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  • So how many coders do we have here?Just out of interest, how many coders do we have here who are capable of knocking out a game? [ This Message was edited by: Swainy on 2004-02-02 15:…

    ... />
    UDG editor
    Sprite editors
    Sprite Search/Hacker
    Sound ...
    rich_chandler rich_chandler February 2004 Development
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... colours if it's a sprite and you want transparency, one ...
    Sadako Sadako February 2004 Games
  • So how many coders do we have here?Just out of interest, how many coders do we have here who are capable of knocking out a game? [ This Message was edited by: Swainy on 2004-02-02 15:…

    ... .
    I wrote the TommyGun sprite/tile editor, and I'm ...
    Kiwi Kiwi February 2004 Development
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... to be covered by the sprite. I would like to see ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Games
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... my part, a map+tile+sprite editor sounds a very good ...
    Arjun Arjun February 2004 Development
  • Frank N. Stein help !!!I'm stuck on level 25 of this cute little gem ! It was smooth sailing up to now, but on this one, I keep running out of time. Could someone show me …

    ... pixels as in Willy's sprite is only 1 out of ...
    GOC GOC February 2004 Games
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... to be covered by the sprite. I would like to see ...
    Sadako Sadako February 2004 Games
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... my part, a map+tile+sprite editor sounds a very good ... /> BMP2SCR EXP will have a Sprite/Tile/Font/Map editor later ... advanced Basic language with advanced Sprite/Tile commands, polygon drawing and ...
    LCD LCD February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... advanced Basic language with advanced Sprite/Tile commands, polygon drawing and ...
    Sadako Sadako February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... . I haven't written a sprite engine yet, and I may ... exists. If I find the sprite pack is too large for ... needs I may do a sprite engine to suit my map ...
    Kiwi Kiwi February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... on trying to integrate your sprite/tile/map editor into an ...
    Arjun Arjun February 2004 Development
  • ZX81 ScrollingI'm tempted to have a go at a bit of ZX81 programming, using MCODER II, though I could really use a fast multi-directional scrolling routine. Does a…

    ... space at the end to erase the last character.
    Dr BEEP Dr BEEP February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... on trying to integrate your sprite/tile/map editor into an ...
    LCD LCD February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... br />
    The sprite engine part will become "Sprite Pack lib #1 ... call SPGetKey

    ; move sprite 3 pixels right and
    ; 2 pixels up. Clip the sprite
    ; against the full screen ...

    ld ix,sprite address
    ld iy,SPClipStruct ...
    Alcoholics Anonymous Alcoholics Anonymous February 2004 Development
  • Game Editor questionI'm currently updating my image utility - TommyGun and my old Map editor, which I haven't released on WoS yet. My question is this. Would people li…

    ... use the BASin compiler and sprite libraries and the pro version ...
    Kiwi Kiwi February 2004 Development
  • Funny stuff in gamesThis is about humoristic elements in some games that might bring a smirk to the player's face (e.g. like the death sequences in Dangerous Dave 2 for …

    ... great in-jokes. The Batman sprite in the isometric version was ...
    Arjun Arjun February 2004 Games
  • some new games ?is anybody working on a game for speccy?

    ... sized - the speed of the sprite movement is much more important.
    Spector Spector February 2004 Development
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... . Wall will not allow player sprite to move to some coordinates ... that you should draw player sprite above background image.
    kmatveev kmatveev February 2004 Development
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... focussed on the central player sprite and will perceptually blur the ...
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Games
  • Platform vs BackgroundForgive my ignorance if this is a 'stoopid' question, but although I've written games for many platforms over the years I'm only now making my first …

    ... you develop a character oriented sprite routine (i.e one that ... which parts (chars) of the sprite are 'behind' selected parts of ... stores relevant background information like "sprite chars should be masked in ...
    TrueVideo TrueVideo March 2004 Development
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... time to do otherwise; the sprite system is sorting the co ... focussed on the central player sprite and will perceptually blur the ...
    TMR TMR March 2004 Games
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    Sorting by sprite co-ordinates I suppose?
    Arjun Arjun March 2004 Development
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    ... , mask Y coord and place sprite number into one of these ... top buffer and draw every sprite placed in, then draw every ... sprite fom second one and etc.. ...
    Fikee Fikee March 2004 Development
  • Where you jealous of Commodore 64 owners?I most definitely WAS! A sad admission, I know. I knew they had me beaten when I went round to a mate's house and saw 'The Way of the Exploding Fist'…

    ... of colours per cell or sprite.

    Trap door looks ... of colors. one hires hardware sprite can really only use 1 ...
    Sadako Sadako March 2004 Sinclair Miscellaneous
  • Artist / Artists Required For 3 Brand-New Spectrum Game ProjectsHi all, I am currently looking for high quality sprite and background tile artists for 3 forthcoming Spectrum games I have on the go at the moment. …

    Fikkees method should work. I just need to make sure any sprite is drawn before the tv scan-line hits it.
    dansauk dansauk March 2004 Development
  • help with zynaps explanationhas anybody idea how exactly Zynaps works ? it seems that sprites are overlayed by background. are sprites putted first and then background is drawed…

    ... have noticed that the main sprite can be overlapped by the ... drawn AFTER drawing the main sprite.

    But I suppose ...
    Arjun Arjun March 2004 Development
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... really looking forward to the sprite gxf editor.
    Can't ...
    Arm73 Arm73 March 2004 Emulators
  • UDG/sprite HelpRestore 5: For N=20 To 21: Read G$: For R=0 To 7: Read B: Poke Usr G$+r,b: Next R: Next N

    ... quick overview of Speccy UDG/sprite usage, including a simple BASIC ...
    stupidget stupidget March 2004 Sinclair Basic
  • 1 colour per pixel without interlace flickering on +3No, no, it is just April's Fool day. ;)

    ... type involves doing each screen/sprite/etc., and then it would ...
    Sadako Sadako April 2004 Sinclair Miscellaneous
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... byte e.g.)
    [+] GFX Sprite Finder special window added.
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
<1…22232425262728…34>

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