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Search Again :: Adv Search 1000 results in 0.014s
<1234567…34>
  • Graphics extrcation QIs there an easy way to extract all graphics from a game. E.G manic miner. I want to rip out out all the 'sprites' and blocks etc not the title sc…

    ... .[/url]

    The sprite data for Willy is: [url="http ... [/url]

    The enemy sprite data and block graphics are stored ...
    GReW GReW March 2017 Development
  • Ooze, Andy Johns - 2017Here is Ooze by Andy Johns, written using AGD Hacking and additional code David Saphier Music by Miguel and Raydan. http://zxbasic.uk/uploads/o…

    ... requires patience. You must learn enemy movement pattern and wait for the ...
    Ralf Ralf March 2017 Brand new software
  • i need a sideways scrolling program written in basicso like ghosts and goblins it scrolls along with the player. i had help with this before in making a tunnel game but this time i need it to be a able…

    ... would then come down to enemy movement patterns... Perhaps after creating all ... stuff for keyboard control, sprite movement, enemy patterns and other stuff...
    kgmcneil kgmcneil January 2018 Development
  • i need a sideways scrolling program written in basicso like ghosts and goblins it scrolls along with the player. i had help with this before in making a tunnel game but this time i need it to be a able…

    ... would then come down to enemy movement patterns... Perhaps after creating all ... stuff for keyboard control, sprite movement, enemy patterns and other stuff...
    digital digital January 2018 Development
  • Any SEUD Tutorials?I know there's a rather splendid (if not yet finished) AGD tutorial here... [url]http://randomkak.blogspot.com/p/agd-tutorial.html[/url] , but I can'…

    ... of SEUD is defining the enemy movement patterns, which could be quite ... tedious. However sprite movement and scrolling are smooth and ...
    Alessandro Grussu Alessandro Grussu March 2018 Development
  • Which coin-op classics still need a great Speccy conversion?Most of my faves have been done in the last couple of years - Turtles, Kung Fu Master, Rally-X, Mr Do, the Space Invaders and Pac-Man emulators, the …

    ... none of them have decent enemy movement patterns (Artic's is least ...
    Rev_Stuart_Campbell Rev_Stuart_Campbell April 2020 Games
  • Which coin-op classics still need a great Speccy conversion?Most of my faves have been done in the last couple of years - Turtles, Kung Fu Master, Rally-X, Mr Do, the Space Invaders and Pac-Man emulators, the …

    ... none of them have decent enemy movement patterns (Artic's is least ...
    dmsmith dmsmith April 2020 Games
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... />
    -Create a new numeric data array ( m(88 ), for eg ... and PEEK to store the data in the array, but I ... /> -Create a routine to read data from the m array and ... was unable to include the movement commands in just one line ...
    zxbruno zxbruno May 2007 Sinclair Basic
  • Wow!"[COLOR=Blue]Researchers have shown off a transistor made from just seven atoms that could be used to create smaller, more powerful computers[/COLOR…

    ... it could feed audio/visual data direclty into the brain then ... if it can feed other data, such as simulating the senses ... , for any signs of movement on my enemy's part.

    ewgf ewgf May 2010 Chit chat
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... from three data tables:
    DISPLAY defines object types, size, movement, range ... better random movement algorithm, and it needs to restore background data after ... interrupts disabled
    ; controls object movement & collision detection
    ; ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... I am pretty happy that DATA is used to "fill up ... manipulating array values (to enable movement etc) shouldn't be a ... READ x(n)
    70 DATA 1,2,3,4,5 ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... the enemy data so I can add a lot of different movement patterns ...
    bobs bobs July 2007 Games
  • Something completely different (new game tech-demo)Since finishing Stranded 2.5 (available soon from Cronosoft - plug!) I've been playing with the idea of doing an attribute-based, rather than pixel-b…

    ... the enemy data so I can add a lot of different movement patterns ...
    Graz Graz July 2007 Games
  • Their Finest Hour - manualHi all ! Any chances to see instructions for this game? 'Shorten' or full, in txt or jpg, pdf,...

    ... bad planning).

    9 MOVEMENT OF THE AIRPLANES In order ... attack any German formation whose movement crosses its way. When they ... target it will demolish a enemy airplane by each antiaircraft ... waiting for an entrance of data - a message looks for ...
    Mevweb Mevweb April 2009 Games
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... each sprite belongs for later enemy placement),

    4- To ... yet about how the attribute data will be stored - so that ... based, rather than pixel based movement... Or of course, we could ...
    kgmcneil kgmcneil December 2011 New game ideas
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... up the array for the movement next.

    ... just check for non 0 data above and below and ... />
    mmmm actualy the movement tables would make the most ... is my prototype for the movement of the 4 players. ... 150 PRINT AT 2,2;"ENEMY 1 MOVES ";: GO SUB 500 ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • So shooting 360 degrees?...[I]How do I go about having - for example - a cannon in the middle of the screen, that can shoot in any direction towards the player?[/I] Well, I do…

    ... bits and ADD on the movement each time as a ... (1/256th of a pixel movement); rounded down, it's ... , 1/256th of a pixel movement) - the subtraction carries into ... get the angle towards an enemy, you need another table, ... few bits as look-up data within that table.
    joefish joefish June 2014 Development
  • Command and Conquer type game?Hey all One of my all time favourite games although not spectrum based, is the Command and Conquer series. I'm sure many of you are famailiar with…

    ... intelligence (AI) of enemy civilizations in the game ... occasionally bumping into the enemy of civilization, then there ... movement, capture the central cell area.
    At the stage of data ... in strength;
    - Capture enemy buildings;
    - Execution ...
    Andrew771 Andrew771 November 2014 New game ideas
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... to play the music, the enemy sprites are just straight copies ... engine alters attributes: these are movement of guardians, collection of keys ... being the amount of pixel data that can be altered given ... in case he overlaps an enemy. The ropes in [i]Jet ...
    zub zub September 2015 Brand new software
  • Elite - Save data complete map[code] $0000 Commander Name $0001 Commander Name $0002 Commander Name $0003 Commander Name $0004 Commander Name $0005 Commander Name $00…

    'The Lords of Midnight' save data format is already pretty well ... data can also be modified to create new campaigns with lords/enemy ... placement, enemy targets/movement and even terrain (sans ...
    Ersh Ersh February 2016 Games
  • Elite - Save data complete map[code] $0000 Commander Name $0001 Commander Name $0002 Commander Name $0003 Commander Name $0004 Commander Name $0005 Commander Name $00…

    ... "]'The Lords of Midnight' save data format is already pretty well ... data can also be modified to create new campaigns with lords/enemy ... placement, enemy targets/movement and even terrain (sans ...
    saberman saberman February 2016 Games
  • Connecting a data recorder to a +2A?I have a +2A Spectrum, and getting increasingly frustrated by the unreliable built-in data recorder, I decided to start using an external one. I got…

    ... by the unreliable built-in data recorder, I decided to start ... /> I got a WH Smith data recorder, and the standard Spectrum ... won't acknowledge the incoming data and load it (no flashing ... actually possible to connect a data recorder to a +2A, or ...
    Queen Frostine Queen Frostine November 2002 Games
  • Anarchy (from Hewson) Level Data?Does anyone here have the ability to get hold of the data for all the levels in this game, as I am interested in remaking it for the pc. I can only …

    ... to get hold of the data for all the levels in ... clue about ripping out level data. LOL

    There are ...
    caffeinekid caffeinekid July 2003 Games
  • Helter Skelter Level Data?Does anyone know where this is in memory and what the format is? I would love to be able to extract the level data for use in a remake, really REALL…

    ... able to extract the level data for use in a remake ...
    caffeinekid caffeinekid March 2004 Games
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... a whole character, the movement routine draws the edges so ... made of sprite data, graphcis and "template", background data which the ... />
    Right now the movement is quite binary - the sprite ... "heavy". However, as the movement routines only moves the sprite ...
    ekoman ekoman July 2004 Development
  • 4 Computer Buffs data transmissions on TVAnyone else remember these? They were transmitted after closedown to tie in with the 4 Computer Buffs TV programme on channel 4 back in the 80s. The …

    ... (BBC TV transmitted some computer data as well, but only for ...
    darkman darkman August 2004 MIA/STP/SDP
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... IX,sprites ; Point to sprite data
    LD B,TOTALSPRITES ; And ... 4 frames, for 1 pixel movement, remove this and store 8 ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... IX,sprites ; Point to sprite data
    LD B,TOTALSPRITES ; And ... 4 frames, for 1 pixel movement, remove this and store 8 ...
    robpearmain robpearmain August 2004 Development
  • Once again about saving data in emulatorsI have already posted a topic asking how to save data in zx32. Now I have the same question concerning Real Spectrum emulator. I have already found o…

    ... topic asking how to save data in zx32. Now I have ...
    tanium tanium October 2004 Emulators
  • Including data at compile time in C?Does anyone know how to write a C program (preferably using DJGPP) in which a large block of data is incorporated directly into the executable at com…

    ... which a large block of data is incorporated directly into the ...
    robert@fm robert@fm November 2004 Development
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Related Threads

  • Connecting a data recorder to a +2A?I have a +2A Spectrum, and getting increasingly frustrated by the unreliable built-in data recorder, I decided to start using an external one. <br />…
  • Anarchy (from Hewson) Level Data?Does anyone here have the ability to get hold of the data for all the levels in this game, as I am interested in remaking it for the pc.<br /> <br />…
  • Laser Squad Online(With Hidden Movement)I dont want Nemesis really , I played it but I dont think it it as good, er really , as the Spectrum version.I have played all versions bar amstrad.<…
  • Helter Skelter Level Data?Does anyone know where this is in memory and what the format is?<br /> <br /> I would love to be able to extract the level data for use in a remake, …
  • 4 Computer Buffs data transmissions on TVAnyone else remember these?<br /> They were transmitted after closedown to tie in with the 4 Computer Buffs TV programme on channel 4 back in the 80s…
  • which games in +3 disk version have more data than equivalent tape version ?I know only two differences:<br /> - Shadow of the Beast +3 disk version has a few static graphics on main menu and between levels<br /> - Thunder Bl…
  • Once again about saving data in emulatorsI have already posted a topic asking how to save data in zx32. Now I have the same question concerning Real Spectrum emulator. I have already found o…
  • Including data at compile time in C?Does anyone know how to write a C program (preferably using DJGPP) in which a large block of data is incorporated directly into the executable at com…
  • Data at the top of memoryWhilst viewing memory locations on the "Spin" emulator I noticed data starting at 65336. Does a "real" ZX Spectrum 48k use the top end of available m…
  • Verification of data from MakeTZX (FAO Steve specifically)Hi all,<br /> <br /> I've TZX'd up a tape of files which just use the Spectrum ROM loader (Steve, FYI it's the XLR-8 mastering utilites we were talki…

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