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Search Again :: Adv Search 1000 results in 0.020s
<1234567…34>
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... [img]http://zx-spectrum.cz/data/video_gif/carlosmichelis.gif[/img]
    data including the blank areas ( ... , the compressed map data could then include enemy start positions, item ... be used to work out enemy movement and what items have ...
    BiNMaN BiNMaN March 2014 New game ideas
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... ;758436]...the compressed map data could then include enemy start positions, item ... be used to work out enemy movement and what items have been ... means that there is no data for enemy positions. Pretty clever.
    Sokurah Sokurah March 2014 New game ideas
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... ;


    // Table Holding Movement Data for Each Sprite
    struct ... />
    // Attach C Variable to data Declared in ASM at End ...
    Timmy Timmy January 2012 Development
  • New game: JanosikI have a pleasure to announce my new game: Janosik In case if you wondered, Janosik (spelled Yanoseek in English) is a mountain folk hero,very popul…

    ... henchmen.

    Every other enemy encountered by Janosik must be ... /> There is a pattern in enemy movement at each screen, the key ...
    Ralf Ralf September 2013 Brand new software
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... screen

    // Table Holding Movement Data for Each Sprite

    slenkar slenkar June 2017 Development
  • Go to, gosub or something different?I'm going to write an arcade game in basic. May compile it. In both basic and compiled basic would a goto or gosub be faster? Also if I stored …

    ... fire routines as well as enemy movement and collision detection.

    wbm wbm August 2017 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...


    // Table Holding Movement Data for Each Sprite


    ;GRAPHIC DATA:
    ;Pixel Size: ( 16, 24 ... , Y char, X char
    ;Data Outputted: Gfx
    ;Interleave: Sprite ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...


    // Table Holding Movement Data for Each Sprite

    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ZX Game Book UpdateHi all... For various unrelated reasons the time I have for editing has been limited to weekends, but I'm still plugging away. I have created 'fi…

    ... and detailed. Add-in interesting enemy movement patterns, and real suggestions of ...
    48K 48K August 2006 Sinclair Miscellaneous
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... function are and defines data structures used by a ...

    // Table Holding Movement Data for Each Sprite


    ;GRAPHIC DATA:
    ;Pixel Size: ( 16, ... Y char, X char
    ;Data Outputted: Gfx
    ;Interleave: ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... to look at the last movement from the opponent worm and ... change its own movement accordingly. This way, blue can ... time to react to each enemy movement than red.

    Since ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... to look at the last movement from the opponent worm and ... change its own movement accordingly. This way, blue can ... time to react to each enemy movement than red.

    Since ...
    Digital Prawn Digital Prawn September 2007 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... .com/2008/08/game-enemy-ai-random-enemy-movement/[/url]

    As ...
    zxbruno zxbruno January 2010 Development
  • Please test my Manic Miner remake!Thanks to everyone who downloaded my sneak preview of Manic Miner Turbo. Thanks especially to na_th_an who is the only person so far to give feedback…

    ... identical to the original regarding enemy movement and positioning.

    I ...
    Paradigm Shifter Paradigm Shifter February 2010 Games
  • How to Write ZX Spectrum Games As some of you may know, it has long been my intention to produce a document which explains pretty much everything I have learned - and am still lea…

    ...

    Chapter Eleven - Enemy Movement
    Patrolling Enemies
    Intelligent ... />
    Chapter Fourteen - Sophisticated Movement
    Jump and Inertia Tables ...
    Fractional Coordinates
    Rotational Movement

    Chapter Fifteen - ...
    jonathan jonathan October 2010 Announcements
  • New game: Stamp QuestHappy new year speccies! [URL="https://docs.google.com/leaf?id=0ByxiMYbPnlUdMTQ0MmZlMDctMTNjNS00NmJhLTg3NTQtMTU3ZTQwY2ViZWMx&hl=en"]https://docs.goo…

    ... kept an eye on the enemy movement on all the levels it ...
    Morkin Morkin January 2011 Brand new software
  • Your views on...Exolon[url=http://www.worldofspectrum.org/infoseekid.cgi?id=0001686]Exolon[/url] I see this was released in '87. By that time I'd left the Speccy scene, s…

    ... God it was dull. Random enemy movement was a bit lazy and ...
    Bluce_Ree Bluce_Ree January 2011 Games
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... ;


    // Table Holding Movement Data for Each Sprite
    struct ... />
    // Attach C Variable to data Declared in ASM at End ...
    AndyOaks AndyOaks March 2012 Development
  • Time to write a gameHallo, just wanted to know how long are you coders working on a (released) game. Minimum, maximum and average. Mine are: Minimum: 3 Days ("Ultra refl…

    ... I created graphics, map, and enemy placement data from scratch.
    na_th_an na_th_an May 2012 Development
  • New Game: Toofy's Winter NutsBrrrrr it&#8217;s getting cold and winter is racing towards us. Toofy needs to collect enough nuts to make it through but the nasty squirrels have r…

    ... once you work out the enemy movement. This screen below was the ...
    Morkin Morkin March 2013 Brand new software
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... timer(23672);
    // Table Holding Movement Data for Each Sprite


    ;GRAPHIC DATA:
    ;Pixel Size: ( 16, 24 ... , Y char, X char
    ;Data Outputted: Gfx
    ;Interleave: Sprite ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... int mytimer;
    // Table Holding Movement Data for Each Sprite


    ;GRAPHIC DATA:
    ;Pixel Size: ( 16, 24 ... , Y char, X char
    ;Data Outputted: Gfx
    ;Interleave: Sprite ...
    slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... int mytimer;
    // Table Holding Movement Data for Each Sprite


    ;GRAPHIC DATA:
    ;Pixel Size: ( 16, 24 ... , Y char, X char
    ;Data Outputted: Gfx
    ;Interleave: Sprite ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... int mytimer;
    // Table Holding Movement Data for Each Sprite


    ;GRAPHIC DATA:
    ;Pixel Size: ( 16, 24 ... , Y char, X char
    ;Data Outputted: Gfx
    ;Interleave: Sprite ...
    slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... screen

    // Table Holding Movement Data for Each Sprite

    slenkar slenkar November 2013 Development
  • Bob pape rtype bookAnyone read bob papes rtype book? Thought it was fascinating. I love that game :D

    ... of it, such as the movement data, from the arcade machine. It ...
    ewgf ewgf January 2014 Sinclair Miscellaneous
  • Bob pape rtype bookAnyone read bob papes rtype book? Thought it was fascinating. I love that game :D

    ... of it, such as the movement data, from the arcade machine. It ...
    Lost Lost January 2014 Sinclair Miscellaneous
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... />
    // Table Holding Movement Data for Each Sprite


    ;GRAPHIC DATA:
    ;Pixel Size: ( 16, ... char, X char
    ;Data Outputted: Gfx
    ;Interleave: ... any initialization of bss/data sections (the global variables ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Game completion challenge #2So, a new year and a new game completion challenge..! After the success [i](eh? Ed)[/i] of the [url="http://www.worldofspectrum.org/forums/discussion…

    ... when you die, but the enemy movement patterns are learnable I guess ...
    Morkin Morkin January 2016 Games
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... ;


    // Table Holding Movement Data for Each Sprite


    // Attach C Variable to data declared in external asm file ...
    Alcoholics Anonymous Alcoholics Anonymous June 2016 Development
<1234567…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
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    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
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    mel the bell on April 20

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