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Search Again :: Adv Search 1000 results in 0.014s
<1…45678910…34>
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... to keep track of the movement, but how using it to ... entirely tested):

    * Abstract data types
    (heap, linked lists ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ...
    cpl ; encode a left movement in tree by writing a ... /> or (hl) ; encode a right movement in tree by writing a ... use a smaller huffman tree data structure.

    [quote]
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • It's near halloween so here is a true ghost storyWhen I lived in Sweden(here I go again). I stayed for a in cabin deep in the woods with my gf for a bit. For 3 nights she was called to work and I wa…

    ... there are a lot of data points to consider -- in fact ... there. And hence the Protestant movement was born to reform the ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Chit chat
  • Draft specs for TZX v1.20Hi all! In the attempt to restart the development of the TZX format, I've put online the first version of the draft document [1]. At the moment ther…

    ... , great to see all this movement :)

    The ZX81 decoder ... course when the new generalised data block is used, this is ...
    Luca Luca November 2005 Emulators
  • RARE/Ultimate games!I recently bought an XBOX 360 and Perfect Dark Zero, and it made me realise how much i missed RARE and Ultimate - Play The Game. Anyone else have an…

    ... graphics, with smooth, non-jerky movement, and clear, consistent sound. This ... , with superb graphics, sound and enemy AI. Diddy Kong Racing was ...
    ewgf ewgf December 2005 Games
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... graphics pointers to simulate downward movement in pixel increments when the ... the code file, extract some data (eg if I wanted to ... to handle multiple code and data segments and this will change ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... make the game's physics (movement / scrolling / enemy A.I. etc) run ...
    bobs bobs April 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... as collision detection, updating player/enemy coords, etc. can be stored ... store tile graphics and map data as these are more heavily ...
    dmsmith dmsmith May 2006 Development
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... detection and fixing the jerky movement of enemy missiles would probably be ...
    Matt_B Matt_B June 2006 Games
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... detection and fixing the jerky movement of enemy missiles would probably be ...
    Arm73 Arm73 June 2006 Games
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... detection and fixing the jerky movement of enemy missiles would probably be ...
    chaosmongers chaosmongers June 2006 Games
  • Missing NemesisI was reading one of the threads the other day about over rated spectrum games and came across the suggestion that Nemesis (the space shooter known a…

    ... 8 pixels at a time. Enemy sprites 8 pixels at a ... are 3-4 frames for movement and animation that is hidden ...
    Alcoholics Anonymous Alcoholics Anonymous June 2006 Games
  • Is Sabre Wulf a good game?Because i've never played it but i have the original cassette so is it worth booting up, or is it one of those games that's almost impossible to fini…

    ... a mess, with code and data totally mixed up together. The ... produced many games with better movement before this. Yes, the jungle ...
    Dunny Dunny July 2006 Games
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... "Hey! He moved!" when the enemy ship tried to avoid getting ... to hold graphics or sound data.

    BTW, is it ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • How are people developing?Are most coding on actual HW or under emulation, or cross developing?

    ... 's, I used a full-movement DK'tronic's keyboard & ... , and all the code and data on a second - which made ...
    bobs bobs September 2006 Development
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... languages are then resolved to movement of data (ie assignment), simple decisions ...
    Kiwi Kiwi September 2006 Sinclair Miscellaneous
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... languages are then resolved to movement of data (ie assignment), simple decisions ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • *** New Game *** Farmer Jack Now AvailableFARMER JACK IS NOW AVAILABLE ... ?2.99 + ?1.00 UK Postage (or a nice pack of cigars) I haven't updated the website yet though, as someone volunt…

    ... a game that requires precision movement to navigate mazes it is ... ; if the player despatches an enemy the game speeds up; as ... another enemy replaces the first game slows ...
    Daz@Retro Gamer Daz@Retro Gamer October 2006 Games
  • When there are no more analogue TVs...It won't be long, I suspect, before it's impossible to buy a new analogue TV. This will of course doom real Sinclair Spectrums to not being able to d…

    ... with compression - any scene with movement suffers from pixilation at the ... more than enough for the data that is being sent. Giving ... would allow for transmitting more data in the same stream which ... is no need for more data, everything required is already there ...
    KeepGood KeepGood November 2006 Hardware
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... , when it goes the map data is pointed to by HL ... screen there is thus one enemy shown as
    #AED0> ... same enemy table) and the end of their 3 byte data is ...
    Mr. Anonymous Mr. Anonymous February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... movement was fast but up and down required moving the sprite data ...
    JamesD JamesD February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... music and sound fx routines/data for Cybernoid 1 or 2 ... Cybernoid)
    #8728 ship hit,enemy hit
    #8730 fire bullet ...
    #FA96 first hit off enemy
    #FAA6 treasure

    Mr. Anonymous Mr. Anonymous March 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... the lifts, caterpillars and all enemy bullets are essential. One minor ... is eating into the map data quite a bit, but with ...
    FrankT FrankT March 2007 Development
  • Butch-hard guy. How many levels?Hi I have recently completed Butch-the Hard Guy and submitted rzx walkthrough to Rzx Archive. One thing wonders me however. All magazine reviews of …

    The enemy data for the final level was ...
    Mr. Anonymous Mr. Anonymous May 2007 Games
  • Butch-hard guy. How many levels?Hi I have recently completed Butch-the Hard Guy and submitted rzx walkthrough to Rzx Archive. One thing wonders me however. All magazine reviews of …

    [QUOTE=Mr. Anonymous;189140]The enemy data for the final level was never written.[/QUOTE]

    That's a bit cheeky isn't it? They released it knowing that the last level was unwritten?
    neoncherry neoncherry May 2007 Games
  • Butch-hard guy. How many levels?Hi I have recently completed Butch-the Hard Guy and submitted rzx walkthrough to Rzx Archive. One thing wonders me however. All magazine reviews of …

    ... /> As the original level ten enemy data takes 57 bytes the conversation ...
    Mr. Anonymous Mr. Anonymous May 2007 Games
  • Best media players?With windows whats the best media player? Is WMP 11 the best? or Winamp and how about Jet audio. With windows I only ever use WMP 11 but I'm I miss…

    ... off about 700mb of video data per 60min for 720x576 res ... do anything with:

    Enemy at the gates (1280x720) [url ...
    Megatron-UK Megatron-UK June 2007 Chit chat
  • Edge top 100 gamesIt's [url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=6231&Itemid=2]the top 100 games of all time[/url] from the last 15 years

    ... modes (co-op, counter-op, enemy rockets etc)?


    movement and action controls are always ... , a second analogue stick for movement is far better than the ...
    ewgf ewgf July 2007 Chit chat
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... br /> ------------

    Pacman maze data naturally fits a ZX BASIC ... , saving space defined at the DATA statements.

    In ... slow.

    The ghosts movement is all wrong, they get ... s only a simple test movement algorithm at the moment. ...
    Digital Prawn Digital Prawn July 2007 Development
  • concerning soviet graphicsis there any game using a similar tricky technique how to let colorful objects move fluently with no color clash as soviet? (the colorful tops of bui…

    ... move the pixel & colour data 8 pixels at a time ... 's idea to depict the movement of 3D objects (buildings) in ... smaller ones so thet the movement seems to be very fluent ...
    cichlasoma cichlasoma August 2007 Games
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