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<1…22232425262728…34>
  • Multi-tasking OS on the Spectrum?Do you think it is possible to build a multi-tasking operating system on the Spectrum? That is, most important the ability to have several task run…

    ... on separate pages of the 128K system - in the top 16K ... "loading" in such an environment. Interrupts will be disabled anyway.
    BloodBaz BloodBaz November 2007 Development
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... /> [*]Thanatos
    [*]Turbo Esprit
    [*]Elite
    [*]Cobra
    [*]Trapdoor
    128k versions will be OK.)
    Rickard Rickard January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... :

    [LIST]

    [*]Elite

    [/LIST]

    128k versions will be OK.)[/QUOTE ...
    Sard Sard January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... ]Okeydokey, but there's [b]Elite 128[/b] on the C64 ... as well.[/QUOTE]
    "Novosibirsk Elite" is still [B]48K[/B ... run noticeably faster), BUT supposed 128K (i mean [B]real[/B ... ] 128K) version would be at least ...
    TVzombie TVzombie January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    [QUOTE=TVzombie;235537]
    "Novosibirsk Elite" is still [B]48K[/B], ... whatsits. :).it would be a 128k game. Indeed makes the improvements ...
    Sard Sard January 2008 Games
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... Sorcery and Nonterraqueous that use interrupts part way down the screen ... same trick as seen in Elite and some other games.
    Matt_B Matt_B January 2008 Games
  • improvements to gameshello while i playing a few spectrum games,i thought how better some games would be better with an improvement:- automania-128k tune,less grating t…

    ... levels at once on a 128K machine?

    Why didn ... and ships to the 128K version of Elite?

    Would there ... up The Sentinel on a 128K music, maybe using page flipping ...
    ewgf ewgf January 2008 Games
  • Playability and Technical ExpertiseWhat Spectrum games were both very playable and fun yet pushed the Spectrum to its limits graphically and/or sonically. I know many of the highly po…

    ... too if you had the 128k version).

    Every tile ... />
    Also, unlike Driller or Elite, it's really easy to ...
    neoncherry neoncherry January 2008 Games
  • 3D Deathchase - Please tell me whyHowdy, I know I'm wrong already, because everyone else is clearly right, but I don't see the fun in 3D Deathchase. OK so there's some scaling sprites…

    ... />
    The Perfect 10 was 128K games only, although they did ... that came in 48K and 128K varieties listed, so it's ... play" list. The same with Elite, Starion and others, as I ...
    ewgf ewgf February 2008 Games
  • SAM Games that never wereIn another thread on Multiloads there's been a bit of chat about US Gold's infamous statement about porting Strider to the SAM (which tbh if they had…

    ... presume you're talking about 128K Spectrum games, or at ... Or a version of [I]Elite[/I], that used the extra ... Of course, even the 128K version of Elite on the Speccy didn ... this, as there was no 128K version of TE, but ... I don't play many 128K Speccy games, as they ...
    ewgf ewgf March 2008 Games
  • SAM Games that never wereIn another thread on Multiloads there's been a bit of chat about US Gold's infamous statement about porting Strider to the SAM (which tbh if they had…

    ... presume you're talking about 128K Spectrum games, or at ... Or a version of [I]Elite[/I], that used the extra ... Of course, even the 128K version of Elite on the Speccy didn ... it wouldn't have been Elite, would it? I'd ... arm if it was Frontier Elite 2 on the SAM, but ...
    SnakeOilSteve SnakeOilSteve March 2008 Games
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... Softlock loader (Elite, Chimera etc.) will not work on 128K machines at ...
    Ian Hamilton Ian Hamilton June 2008 Games
  • Spectrum Arcade ConversionsI have added my Spectrum Conversion Classics video to YouTube is you fancy taking a look. It is my top 10 arcade conversions and follows up the vid I…

    ... better had they utilised the 128k (I guess it was released ... just before the 128k exclusive bits and bobs came ... the game. To be fair, Elite have compromised here by including ... these older conversations get the 128k treatment - adding the brilliant ...
    Steve Halfpenny Steve Halfpenny July 2008 Games
  • InterruptsI need help emulating interrupts. My z80 core currently emulates all un-prefixed opcodes and the CB opcodes. I thought I would start on emulating co…

    ... got several programmable timer interrupts happening during the ... think indicates when maskable interrupts are disabled. When ... automatically disables further maskable interrupts. The most accurate emulators ... is different for the 128k spectrum and other ...
    Alcoholics Anonymous Alcoholics Anonymous July 2008 Emulators
  • Questions about the Speccy and it's emulationOut of interest, and to raise another interesting discussion, I have some questions about the Spectrum and it's emulation; 1) Is everything known ab…

    ... />
    Not from RAM, no. 128k models ran faster than 48k ... ? I seem to recall that Elite could be problematic - I think ...
    Dunny Dunny September 2008 Emulators
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... 0 mode has the 128K features (sound and extra ... that will drop the 128K Spectrum into USR 0 ... the background stuff of 128K Basic before you will ... complete assembler loader which disables Interrupts (DI) before loading code ... won't work in 128K mode if they are ...
    LCD LCD December 2008 Sinclair Miscellaneous
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... also remember another difference between 128K and USR0 mode:
    To ... : OUT 32765,Bank+16 in 128K Mode in BASIC because, if ... the "Interlace" screen-switching on Interrupts, so the current screen Bit ...
    LCD LCD January 2009 Sinclair Miscellaneous
  • Atic Atac speed.Dear all, Excuse the noob question, but does anyone know how fast Atic Atac runs at? What I mean is, frames per second, or the amount of pixels the…

    ... . Experiment. Or double buffer using 128K dual screens!

    EDIT ... keyscan code if mode 1 interrupts are enabled.
    Bob Stains Bob Stains January 2009 Games
  • Best Game Rated At 97% by CrashFollowing the recent polls, what do you think here? My favourite: Dun Darach without a doubt, but i suspect HOH will win! BTW omitted PAW.

    ... away like Knight Lore or Elite. Great game but 97% is ... way; if you compare every 128k game before Starglider, and compare ... the speccy (compare it to Elite and you can see the ... went on to make it, Elite is slooooow in comparison).
    The Starglider The Starglider February 2009 Games
  • Best Game Rated At 97% by CrashFollowing the recent polls, what do you think here? My favourite: Dun Darach without a doubt, but i suspect HOH will win! BTW omitted PAW.

    ... way; if you compare every 128k game before Starglider, and compare ... the speccy (compare it to Elite and you can see the ... went on to make it, Elite is slooooow in comparison).

    Elite is funny though, didnt realise ...
    psj3809 psj3809 February 2009 Games
  • +3 BASIC and RST 8I've been working on adding commands to the BASIC interpreter, in a similar style to how Interface 1 does it (catch the RST 8 error trap). This works…

    ... />
    On the 128K, there are only two ROMs ... 't know about the 128K ROMs in detail, I ... of both 48K and 128K BASICs, and contains all ... code for interpreting the added 128K commands. Therefore the same ... off the disk motor on interrupts and the NMI fix). ...
    glancaster glancaster February 2009 Development
  • Lenslock revisitedLenslock was a pain. Particularly if you owned more than one piece of software so protected. I am reminded that I once worked at a company where the…

    ... load were some 128K games without accelerated loaders; Elite takes less than ...
    Matt_B Matt_B March 2009 Sinclair Miscellaneous
  • Detecting Spectrum modelsIs there any sure-fire way a program can detect the model of machine it's running on (48K, +, 128, +2, +2A, +3, clones) even when running in the 48K …

    ... program is loaded onto a 128K Spectrum it will be in ... between interrupts. The memory contention timings are also different between different 128K ...
    joefish joefish March 2009 Development
  • Detecting Spectrum modelsIs there any sure-fire way a program can detect the model of machine it's running on (48K, +, 128, +2, +2A, +3, clones) even when running in the 48K …

    ... between interrupts. The memory contention timings are also different between different 128K ... 3 types of ULA (48K/128K/+3), frame length plus some ... way of splitting 128K/+3[1] lets you know ...
    Philip Kendall Philip Kendall March 2009 Development
  • It's a Crash SmashJust wondering, has anyone put together a complete list of Crash Smashes? I've been looking but can't seem to find one?

    ... % Iss. 22 (Nov '85)
    Elite 92% Iss. 22 (Nov '85 ... . 36 (Jan '87)
    Starglider (128K version) 97% Iss. 36 (Jan ... . 40 (May '87)
    Amaurote (128K version) 94% Iss. 40 (May ... (Jul '87)
    Tai Pan (128k Version) 93% Iss. 43 (Aug ...
    Sard Sard June 2009 Sinclair Miscellaneous
  • It's a Crash SmashJust wondering, has anyone put together a complete list of Crash Smashes? I've been looking but can't seem to find one?

    ... % Iss. 22 (Nov '85)
    Elite 92% Iss. 22 (Nov '85 ... . 36 (Jan '87)
    Starglider (128K version) 97% Iss. 36 (Jan ... . 40 (May '87)
    Amaurote (128K version) 94% Iss. 40 (May ... (Jul '87)
    Tai Pan (128k Version) 93% Iss. 43 (Aug ...
    ZX Beccy ZX Beccy June 2009 Sinclair Miscellaneous
  • The [You] awardsI'm bored, so I thought I'd do the traditional ewgf Spectrum awards, for the first time ever. Once you've ignored my post, please post your own winne…

    ... Game:[/B] Daley Thompsons Supertest 128k, I would've said Decathlon ... but the the 128k version of supertest has most ... person game:[/B] Anything but Elite :rolleyes:
    [B]Best ... but effective).
    [B]Best 128K Intro/Menu Music:[/B] All ...
    dm_boozefreek dm_boozefreek June 2009 Games
  • The [You] awardsI'm bored, so I thought I'd do the traditional ewgf Spectrum awards, for the first time ever. Once you've ignored my post, please post your own winne…

    ... a non-Spectrum game:[/B] Elite (Firebird)
    [B]Best ever ... ] Dodo (Blaby)
    [B]Best 128K Ingame Music:[/B] Ghouls N ... ]Best Spectrum to use:[/B] 128K toastrack
    [B]Best Software ...
    chaosmongers chaosmongers June 2009 Games
  • The [You] awardsI'm bored, so I thought I'd do the traditional ewgf Spectrum awards, for the first time ever. Once you've ignored my post, please post your own winne…

    ... of a non-Spectrum game: Elite
    Best ever Spectrum game ... Effects: Lunar Jetman
    Best 128K Ingame Music: Neverending Story
    Best 128k Menu/Title Music : Daley Thompsons ...
    sirclive1 sirclive1 June 2009 Games
  • The [You] awardsI'm bored, so I thought I'd do the traditional ewgf Spectrum awards, for the first time ever. Once you've ignored my post, please post your own winne…

    ... Best Space first person game: Elite
    Best Football Game : ... of a non-Spectrum game: Elite
    Best ever Spectrum ... Bruce Lee
    Best 128K Ingame Music: Bubble Bobble
    128k Menu/Title Music : Midnight Resistance
    Most Atmospheric game: Elite ...
    psj3809 psj3809 June 2009 Games
<1…22232425262728…34>

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