It should take some ... individual face.

    [QUOTE=Einar Saukas;615184]It probably won't ...
    joefish joefish April 2012 Development
  • Tech Demo of my Latest Game (FADV)Posted in development as technically not a new release just a tech demo of a new game I'm working on. Ok here a tech demo of my latest full game, i…

    [QUOTE=Einar Saukas;615184]I don't like ...
    TomD TomD April 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    [QUOTE=Einar Saukas;615289]Just a weird naming ... ]
    [/QUOTE]

    Thanks Einar, beginning to get it now ... flags stuff!

    [QUOTE=Einar Saukas;615289]
    IMHO they should ...
    R-Tape R-Tape April 2012 Development
  • Games that changed the english languageYou know how nouns sometimes become verbs - like you can 'facebook' someone for instance? Did any speccy games provide phrases, characters or words …

    [QUOTE=Einar Saukas;615622](for a bit of humor try searching "tilt" on Google)[/QUOTE]

    :lol:

    cool
    Wookiee Wookiee April 2012 Games
  • Games that changed the english languageYou know how nouns sometimes become verbs - like you can 'facebook' someone for instance? Did any speccy games provide phrases, characters or words …

    [QUOTE=Einar Saukas;615622](for a bit of humor try searching "tilt" on Google)[/QUOTE]

    Try searching for 'binary' and see how many results are returned :)
    Lee Fogarty Lee Fogarty April 2012 Games
  • Games with time travel mechanics?What games involve time travel or time control in their gameplay mechanics? I don't mean games where time travel is just part of the story (i.e. it's…

    [QUOTE=Einar Saukas;615645]Which is based on [URL="http://www.kongregate.com/games/Scarybug/chronotron"]Chronotron[/URL].

    [/QUOTE]

    Yep, so true!
    Dr BEEP Dr BEEP April 2012 Chit chat
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