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<1…19202122232425…34>
  • plus3dos headersThe plus 3 manual states that bytes 15...22 contain +3 BASIC header data. Which on the whole seems to be true, however I've never seen bit 22 being a…

    ... ...22 contain +3 BASIC header data. Which on the whole seems ... contain the length of the data / header block and byte 2 ...
    dasteph dasteph April 2005 Development
  • Games like "alchemist" or "fantastic voyage"?Hallo! I love games similar to "alchemist" or "fantastic voyage", because they have LITTLE mazes (not too much complicated) and objects to find to es…

    Hallo!
    I love games similar to "alchemist" or "fantastic voyage", because they have LITTLE mazes (not too much complicated) and objects to find to escape or defeat the enemy. Could you suggest me any games similar to them?
    Thanks!
    alchemist alchemist May 2005 Games
  • Star Trek Next Gen online adventure gameGo lookit [url="http://www.rainbowanimations.com/animations/view.php?id=enterprise2"]http://www.rainbowanimations.com/animations/view.php?id=enterpr…

    ... />
    also check ou the 'Data's emotions' animations and the ...
    ZX Beccy ZX Beccy May 2005 Sinclair Miscellaneous
  • Game name help desperately needed!Hello there everyone! I apologise in advance for what will no doubt be the world?s vaguest message, but having recently downloaded a ZX Spectrum emu…

    ... help you get through the enemy ship. I may be wrong ...
    Cloud Cloud May 2005 Games
  • "Name That Game" databaseAs often (sometimes?) requested, I present a first pass at a [url="http://www.srcf.ucam.org/~pak21/spectrum/namethatgame"]Wos Forums Name That Game d…

    ... /> Obviously, there's not much data in there yet, so it ... (s) and extracting the relevant data for me?
    Philip Kendall Philip Kendall May 2005 Games
  • Tap file creation, parity error.Hi, I didn't know where to post this question so I've put it here :) I'm writing a program to convert an ascii file into a Spectrum .tap file (yes,…

    ... a parity error within the data block, the header parity is ...
    Who? Who? May 2005 Sinclair Miscellaneous
  • Capture Routine HelpData: ORG 32768 [ This Message was edited by: dalmudlee on 2005-08-10 01:57 ]

    Data:

    ORG 32768


    [ This Message was edited by: dalmudlee on 2005-08-10 01:57 ]
    dalmudlee dalmudlee June 2005 Development
  • Action Force 2 - energy lossI downloaded "Action Force 2", tried it with many emulators and there is always one strange thing: I loose energy very fast. I kill every enemy on my…

    I downloaded "Action Force 2", tried it with many emulators and there is always one strange thing: I loose energy very fast. I kill every enemy on my way but it's impossible to rich the roof because of the loss of energy. What is wrong?
    PopoCop PopoCop June 2005 Games
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... ease, instead of POKEs and DATA statements
    Renumber tool for ... As.. function
    LOAD CODE/DATA/SCREEN$ etc all functional.
    Dunny Dunny June 2005 Emulators
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... ease, instead of POKEs and DATA statements
    Renumber tool for ... As.. function
    LOAD CODE/DATA/SCREEN$ etc all functional.
    Dunny Dunny June 2005 Sinclair Basic
  • [Scanatron] "The Double" EditorComing soon :roll: Following on from [url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=8925&forum=2"]this[/url] thread and with renewe…

    ... due to compression, variable team data and no bytes free but ...
    Mr. Anonymous Mr. Anonymous July 2005 Development
  • Push/Pop methodMachine code question: Could somebody explain, how do we use the stack in assembler to copy data from one place of memory to another? I've heard it i…

    Machine code question:
    Could somebody explain, how do we use the stack in assembler to copy data from one place of memory to another?
    I've heard it is one of quickest methods, faster then e.g using ldir or writing a loop.
    Is it true?
    Ralf Ralf July 2005 Development
  • Help Needed - ZX 32 ProblemHi. I have a problem with the ZX32 Emulator. When I load a zipped .tzx game which consists of more than 1 file in the archive, the ZX32 emulator load…

    ... doesn't load the rest (data blocks). For example, I tried ...
    dosh dosh July 2005 Emulators
  • Screen damaged while loadingI've written a simple Spectrum game and did a loading screen for it and now i'm trying to put it together into tzx file. My Basic loader is really s…

    ... loaded,
    Spectrum starts loading data and types ugly
    "Bytes ...
    Ralf Ralf July 2005 Development
  • Emulator with frame advance?Are there any emulators which preferably both play RZX files and also (and here's the odd but important bit) feature a "frame advance" button so that…

    Are there any emulators which preferably both play RZX files and also (and here's the odd but important bit) feature a "frame advance" button so that I can get exact movement timings and stuff from a game?
    Dr Derek Doctors Dr Derek Doctors July 2005 Emulators
  • Game I've forgottenRight, so in a question from another forum : "Which type of space shooter do you like?", which allows the answer overhead or side-view scrollers. I b…

    ... horizontal axes, and shoot the enemy. Good idea, but f**king ...
    Crivens Crivens August 2005 Games
  • Can you believe this? I'm really p!ssed now!This is great! I was playing a game, suddenly screeching was coming out of my speakers. I closed the game, my computer crashed and rebooted. I left …

    ... this crap without losing much data...
    I have only a ...
    FRGT/10 FRGT/10 August 2005 Chit chat
  • need help with (short) reviewsi'm trying to make web with complete archive of czech and slovak speccy games. at this point i have 100+ of them on my HDD and i add them slowly to …

    ... and in-game screenshot, basic data about game, rough evaluation and ...
    Fikee Fikee August 2005 Sinclair Miscellaneous
  • .AY - how to create themI wonder - how would I go about creating an .AY file (music) from a game? I understand that once I have all the necessary pieces (the player, the mus…

    ... pieces (the player, the music data, initialization routines etc.), I would ...
    pepak pepak August 2005 Sinclair Miscellaneous
  • Searching for a PC game. FOUND.I am looking for a game from '92-'95, you could drive a tank, jeep, helicopter, ship(maybe not), on-foot (I think). It was a 3d game with a fixed to…

    ... go forth to capture the enemy flag. I think Microsoft may ...
    MarkSprue MarkSprue August 2005 Chit chat
  • The Encyclopedia of Game.MachinesWith 224 pages, 600+ full colour pictures, This is the ultimate reference! Exactly what it says! This is The Encyclopedia of Game Machines!! Winnie …

    ... as 20 pages of technical data and

    explanations.
    fairziff fairziff August 2005 Sales
  • screen$I'm wanting to create a game which is written mostly is Basic, due to lack of MC skills but i need a MC routine if someone would kindly supply it I…

    ... a routine to move this data from it's address to ... pressing a key as the data was moved

    if ...
    chop983 chop983 August 2005 Development
  • Running Man problems1] The TZX doesn't have side 2 - the levels! 2] The TZX contains nothing but standard data blocks and loads instantly just like a TAP file. But in t…

    ... TZX contains nothing but standard data blocks and loads instantly just ... to TAP. Why the different data?

    3] The final ... in the middle of the data and the parity byte has ...
    PrinceClumsy PrinceClumsy August 2005 Games
  • Keyboard problemI have a bug in my game where the main sprite moves slightly almost as if there is data left in a keyboard buffer. I read the keyboard using code alo…

    ... almost as if there is data left in a keyboard buffer ...
    Mr Millside Mr Millside September 2005 Development
  • 28 retro game EBAY auctions - including CYBERUN ultimate play the game for spectrumVINTAGE NINTENDO DONKEY KONG GAME AND WATCH HANDHELD [url="http://cgi.ebay.co.uk/VINTAGE-NINTENDO-DONKEY-KONG-GAME-AND-WATCH-NOT-SNES_W0QQitemZ8217…

    ... ]

    BLOODWYCH - data disks vol 1 - AMIGA
    data-disks-vol-1-AMIGA_W0QQitemZ8217848426QQcategoryZ98929QQrdZ1QQcmdZViewItem ... .ebay.co.uk/BLOODWYCH-data-disks-vol-1-AMIGA_W0QQitemZ8217848426QQcategoryZ98929QQrdZ1QQcmdZViewItem ...
    saltym saltym September 2005 Sales
  • DocumentationI'm sure someone has already answered this, but I'm new to these forums. Could someone provide me with documentation about how data is stored in ZX …

    ... me with documentation about how data is stored in ZX Spectrum ... tapes. Things like how data and code blocks are organized ...
    Achenar Achenar September 2005 Development
  • Speed of variables vs. POKE/PEEKGreetings, I'm sure I could probably find this out after careful study of the 48K ROM disassembly, but I was wondering whether someone already knew …

    ... address where the variable's data is.

    Does the ...
    GOC GOC September 2005 Sinclair Basic
  • Spectaculator/Spin audio savingI've tried to make an audio save of Football Director 2 on both these emulators and am having the same problem with both. When I 'put in' a cassette…

    ... won't load the actual data.

    Can anyone help ...
    Telford Telford October 2005 Emulators
  • What Spectrum games have yet to be bettered on any machine?What Spectrum games do you think are still better than any other of their types, on any machine? I mean, Turbo Esprit is an absolute classic, but I t…

    ... /> 3D Deathchase: The feeling of movement and danger is still second ...
    ewgf ewgf October 2005 Games
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... : CSW recording block (0x18), Generalized data block (0x19), Set signal level ... tools.

    The "Generalized data block" (any better name to ...
    Luca Luca October 2005 Emulators
<1…19202122232425…34>

Latest Posts

  • I am currently watching.....
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    John Elliott on April 21
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