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<1…891011121314…34>
  • New NIRVANA+ feature: wide tiles!The size of each bicolor tile in [b]NIRVANA+[/b] is 2x2 characters (16x16 pixels), like this: [img]http://i60.tinypic.com/mw358y.png[/img] [i]* M…

    What I meant was, for masked sprites, you lose the speed ... , which would work with any sprite data - you've automatically confined ...
    joefish joefish September 2015 Brand new software
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... the first revision of my sprite routine =)
    [/quote]

    sprite engine out there called FASE ... most spectrum models. That's masked with tile background.
    Alcoholics Anonymous Alcoholics Anonymous December 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... bitch :) There is a 50fps sprite engine out there called FASE ... most spectrum models. That's masked with tile background.
    [/quote ...
    Sol_HSA Sol_HSA December 2015 Development
  • Drawing some spritesI figured I want to draw some sprites. My target was to do a 16x16 masked sprite. There's no clearing here, just drawing the sprites. My first ite…

    ... each line of a sprite to the right position, ... attempts to write a sprite routine where of that ... use less loops in the sprite drawing.

    ... use a custom sprite routine for each sprite so I ... fired - four pixels deep (masked), with a very simple ...
    dmsmith dmsmith December 2015 Development
  • How do you do masked sprites with attributes?Is this possible and how would you do it? :) Thanks :)

    ... the attributes of the sprite.
    To draw masked sprites, you AND ... OR this value with the sprite bitmap, and write it back ... attribute blocks under your sprite and write the sprite's attribute values ...
    i love the z80s i love the z80s January 2016 Development
  • New game: SolarGun 1.0[img]https://dl.dropboxusercontent.com/u/75238938/solargun4.png[/img] [img]https://dl.dropboxusercontent.com/u/75238938/solargun5.gif[/img] (that g…

    ... since the lead sprite is re-drawn and clearly masked each time ...
    joefish joefish January 2016 Brand new software
  • New Game: CastawayI've released my entry for ZX Dev 2015 ([url="http://zx-dev-2015.proboards.com/post/748"]announcement here[/url]), a platformer for the ZX Spectrum 4…

    ... />
    I love the main sprite & animation, especially when white ... it turned inside out when masked black on yellow!

    R-Tape R-Tape February 2016 Brand new software
  • New Game: CastawayI've released my entry for ZX Dev 2015 ([url="http://zx-dev-2015.proboards.com/post/748"]announcement here[/url]), a platformer for the ZX Spectrum 4…

    ... "]
    I love the main sprite & animation, especially when white ... it turned inside out when masked black on yellow!
    [/quote ...
    reidrac reidrac February 2016 Brand new software
  • New Game: CastawayI've released my entry for ZX Dev 2015 ([url="http://zx-dev-2015.proboards.com/post/748"]announcement here[/url]), a platformer for the ZX Spectrum 4…

    ... "]
    I love the main sprite & animation, especially when white ... it turned inside out when masked black on yellow!
    [/quote ...
    redballoon redballoon February 2016 Brand new software
  • Bomberman Demo (Nirvana+)Greetings, I want to share with you a bomberman clone, using Nirvana n z88dk, that I'm working during my free time. I really love to get your f…

    ... . For instance, use sprite 0 for player, sprite 1 for first enemy ... , sprite 2 for second enemy ... the new sprite position (using SPRITELIN and SPRITECOL), then erase it from ...
    Einar Saukas Einar Saukas March 2016 Brand new software
  • Unreleased modern Speccy games?Information about "classic" never released Speccy games is available in [url="http://www.tzxvault.org/time.htm"]this page[/url], or searching for [ur…

    ... small enough (and fast enough) sprite routine[/quote]

    I'm too searching for sprite routine. :)[/quote]

    sprite routine you guys need? Masked or not? ... Colored or monochrome? What sprite sizes? ...
    Einar Saukas Einar Saukas April 2016 Games
  • Unreleased modern Speccy games?Information about "classic" never released Speccy games is available in [url="http://www.tzxvault.org/time.htm"]this page[/url], or searching for [ur…

    ... "]What kind of sprite routine you guys need? Masked or not? Colored ... or monochrome? What sprite sizes? And ...
    Bedazzle Bedazzle May 2016 Games
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... noticeable problem is, Mario sprite "flickers" when he's ...
    - During frame 2, erase a few enemies using NIRVANAfillT ...
    - During frame 4, erase a few enemies using NIRVANAfillT ... /> - During every even frame, erase Mario and Luigi using NIRVANAfillT ...
    Einar Saukas Einar Saukas June 2016 Brand new software
  • P.O.W.As far as I know, a port of P.O.W. (Prisoners of War) from NHK, doesn't exist. [img]https://cld.pt/dl/download/61d19b5e-453b-489c-b17b-d3ed6fccd594/…

    ... pixel bytes * 40 lines = 200 Sprite pixel bytes
    Including mask ... doubles to 400 bytes per sprite.

    5 sprites then ... : 1 player sprite + 5 enemy sprites, that's 6 masked sprites, not ...
    RMartins RMartins June 2016 Development
  • YS Mega BasicCan anyone confirm if YS MegaBasic has Sprite Collision detection? I thought it had , but can't find it in the docs. Thanks

    ... ?id=0008254

    has sprite collision - they are part of ... they work - they are not masked sprites (Knight Lore) but use ...
    MatGubbins MatGubbins August 2016 Sinclair Basic
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... any flicker.

    Most sprite engines will not work like ... try to coordinate background and sprite erase/draw to the current raster ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
  • CASTLE CAPERSThe Dream Fairies have been kidnapped by the evil mouse king and his horrible accolites Use your magic to make blocks or holes and go up and down t…

    ... use instruction AND 31 for erase all bits which original kempston ... D5-D7 must be ignored (masked via AND)
    For A ...
    velesoft velesoft January 2017 Brand new software
  • HELP!I'm trying to replace a bit in a byte as follows, but having some sort of brain freeze trying to get it to do what I want. A=00 if bit to replace …

    ... ]

    Hold on. :) Although masked sprites can be done this ... /> pop de ;+0: mask, +1: sprite (image)
    ld a,(hl ... hl
    or (hl) ;+1: sprite
    inc hl
    ld ...
    Hikaru Hikaru February 2017 Development
  • c compiler benchmarkingI am going to have access to a number of commercial z80 compilers for a time for benchmarking, namely Hitech C v750 MSDOS (abandoned when Hitech was …

    ... see most valuable optimisations. Sprite manipulation, screen buffers, collision ... />
    [quote]
    Sprite manipulation, screen buffers, collision detection ... handled by the sprite engine. Sprite engine can mean ... have to print and erase like you do in ...
    Alcoholics Anonymous Alcoholics Anonymous March 2017 Sinclair Miscellaneous
  • z88dk multicolour enginesI've been trying to work out how the multicolour sprite engines have been implemented in z88dk. It's not obvious. Looking in the source, I found …

    ... - are the only engines with sprite functions defined. No information is ... to move a sprite, you have to erase it first and then ... redraw that when erasing the sprite. In most cases the nirvana ... erase step as long as there is no background where the sprite ...
    Alcoholics Anonymous Alcoholics Anonymous July 2017 Development
  • KLIK: Z80 snapshot to screenshot converterWith most Spectrum emulators, you can save current game screen in original ".SCR" format. This will give you a 100% perfect copy of the Spectrum scre…

    ... black attributes (it doesn't erase their pixels). The multicolour routine ... console emulators can disable individual sprite and map layers?
    joefish joefish September 2017 Announcements
  • Need help from people with a +2A/+3Started a topic [url="https://www.worldofspectrum.org/forums/discussion/55141/need-help-from-people-with-a-2a-3"]here[/url] to get a broader reach, b…

    ... benefits in e.g. researching sprite Y sorting instead.[/quote]
    masked[/i] sprite goes on top of which ...
    Ast_A_Moore Ast_A_Moore September 2017 Development
  • Need help from people with a +2A/+3Started a topic [url="https://www.worldofspectrum.org/forums/discussion/55141/need-help-from-people-with-a-2a-3"]here[/url] to get a broader reach, b…

    ... for determining which [i]masked[/i] sprite goes on top of which ...
    Hikaru Hikaru September 2017 Development
  • Most accurate display on emulatorWhich Windows emulator has the most accurate display. I am making a game and one of the tiles is not showing correctly on an real spectrum +2 machin…

    ... some animation you need to erase something at old position and ... but before redrawing and your sprite or tile disappears or flickers ...
    Ralf Ralf October 2017 Emulators
  • How does masking work?lets say you have a sprite which is 00111100 so thats the equivalent of 1+2+64+128 the mask would be the opposite? 11000011 so on screen is:…

    ... empty spaces within the sprite.
    So for example ... , if your sprite data is:
    00010100< ... in the middle of the sprite.

    As ... pixels to the sprite that aren't masked off then ... all round in its sprite rectangle. Although in a ...
    joefish joefish October 2017 Development
  • Isometric enginesWhilst taking a breather from Chess development I've been playing around with a little isometric 'room' building idea. Just wondering what sort of…

    ... cell is forgotten about; the sprite fits between them, in which ... front one is masked over the sprite. If a sprite is behind one ... object, it's drawn masked ... bits of scenery and the sprite), though if multiple sprites start ...
    joefish joefish November 2017 Development
  • Which game(s) had the worst colour clash?I remember colour clash was the bane of the spectrum, but are there any cases where it was particularly bad/good? I remember that R-Type seemed ve…

    ... they must be XORing the sprite data, then setting the INK ... a bit bizarre since to erase them, you could XOR the ...
    joefish joefish October 2018 Games
  • Space Invaders Emulator for the Spectrum 128/+2/+2A/+2B/+3My Space Invaders Emulator for the Spectrum 128/+2/+2A/+2B/+3 is now available for download from: [url="https://c.gmx.com/sizx@gmx.com/DVQXAXrLRl2d…

    ... to draw up to 6 masked sprites each display frame without ... 's quite a lot of sprite data too. Maybe someone fancies ...
    obo obo March 2020 Brand new software
  • Zynaps scrolling - anyone ever reverse enginnered this?Zynaps has IMO some impressive scrolling - it utilises 18 character rows of the display file, so quite a large active play area, and scrolls 2 pixels…

    ... tile recombination, ring buffers, sprite/tile counting to avoid problems ... -random levels, an original sprite output method I haven't ... which also serves to erase the 'old' sprite/bg data. If a ... already contains another 'new' sprite, it switches to OR instead ...
    Hikaru Hikaru July 2020 Games
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... simplest way to erase previous player sprite is to draw a ... player_fracX)
    ; draw player sprite
    ld hl, empty_box ...
    ; draw column aligned sprite, arbitrary row
    ; DOES ... /> ; draw column aligned sprite, arbitrary row, always using a ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
<1…891011121314…34>

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