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<1234567…34>
  • Loading music in ZX Spectrum games.I've always wondered, did any ZX Spectrum games feature AY 3 -8912 loading music (I'm not aware of any) or was this a technical impossibility on the …

    ... mixes music tones with sine wave data but it could be a ...
    alaggan alaggan October 2008 Games
  • Ideas for new tape storage formatSome called them decoders or encoders, but I think that it is just something like form of presentation. Goal is of course smaller size, support of e…

    ... can identify Pilot Tones and Data Bytes.
    [/quote]

    wave data.
    NotFound NotFound October 2005 Development
  • Ideas for new tape storage formatSome called them decoders or encoders, but I think that it is just something like form of presentation. Goal is of course smaller size, support of e…

    ... can identify Pilot Tones and Data Bytes.
    [/quote]

    wave data.

    [/quote]

    Dunny Dunny October 2005 Development
  • Ideas for new tape storage formatSome called them decoders or encoders, but I think that it is just something like form of presentation. Goal is of course smaller size, support of e…

    ... Loading Double Pulse Asymmetric Length Data block (BC's Quest for ... )
    - Custom Loading Single Pulse Wave Data block (not commercially known)
    - Custom Loading Manchester Encoding Data block (not commercially known)
    Black Hole Black Hole October 2005 Development
  • Ideas for new tape storage formatSome called them decoders or encoders, but I think that it is just something like form of presentation. Goal is of course smaller size, support of e…

    ... Double Pulse Asymmetric Length Data block (BC's Quest ... - Custom Loading Single Pulse Wave Data block (not commercially known)
    Data block (not commercially known)
    data block? Is it something ...
    piters piters October 2005 Development
  • Ideas for new tape storage formatSome called them decoders or encoders, but I think that it is just something like form of presentation. Goal is of course smaller size, support of e…

    ... Loading Double Pulse Asymmetric Length Data block (BC's Quest for ... )
    - Custom Loading Single Pulse Wave Data block (not commercially known)
    - Custom Loading Manchester Encoding Data block (not commercially known)
    Luca Luca October 2005 Development
  • Prohibition has an ending??? or loops?I have been playing Prohibition lately and I want to complete the game, but I have reached level 3 and the action is always the same, so I tried the …

    ... of map. After killing this enemy wave, you are moved again to ...
    Ralf Ralf February 2008 Games
  • Prohibition has an ending??? or loops?I have been playing Prohibition lately and I want to complete the game, but I have reached level 3 and the action is always the same, so I tried the …

    ... of map. After killing this enemy wave, you are moved again to ...
    Ivanzx Ivanzx February 2008 Games
  • R-TypeTell ya what, R-Type was an amazing bit of programming. Just re-watched the rzx of it. Stunning.:-o

    ... - think my capacity to memorise enemy wave patterns has permanently atrophied by ...
    Danforth Danforth August 2009 Games
  • TROOPER:Point5Well it's done!!! [IMG]http://myweb.tiscali.co.uk/binman/Development/point5.gif[/IMG] CodenameV has just finished the frontend, keys/stick selectio…

    ... to collect 1 item per enemy wave took about an hour to ...
    BiNMaN BiNMaN June 2010 Games
  • Oscilloscope Speccy ProgramHi all, I remember very well in the old days when my Speccy was my single computer (around 1992) that I have had an oscilloscope software. This uses…

    ... code to low pass filter wave data (keep the bass, remove ... ; --------------------------------------------------------------------------


    ; Process wave using low pass filter.
    wave
    ; > EDX = Number ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • Time to write a gameHallo, just wanted to know how long are you coders working on a (released) game. Minimum, maximum and average. Mine are: Minimum: 3 Days ("Ultra refl…

    ... I created graphics, map, and enemy placement data from scratch.
    na_th_an na_th_an May 2012 Development
  • Nice Graphics seduce innocent reviewerWas downloading a few more games to have a whirl on today and came across LIGHTFORCE. Remember this getting smashed by Crash and getting pretty much …

    ... .

    not a single enemy wave which be elaborated.

    judasEZT judasEZT June 2012 Games
  • pc program for converting from .tzx to .tap?Is there a pc windows program that can convert .tzx file to .tap file? I am asking because I can?t seem to run .tzx files with my divide/speccy 128 b…

    ... not have pulse chunks and wave data. Tap files require standard unmodified ...
    Arda Arda August 2012 Sinclair Miscellaneous
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... had done into duplicating the wave data. The result is a shooty ...
    TMR TMR September 2013 Games
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... get messed up with square wave data recordings, especially those that use ...
    DEATH DEATH September 2013 Development
  • New game: Tea and SympathyHere's something I knocked up in a few days with AGD, a horizontally-scrolling shooter featuring some very nice sprites Binman drew a while ago which…

    ... main ship turns into whichever enemy last appeared.[/QUOTE]
    ... I just noticed the first enemy ships have bright/dim cyan ... B distance between enemy ships
    C current wave
    D number ... left in wave
    E final enemy wave< ...
    jonathan jonathan October 2013 Brand new software
  • New game: Tea and SympathyHere's something I knocked up in a few days with AGD, a horizontally-scrolling shooter featuring some very nice sprites Binman drew a while ago which…

    ... /> B distance between enemy ships
    C current wave
    D number ... left in wave
    E last enemy wave
    enemy ship spawned
    H Player ...
    jonathan jonathan January 2014 Brand new software
  • New game: Tea and SympathyHere's something I knocked up in a few days with AGD, a horizontally-scrolling shooter featuring some very nice sprites Binman drew a while ago which…

    ... /> B distance between enemy ships
    C current wave
    D number ... left in wave
    E last enemy wave
    enemy ship spawned
    H Player ...
    gabriele amore gabriele amore January 2014 Brand new software
  • Making noises with the AYHow do you go about making noises from the AY chip in machine code? I'm wanting to make a pulsating humming noise that increases in volume as you ge…

    ... Who sound effect.

    Wave data in a minute...
    MatGubbins MatGubbins October 2014 Development
  • Making noises with the AYHow do you go about making noises from the AY chip in machine code? I'm wanting to make a pulsating humming noise that increases in volume as you ge…

    for the wave data settings look in the mag ...
    MatGubbins MatGubbins October 2014 Development
  • Graphics extrcation QIs there an easy way to extract all graphics from a game. E.G manic miner. I want to rip out out all the 'sprites' and blocks etc not the title sc…

    ... .[/url]

    The sprite data for Willy is: [url="http ... [/url]

    The enemy sprite data and block graphics are stored ...
    GReW GReW March 2017 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... help in the amount of data you have to shift.[/quote ... out at 25FPS), the first wave of Mastertronic releases by David ... i don't remember seeing enemy motion dropping below 50FPS.
    TMR TMR January 2015 Games
  • assembler emulator or cross platformHi I have another question about cross compiling speccy assembly code. So using Pasmo as an example. If I was assembling code in Zxspin I can asse…

    ... want my enemy sprites to move in a sine wave pattern, so ... convert that to Spectrum sprite data. That goes into the build ...
    gasman gasman March 2015 Development
  • 1987-2017Here we are, with our tradional thread about games released thirty years ago, where we can contemplate how bad they have aged, how bad they [i]alread…

    ... foremost example of the "new wave" of Dinamic games coming around ... convincing conversion of the old Data East coin-op. As a ... , until I found an invincible enemy! Many years later I read ... ]Feud -[/b] The battle between enemy wizard brothers Learic and Leanoric ...
    Alessandro Grussu Alessandro Grussu June 2017 Games
  • Connecting a data recorder to a +2A?I have a +2A Spectrum, and getting increasingly frustrated by the unreliable built-in data recorder, I decided to start using an external one. I got…

    ... by the unreliable built-in data recorder, I decided to start ... /> I got a WH Smith data recorder, and the standard Spectrum ... won't acknowledge the incoming data and load it (no flashing ... actually possible to connect a data recorder to a +2A, or ...
    Queen Frostine Queen Frostine November 2002 Games
  • Anarchy (from Hewson) Level Data?Does anyone here have the ability to get hold of the data for all the levels in this game, as I am interested in remaking it for the pc. I can only …

    ... to get hold of the data for all the levels in ... clue about ripping out level data. LOL

    There are ...
    caffeinekid caffeinekid July 2003 Games
  • [NEW]: Spectaculator 6.0Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Windows 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16K/48K/128K/+2/+…

    ... of raw machine code and data from either main memory or ... />
    o CSW (Compressed Square Wave) version 2 support has been ...
    Jon Needle Jon Needle December 2003 Emulators
<1234567…34>

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Related Threads

  • Connecting a data recorder to a +2A?I have a +2A Spectrum, and getting increasingly frustrated by the unreliable built-in data recorder, I decided to start using an external one. <br />…
  • Anarchy (from Hewson) Level Data?Does anyone here have the ability to get hold of the data for all the levels in this game, as I am interested in remaking it for the pc.<br /> <br />…
  • tzx to mp3? or tzx to wave?Is there such a prog that can do this?<br /> <br /> (would be handy to make up a cdrom that can be used to hold games on it to load in a real speccy …
  • Helter Skelter Level Data?Does anyone know where this is in memory and what the format is?<br /> <br /> I would love to be able to extract the level data for use in a remake, …
  • 4 Computer Buffs data transmissions on TVAnyone else remember these?<br /> They were transmitted after closedown to tie in with the 4 Computer Buffs TV programme on channel 4 back in the 80s…
  • which games in +3 disk version have more data than equivalent tape version ?I know only two differences:<br /> - Shadow of the Beast +3 disk version has a few static graphics on main menu and between levels<br /> - Thunder Bl…
  • Once again about saving data in emulatorsI have already posted a topic asking how to save data in zx32. Now I have the same question concerning Real Spectrum emulator. I have already found o…
  • Including data at compile time in C?Does anyone know how to write a C program (preferably using DJGPP) in which a large block of data is incorporated directly into the executable at com…
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