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<1234567…34>
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ... )
    * gonna have the retro "erase sprites using XOR and then paint ... objects erased parts of the sprites they overlapped with when redrawn ... /> * may have to sort the sprites in top to bottom order ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... /> However, actually spending time to erase sprites slows things down considerably. Eg ... #2, xor #3.
    To erase: xor #3, xor #2, xor ...
    Alcoholics Anonymous Alcoholics Anonymous July 2003 Games
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... /> However, actually spending time to erase sprites slows things down considerably. Eg ... #2, xor #3.
    To erase: xor #3, xor #2, xor ...
    Fraser Fraser July 2003 Games
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... the top border to draw sprites) and the sprite attribute table ... (it's also used to erase sprites, which occurs after 176 lines ...
    joefish joefish August 2009 Development
  • DMA interface for ZX Spectrum[url]http://velesoft.speccy.cz/data-gear.htm[/url] This is internal DATA-GEAR interface for any 8-bit computer with Z80CPU. Use Direct Memory Access…

    ... would also have to draw/erase sprites on it's own. One ... animating and just redraw the sprites with the CPU.

    JamesD JamesD September 2010 Hardware
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... />
    You can draw and erase sprites on a wrap-around buffer ... like this, but the more sprites you add the more time ... put back again when you erase them. Whether you use an ... not depends on how many sprites you're trying to draw ...
    joefish joefish May 2012 Development
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... to paint flicker free sprites. With a smart trick ... the fastest paint and erase sprites routines I can put around ... 8 sprites per frame.
    [*]128K ... . That is about 4 sprites per frame. Only if ... logic to locate more sprites in the bottom area ...
    antoniovillena antoniovillena January 2014 Brand new software
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ... ;60447"]* gonna have the retro "erase sprites using XOR and then paint ... objects erased parts of the sprites they overlapped with when redrawn ...
    Timmy Timmy July 2022 Development
  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS). HELP ME, PLEASE.

    Need sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).
    HELP ME, PLEASE.
    Ozzy Ozzy September 2001 Sinclair Miscellaneous
  • Advice about drawing sprites on spectrum I've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with ha…

    ... :

    3a. Have "preshifted" sprites.

    3b. AND + OR ... from preshifted sprites to screen.


    windenNTW windenNTW July 2003 Games
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…

    ... /c rountine that can send sprites designed in SevenUp to the ...
    mulder mulder April 2004 Development
  • 3d SpritesThe project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently working on sprites - tho…

    ... /> I am currently working on sprites - though I am having some ... to store animated sprites, especially when having multiple sprites available in a ... : if anyone has some nice sprites to donate to the project ...
    ekoman ekoman July 2004 Development
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is Machine Code Sprites and Graphics for the ZX Spectrum : A complete guide…

    ... is

    Machine Code Sprites and Graphics for the ZX ...
    dmsmith dmsmith August 2004 Wanted
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... ; ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ... for the total number of sprites

    Spriteloop:
    RET

    sprites:
    ; 0=xpos,1=ypos ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ********************************************

    ; Char Offset Sprites Demo

    ; August 2004 ...
    LD IX,sprites ; Point to sprite data< ... screenaddress

    ;sprites:
    ; 0=xpos,1= ...
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... demo of using char based sprites using the Page flip method ... into the buffer, draws the sprites and when finished, sets the ... up the drawing of the sprites too.
    [code]
    ; ... /> LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

    ... assembly example for character-based sprites in the other thread with ... a clue how character-based sprites are supposed to work.
    Lee Tonks Lee Tonks September 2004 Development
  • Smooth Masked Sprites using fast page flip on 48k Part 2Ok, After all the suggestions in Part 1, which were all excellent (Thankyou), I opted on the following: I have 2 x 6k Offscreen areas (Yes, that's …

    ... BUFFER
    MOVE AND DRAW SPRITES TO BUFFER
    SET UPDATED ... , or:
    Have the moving sprites B&W.

    LD B,6 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... was 16k, and yet the sprites were impressively fast.

    sprites so quickly and relatively flicker ...
    robpearmain robpearmain September 2004 Development
  • Help needed with drawing masked spriteI need to draw a small sprite (16 bytes) on to the screen using a mask. Its the only sprite that will be used so speed isn't too important. I was goi…

    ... next screen update I would erase the old image with the ... -fill the buffer if the sprites x,y had moved to ...
    Mr Millside Mr Millside November 2004 Development
  • Large spritesQuick question. Most of the documentation refers to creating sprites of a limited size. How would I create a sprite of for instance 32x32 or even la…

    ... the documentation refers to creating sprites of a limited size. How ...
    Toxitalk Toxitalk November 2006 Development
  • Converting ZX Sprites to imagesSo, having written a program to convert images into ZX sprites, I now want something that I can use to convert sprite data into an image. The idea is…

    ... to convert images into ZX sprites, I now want something that ...
    icabod icabod November 2006 Development
  • Sprites...What is fastest way for drawing masked sprites at any screen position without using preshifted data ? I want to use it for isometric view game... li…

    ... fastest way for drawing masked sprites at any screen position without ... />
    So I need masked sprites at any coord...

    popmilo popmilo June 2008 Development
  • Do you know any Spectrum game with small 8x8 pixel sprites ?Do you know any Spectrum game with small 8x8 pixel sprites ? I guess majority of games used 16x16 pixel sprites, like 99% of games :) I can not find…

    ... game with small 8x8 pixel sprites ?

    I guess majority ... of games used 16x16 pixel sprites, like 99% of games :)
    sprites moving around, and I mean ...
    popmilo popmilo February 2009 Development
  • Problem Wrapping SpritesHi, I am having an issue wrapping my sprites around the screen, Basically, I have a back buffer which is 24 chars (192 Pixels) by 28 chars (224 P…

    ... having an issue wrapping my sprites around the screen,


    I have sprites that can move in 1 ...
    robpearmain robpearmain April 2009 Development
  • Erase part of memory in SPIN?A question for SPIN (or perhaps Spectaculator). If I have a game loaded in memory and would like to erase part of the memory while keeping the rest …

    ... memory and would like to erase part of the memory while ... exact, I would like to erase the screen memory and watch ...
    Rickard Rickard August 2009 Emulators
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... . have anyone experience with shifting sprites by table ? some neat tricks ...
    Fikee Fikee February 2010 Development
  • Machine Code Sprites and Graphics for the ZX SpectrumHi Looking for this book, if anyone can help would be most grateful. [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000229"]http://www.wor…

    ... on how to produce moving sprites / landscapes in Machince would be ...
    Spiky16384 Spiky16384 January 2011 Wanted
  • SpecBAS: Request for comment - SpritesHi all - Having been slaving away at the new SpecBAS release, I've decided to finally bite the bullet and implement a sprite engine. I've got a nice…

    ... PUT.

    So for sprites -

    I know there ... a system where you add sprites to a pool. They will ...
    Dunny Dunny January 2011 Sinclair Miscellaneous
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... are probably tired of explaining sprites but I'd like to ...
    R-Tape R-Tape February 2011 Development
<1234567…34>

Latest Posts

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  • Mis-labeled cassette titles or a name change?
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    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
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  • Frankie's ZX Spectrum Digouts
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Related Threads

  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

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