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Search Again :: Adv Search 1000 results in 0.014s
<1…11121314151617…34>
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... Dirty Rectangle approach to sprite movement.

    Next Step
    data, so all I need to ...
    LuMan LuMan January 2014 New game ideas
  • New Game:Killer BeesI have ported one of my favourite games for the Phillips G7000 to the ZX Spectrum. Killer Bees, I spent hours playing this as a kid. The original g…

    ... in the direction of robot movement so that you are in ... are in contact with an enemy swarm. So it is possible ... novice players, run into an enemy swarm and just sit there ...
    BobHarris BobHarris February 2014 Brand new software
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... a block of byte data allocated on 64440. Size ... bytes containing some map data. Each level have 160 ... each byte to corresponding character data:

    LET ... 5- On each "hero" movement I check poe+"hero" xy ... 160 bytes of data map to back buffer data map.
    Hark0 Hark0 February 2014 Sinclair Basic
  • Walk Through questionJust thinking today. The only way to complerte some games (or at least get to the later levels/harder screens being via pokes back in the day (unless…

    ... speed & complexity of their movement. It's esay enough to ... , three for setting up the data and one for solving the ...
    Battle Bunny Battle Bunny March 2014 Games
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... means that there is no data for enemy positions. Pretty clever.[/QUOTE ...
    BiNMaN BiNMaN March 2014 New game ideas
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... code required to check facing, movement and anim-frame has topped ... by simply providing the following data you can draw anything to ...
    4. start of object data in RAM

    So ...
    LuMan LuMan March 2014 New game ideas
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... low frequencies cause the most movement in the speaker cone) ?
    data
    jp (hl)

    Alcoholics Anonymous Alcoholics Anonymous March 2014 Development
  • Opening my new game projectHi I am working to a new game (tentatively called "Donkey Kong Reloaded Done Better"...i was not happy with the graphics of Donkey Kong Reloaded) whi…

    ... player needs to learn the enemy barrel paths (a bit like ... from that, overall the enemy sprite movement paths seemed pretty cool.
    Morkin Morkin April 2014 Announcements
  • Opening my new game projectHi I am working to a new game (tentatively called "Donkey Kong Reloaded Done Better"...i was not happy with the graphics of Donkey Kong Reloaded) whi…

    ... player needs to learn the enemy barrel paths (a bit like ... from that, overall the enemy sprite movement paths seemed pretty cool.[/QUOTE ... />
    to avoid having enemies' movement paths that would be too ...
    gabriele amore gabriele amore April 2014 Announcements
  • Interface 1bis updateSupport for connecting a standard PC keyboard to the interface?s PS/2 socket, in place of a mouse, has been added. The external keyboard?s output is …

    ... ?Acknowledge? to an ?Enable Data Reporting? command, it is flagged ... status (#5F). All further data received over the PS/2 ... is, as 3-byte mouse movement packets. The coordinate values are ... microcontroller offloads receiving PS/2 data to its EUSART. After the ...
    Dan Antohi Dan Antohi April 2014 Hardware
  • Beautiful codeSome people see beauty or something sublime in maths formulas and equations, can anyone suggest examples of beautiful or sublime programming?

    ... we came across the sinusoidal movement of springs (which overlapped with ... a best fit line through data defined by y=mx+c ... a horizontal line through your data. So what you're asking ... analysis of multi-dimensional vector data. The only reference material I ...
    joefish joefish May 2014 Development
  • Beautiful codeSome people see beauty or something sublime in maths formulas and equations, can anyone suggest examples of beautiful or sublime programming?

    ... we came across the sinusoidal movement of springs (which overlapped with ... a best fit line through data defined by y=mx+c ... a horizontal line through your data. So what you're asking ... analysis of multi-dimensional vector data. The only reference material I ...
    rich_chandler rich_chandler May 2014 Development
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... for directions I used a data list
    12213412342221123 for up ... list to give a random movement for nasties and other
    MatGubbins MatGubbins June 2014 Sinclair Basic
  • Opening my new game projectHi I am working to a new game (tentatively called "Donkey Kong Reloaded Done Better"...i was not happy with the graphics of Donkey Kong Reloaded) whi…

    ... " and you can control the movement of it while it is ... , seems like it's the enemy sprites that change their direction ...
    gabriele amore gabriele amore August 2014 Announcements
  • Bomb Munchies - preview releaseBomb Munchies Preview release Version 12th Jan 2014 [URL=http://s979.photobucket.com/user/MatGubbins/media/bmsix_zpsc33279a2.gif.html][IMG]http://i…

    ... Pete Cooke bits for the movement routine.

    Changing Kempston ... ,95) and adding 10 movement bytes and 2 data pointers.

    data from the ports

    MatGubbins MatGubbins August 2014 Brand new software
  • An old projectHello!! I want to show you an old project that Mcneil and me were developing some time ago. I think that we cant finish it by the moment but here i…

    ... cull some graphic tile data from the maps and ... hijacking one of the enemy sprites as a placeholder ... generate the mapping level data... The tool allows one ... easily organize all the graphics data... (of which, there ... to share the same Tile data)...

    ...
    kgmcneil kgmcneil September 2014 Development
  • An old projectHello!! I want to show you an old project that Mcneil and me were developing some time ago. I think that we cant finish it by the moment but here i…

    ... cull some graphic tile data from the maps and ... hijacking one of the enemy sprites as a placeholder ... generate the mapping level data... The tool allows one ... easily organize all the graphics data... (of which, there ... to share the same Tile data)...

    ...
    climacus climacus September 2014 Development
  • Alien Isolation is basically 3D Monster Maze 2014....According to [url=http://frictionalgames.blogspot.co.uk/2014/10/thoughts-on-alien-isolation-and-horror.html]this guy[/url]. For those of you that ha…

    ... slower more methodical way of movement otherwise... In Doom3 ( ... intimate encounter with an enemy up close could really ...
    - Wider range of movement styles of the Alien, depending ... to punchate the otherwise methodical movement patterns)

    - ...
    kgmcneil kgmcneil November 2014 Chit chat
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... usually interleaved into the sprite data also.

    POP DE ...
    SKIP

    Y movement in steps of two also ...
    Baggers Baggers November 2014 Development
  • New Platform GameHello everyone, I'd just like to introduce myself and announce my first ever ZX Spectrum game, called [I]CAP'N RESCUE [/I]which I uploaded to World o…

    ... being useful to change the movement direction of enemies, or even ... , and different colours for each enemy.

    This level is ...
    hikoki hikoki November 2014 Brand new software
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... ]There's a huge 12k data table, (53770-65535) what on ... been used to add more enemy types and some extra screens ...
    reidrac reidrac November 2014 Brand new software
  • Early thoughts about creating a text adventureSo I always wanted to create my own ZX Spectrum text adventure. I tried looking at PAWs and GAC, but frankly I'm probably too stupid to use them. I…

    ... as one of four types: movement directions, immovable items within a ... your room descriptions are just data. You don't even need ...
    joefish joefish December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... suggestion of packing the data into nibbles rather than ... should be swapped.)
    [*]Movement is in sqxel steps. ... graphO' entry, storing the static data.
    [*]For each separate ... 'spdat' entry, storing the variable data.
    [/list]

    Battle Bunny Battle Bunny December 2014 Development
  • 128K Spectrum - can't figure out what's wrongLong time no post :) So I have this 128K Spectrum (+2 ROMs) that I cannot for the life of me figure out where the problem lies. Let's take a look a…

    ... I can't feel any movement. Pushing down on the chip ... -cycled), not showing snow, ROM data, etc.

    Incidentally, no ... " should be read into the data that can be seen on ... in there, with any seeming data offsets being completely different. The ...
    Phu Phu December 2014 Hardware
  • A vehicle for wireframe engineHi, I'm playing with wireframe graphics right now. I'm open for ideas for (simple) game that would use wireframe engine. So if you have an idea, plea…

    ... go at creating my own data-based city-scape for crude ... 'd optimised by keeping the movement to a level plane), but ... MACROs to both define the data, and to chain the library ...
    joefish joefish January 2015 New game ideas
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... help in the amount of data you have to shift.[/quote ... i don't remember seeing enemy motion dropping below 50FPS.
    TMR TMR January 2015 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... been fixed with some better enemy logic. I think they could ... best job of sprite multiplexing/enemy pattern handling, it does not ... were not used and the movement was as it was released ...
    Fizza Fizza January 2015 Games
  • moving things en masseJust a random thought while I warm up for the Crap Games Once you PRINT something to the screen..... can you manipulate it in anyway other than ove…

    ... spot and it looks like movement
    and only changing the ... ,128,192,224
    1110 DATA 0,0,0,0,0 ... 192,224,240
    1130 DATA 0,0,0,0,0 ... ,112,248,252
    1170 DATA 0,60,66,66,82 ... ,74,60,0
    1180 DATA 0,124,66,66,124 ... ,66,60,0
    1200 DATA 0,254,16,16,16 ...
    ASH-II ASH-II February 2015 Sinclair Basic
  • assembler emulator or cross platformHi I have another question about cross compiling speccy assembly code. So using Pasmo as an example. If I was assembling code in Zxspin I can asse…

    ... command. Now, I want my enemy sprites to move in a ... convert that to Spectrum sprite data. That goes into the build ...
    gasman gasman March 2015 Development
  • What would have been the hardest game to write?<div>I was recently think about Code Masters' Fruit Machine Simulator and what a piece of **** that would have been to code. I bet it brought in some…

    ... seemed to involve recording the enemy movements based on the arcade ... and graphics routines and cramming data into small amounts of memory ...
    RobeeeJay RobeeeJay May 2015 Games
<1…11121314151617…34>

Latest Posts

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