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<1…78910111213…34>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... The animation of the sprite is simply achieved by ... from the sprite draw functions that the pacman sprite is being ... />

    // Pacman Sprite Graphic Pointers

    extern ... br />

    // Pacman Sprite Data

    uchar an_index ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> [code]
    // create big pacman sprite

    pacman = sp1_CreateSpr(sp1_SprId2Type ... sp1_AddColSpr() specifying the normal mask draw function. Since each column's ...
    sp1_PutTiles() is used to draw all four fans. The struct_sp1_Rects ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... off the edges. Occasionally each sprite will do a weird sort ... sprites by vertical position, and draw them in an order from ...
    48K 48K May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    [QUOTE=48K]1/ Random number generator: I've started using a ld a,r command to grab a number from the memory refresh counter. Only problem is that if I do this in quick succession, the numbers are obviously not very random at all.
    [/quote]

    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... a certain threshold of sprite numbers. I can draw 27 within one ... HALT cycle. The warps occur with sprite ... sprites at first), and when sprite numbers are low only appears ...
    48K 48K June 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    Basically you draw the tiles from back to ... also need some pretty good sprite rountines as well, optimised for ...
    bobs bobs July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... does:
    [LIST]
    [*]Only draw character cells on screen that ... (usually done automatically by move sprite functions) so that the entire ...
    Alcoholics Anonymous Alcoholics Anonymous July 2006 Development
  • Alien8 style 3D Tiles - TheoryHello, Are there any articles etc explaining how to do 3d style tiles, i.e. when to redraw those in front etc. I would guess you would need to work…

    ... does:
    [LIST]
    [*]Only draw character cells on screen that ... (usually done automatically by move sprite functions) so that the entire ...
    robpearmain robpearmain August 2006 Development
  • Game: the GEM machineHi all, I'm moving this game discussion from the Wanted: Game Ideas! thread to here, so we can concentrate on just the game. Any comments/suggestio…

    ... ]
    [color=red]call ErasePointer ; erase the pointer before swap animation ... , but could also be partly draw over the old cell below ...
    Metalbrain Metalbrain August 2006 Development
  • In Machine Code, what is the quickest way to sort bytes?I am playing around with some ordering of sprites, where I want to order them by vertical position. I used some Rodnay Zaks code to order some bytes…

    ... . And we also know that sprite X has an ID that ... /> Yes :) Who cares if we draw 100 sprites though.

    sprite drawing is 100 times more ...
    baze baze August 2006 Development
  • CLEAR does not RESTORE the DATA pointer??According to the Spectrum manual, one of the things that a CLEAR command does RESTORE the DATA pointer. Either it doesn't actually do this, or some…

    ... that the numbers in a DRAW statement can be negative,
    Geoff Geoff September 2006 Sinclair Basic
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... it would only need to draw the background once. Then you ... done just by telling which sprite to display... one write to ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... you cannot change whether a sprite or tile is masked or ... .

    You can now draw the image and use the ...
    Kiwi Kiwi October 2006 Development
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... have to make all your sprite changes ahead of the raster ... 50fps updates so you can draw sprites over a couple of ... want to have these compensated sprite positions visible in order to ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... gotta find a way to draw into another memory area, then ... ]

    The idea was: draw in main screen, save it ... into it, activate shadow screen, erase ram disk file, paint in ...
    NotFound NotFound November 2006 Sinclair Basic
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    [QUOTE=NotFound]The idea was: draw in main screen, save it ... into it, activate shadow screen, erase ram disk file, paint in ...
    Arda Arda November 2006 Sinclair Basic
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... so I think I'll draw some attention to them :-)
    draw. This means the 2nd display ... from an array into those sprite addresses recorded by sp1_GetSprClrAddr(). One ... 'll be adding code to draw the background for occluding sprites ...
    Alcoholics Anonymous Alcoholics Anonymous November 2006 Games
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... get away wish doing your sprite erase/redraws straight after a HALT ...
    BloodBaz BloodBaz December 2006 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... byte specified within the sprite definition allowed the older ... customized draw code for each 8x8 cell of the sprite so ... is called to draw a shifted OR sprite character (8x8 pixels ... easy to supply specialized draw code for sprite characters for specialized ...
    Alcoholics Anonymous Alcoholics Anonymous December 2006 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... is you have to draw, mask and erase them while the hardware ... hardware. The Speccy has to draw with software.
    If you ...
    JamesD JamesD February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... ]The speccy may have to draw with software but isn't ... and down required moving the sprite data up and down in ...
    JamesD JamesD February 2007 Development
  • Complex DRAW command?After looking at some Speccy code I noticed that the DRAW statement is used to draw lines (or it looked that way). On the Coco, the LINE command was…

    ... Vickers who wrote the DRAW command for the ZX ... with a single PLOT/DRAW pair) repeat over themselves ... 22 PLOT 40,110: DRAW .00001,.00001,252*PI/.6666666666 ... 24 PLOT 150,90: DRAW 0,.000015,252*PI/.6666666666 ... with OVER, it will erase the topmost petal, yielding ...
    Marcelo Marcelo February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... reads D9 for example to draw said tile if #AACF=1 ... and made a new alien sprite. The animated sprites are 4 ...
    FrankT FrankT March 2007 Development
  • CEZ-GS strikes back with new Spectrum stuff...Something new is aproaching...March 10th will be a great day for our Spectrum! as you can read in this news... [url]http://computeremuzone.com/?id=n…

    ... been doing.

    Specifically sprite graphics and tile graphics are ... 16-bit address of the sprite graphics but never access them ... to write your own sprite draw code. This draw code could page in ... the right page, draw the graphics, and restore ...
    Alcoholics Anonymous Alcoholics Anonymous March 2007 Games
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... would have been slower. To draw a character you'd have ... , but not much help for sprite drawing at any vertical offset ...
    obo obo May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... but not much help for sprite drawing at any vertical offset ... primary register available for my sprite routines to make them ... into character cells, the sprite draw code draws only character size ... draw those extra blank pixel rows above and below the sprite ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... primary register available for my sprite routines to make them as ... broken into character cells, the sprite draw code draws only character size ...
    obo obo May 2007 Development
  • Reason for strange display layout?I have always wondered if there is any technical reason behind the strange layout of the display file or why did Sinclair choose to do it this way?

    ... easier to make fixed size sprite and unroll the code, but ... /> POP HL 1st line
    - draw line here -
    POP HL ... 2nd line
    - draw line here -
    POP HL ...
    omega omega May 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... association table and the draw function table have ... sprite 'type' in the create functions, you specify the actual draw ... draw functions for specialized sprites.

    2. struct_sp1_cs sprite ... screen). The sprite chars can use any sprite draw function (eg ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... that many different characters to draw (say, only a maximum of ... -states. You'll want your sprite data to be aligned on ...
    Winston Winston May 2007 Development
<1…78910111213…34>

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