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<1…28293031323334>
  • Tommygun Masking confusion.See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'? I come from a SevenUp usage backgro…

    See when masking a sprite in TommyGun, yeah, does red mean 'show the background' or 'don't show the background'?

    I come from a SevenUp usage background, so I'm just trying to figure it out in TG.

    Thanks
    redballoon redballoon May 2006 Development
  • My new development web page[FONT=Century Gothic][SIZE=3]Hi,[/SIZE][/FONT] [FONT=Century Gothic][SIZE=3][/SIZE][/FONT] [FONT=Century Gothic][SIZE=3]Just wanted to draw your att…

    ... ][SIZE=3]Just wanted to draw your attention to my new ...
    dmsmith dmsmith May 2006 Development
  • Speccy 128k Double Buffering.If I understand this right, you display either of the screens, and draw to the one that is not being displayed. Am i right in thinking that the Non …

    ... either of the screens, and draw to the one that is ... the Non displayed screen (ie. draw screen) is paged in at ...
    dansauk dansauk May 2006 Development
  • Wide sprites in SP1 + Z88DKThe calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed. Could someone please offer help in how to create a wide (wider than 16 pix…

    The calls to sp1_CreateSpr(); and sp1_AddColSpr(); seems to have changed.

    Could someone please offer help in how to create a wide (wider than 16 pixels) sprite (preferably starting from SevenuP) using Z88DK and SP1.
    liftarn liftarn May 2006 Development
  • Graphics Artist wantedHi all I am currently working on a spectrum game for the retro remakes competioton 2006. As its a spectrum game i thought i should post in here. Th…

    ... am a programmer and cannot draw to save my life.
    www.Retro-Style.co.uk www.Retro-Style.co.uk June 2006 Development
  • Speccy stuff for free - you collect from SW18Hi chaps, Righto, all my Speccy stuff has to go but I can't post it (sorry Craig!), it's far too much hassle. If you want all of the below, feel fre…

    ... (2 copies)
    48k Melbourne Draw / Melbourne House
    Survival / Sinclair ...
    Vertigo Vertigo July 2006 Sales
  • Questions and answers...I'm bored (downloading some Unreal Tournament levels, when they've finished I'm off to scoff my tea), so I thought I'd create this topic with some Ea…

    ... new CPUs designed that only draw as much power as they ...
    ewgf ewgf July 2006 Chit chat
  • Whats the slowest game?By this, I mean, what game has the slowest response time. The Hobbit takes a fair while to draw some of its picures, and you have to wait quite a bi…

    ... takes a fair while to draw some of its picures, and ... and waiting for screens to draw, but there have to be ...
    Graz Graz August 2006 Games
  • OpenGL - how to install it and whatever?How do you actually install OpenGL, if it needs installing at all? I seem to remember for Quake 3, when it came out in 1999, that I had to install a …

    ... other two display choices (Direct Draw and GDI) work fine in ...
    ewgf ewgf August 2006 Chit chat
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... only comparison non technical people draw between the machines was the ...
    Scottie_uk Scottie_uk August 2006 Sinclair Miscellaneous
  • what a sh*t dayhave no money. so went to the bank. 9 quid in my account bank wont let me draw out a fiver. walking back to work contimplating a night with out …

    ... />
    bank wont let me draw out a fiver.

    mile mile August 2006 Chit chat
  • Cant get infinite health cheat to work in FairlightI'm using spectaculator, I have the pokes folder, the cheat appears in cheat options, but nothing happens if I select it. Other cheats from the poke …

    ... poke folder, like show room draw, work- so whats going on ...
    theSentinel theSentinel August 2006 Games
  • Blur codeHi I remember years back seeing some amazing speccy stuff - I saw some kind of blur effect? I think it was simple sprite movement back and forth 1 p…

    ... ? I think it was simple sprite movement back and forth 1 ...
    ZJones ZJones September 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    What is the fastest way to draw high rez graphics in Basic.




    Andrew.
    Scottie_uk Scottie_uk October 2006 Development
  • Screenshot display per default?Now that we have a good amount of screenshots available (as well as draw some more attention to it as a side effect), how does the WoS populace think…

    ... screenshots available (as well as draw some more attention to it ...
    mheide mheide October 2006 Sinclair Miscellaneous
  • Spectrum Screen Memory MapWhat's the advantage (mistery?) behind ULA's spectrum screen memory interpretation? 6144 bytes divided into 3 blocks, 2048 bytes long. if you want t…

    ... long. if you want to draw something on screen you have ... there a quick way to draw something on screen avoiding 3 ...
    Arda Arda October 2006 Development
  • Graphics Mask FormatsHi. Just a quick question. I'm curently hacking a little program to aid my in my own ZX development (i'm hoping to build a little collection of tools…

    ... of a 4-byte wide sprite), what to other people like ... be to have an entire "sprite" of Mask, then of Image ...
    icabod icabod October 2006 Development
  • Love Cartoon Network? Love Manga? Then you will LOVE Snafu Comics!If you've not seen 'Snafu' comics yet I would HIGHLY reccomend poping over to their site, absolutly FANTASTIC artwork and extreemly well thought out …

    ... . Great Stuff.... Wish I could draw like that!

    [url ...
    ZX Beccy ZX Beccy November 2006 Chit chat
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... there any possible way to draw anyting on 128k screen buffer ... alter woody's code to draw everything in upper memory area ... what about other commands like DRAW, PLOT, etc. ? is there any ...
    Arda Arda November 2006 Sinclair Basic
  • Large spritesQuick question. Most of the documentation refers to creating sprites of a limited size. How would I create a sprite of for instance 32x32 or even la…

    ... . How would I create a sprite of for instance 32x32 or ...
    Toxitalk Toxitalk November 2006 Development
  • Converting ZX Sprites to imagesSo, having written a program to convert images into ZX sprites, I now want something that I can use to convert sprite data into an image. The idea is…

    ... I can use to convert sprite data into an image. The ... idea is that a sprite could be ripped out of ...
    icabod icabod November 2006 Development
  • Spectrum Basic InterpreterHello. I started this days a strange project: an interpreter of the Spectrum Basic that can run in a Spectrum. Here is a very preliminar version: […

    ... inusual instructions:

    ERASE n1
    ERASE n1 TO n2
    NotFound NotFound November 2006 Development
  • 128k Page FlippingOver on adverts, AOwen wrote the following: [quote=aowen]The trick, as I understand it, is to redraw the whole screen each time at #c000, but point…

    ... screen 1 into #c000
    draw screen 1
    point ULA ... screen 0 into #c000
    draw screen 0
    point ULA ...
    robpearmain robpearmain December 2006 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... represent the structure of a "sprite" in the SAM as
    sprite structure itself is the data ...
    DonkeyPong DonkeyPong January 2007 Development
  • Games for sale including rare utilitiesAll in good and complete condition unless otherwise stated. Postage not included but typically 50p-100p per item. The more you order, the lower the p…

    ... /> Underwurlde (Ultimate) ? 3
    Melbourne Draw (Melbourne House) (Front cover torn ...
    wadsterboy wadsterboy January 2007 Sales
  • funny thing I found out!so this week end I was cleaning up stuff and found out a briefcase filled with drawings and stuff and in the midle of all that I found out a "plan"/"…

    ... in really bad shape (I draw what I think where maps ...
    VanTammen VanTammen January 2007 Games
  • Should I buy this?Instead of buying a TS2068 for more than 100 dollars so I can have a compatible speccy and connect it to my ntsc tv, what if I buy this monitor? [ur…

    ... /> [SIZE="1"]I could always erase 'commodore' later...[/SIZE]
    zxbruno zxbruno January 2007 Chit chat
  • "The Last Question" by Isaac AsimovBelow is an amazing short SF story I first read a few years ago. I recently rediscovered it and if you've got a spare few minutes, have a read... […

    ... energy, if we wanted to draw on it, to melt all ...
    Daren Daren January 2007 Chit chat
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... (see an ancient thread about Sprite advice)...but my skills are ...
    48K 48K February 2007 Development
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... all of these effects and sprite animations have been made on ...
    zxbruno zxbruno February 2007 Development
<1…28293031323334>

Latest Posts

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