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<1234567…34>
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... If you are drawing all sprites, waiting a bit, then ... erasing all sprites, repeat... you will see ... time needed to erase all sprites and then draw ... being drawn. If your sprites are not masked, this ... trivial problem. If your sprites are masked so that ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... I would create 5 tile sprites and move them off-screen ... visible. I'd create these sprites outside the main game loop ... because creation and deletion of sprites takes time.

    ... would erase the background tile and take one of those tile sprites ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk + splib2: another question (sprite instancing)I'm making some tests with z88dk+splib2, with the idea of creating a game sometime in the future, and I have come across a problem. Let's suppose I …

    ... visible. I'd create these sprites outside the main game loop ... because creation and deletion of sprites takes time.

    ... would erase the background tile and take one of those tile sprites ... 'd only need 5 tile sprites.
    [/quote]

    ...
    utopian utopian October 2005 Development
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... and make sure the sprites do not erase them.

    ... used for pre-shifted sprites but sprites are also automatically drawn ...
    - No erasing of sprites
    - Interesting things can ... stationary isometric elements represented by sprites, this can be a ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... ? What if you don't erase anything on the display but ... there rather than erasing 10 sprites and then redrawing all 10 ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... ]They could have used sprites for forground objects and then ... sort the order of the sprites. The programmers were trying ... background elements and behind others. Sprites on the c64 can only ... monochrome sprites can only display set pixels; it can't erase set ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • If a C64 can do it...Forgive me if this isn't the right section. We've seen coders surprising us over and over again with excellent demos and things that a few years ago…

    ... with software sprites is you have to draw, mask and erase them ... animate the background and the sprites would still appear over the ...
    JamesD JamesD February 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... change (caused by moving sprites or changes to background), ... (and these are unshifted sprites so you need multiple copies ... in that time. These sprites are LOAD sprites only (they obliterate background ... blank areas of the sprite erase their trails as they ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... border time for drawing more sprites.

    I think I ... draw a fixed number of sprites during the top border phase ... the top border, then erase the sprites and update the scrolling data ... take. For example, to draw sprites, you always draw the same ...
    joefish joefish May 2009 Development
  • I just picked up a free Atari 520stJust got a free 520ST, (no cables or leads) and a small box load of games. :? dunno what to do with it, but it was being thrown out, so I grabbed it…

    ... you then have to precisely erase your sprites by drawing over them ... the background. Get too many sprites, or some big ones moving ... 4 bitplanes) ready to draw sprites on.
    joefish joefish September 2009 Chit chat
  • Framerate of Spectrum gamesI was reading a bit about framerates in modern games and it got me wondering about the Speccy. First off I'd hoped to find what framerate my old gam…

    ... behind the 'raster'.
    Draw Sprites

    FRAME 2 ... /> Game Mechanics
    Sort Sprites
    Pre-Draw Screen Set ... .

    So, you erase or redraw the background just ... then draw your (vertically sorted) sprites up quickly before it comes ...
    joefish joefish November 2009 Games
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... III.

    Incidentally, my sprites flickered too. Sprite 1 flickered ... (if we used all four sprites at once).

    The ... IV

    halt
    erase-buffer-redraw like crazy
    wait for a while
    erase-buffer-redraw like crazy.
    Gedlion Gedlion March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... masks?...er... Without masks, the sprites would look even more emeshed ... mean Swainy, is that the sprites might not have outlines... ... to either have your graphics erase your background in blocks as ... , or to have your sprites literrally merged into the background ...
    kgmcneil kgmcneil March 2010 Development
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... III.

    Incidentally, my sprites flickered too. Sprite 1 flickered ... (if we used all four sprites at once).

    The ... IV

    halt
    erase-buffer-redraw like crazy
    wait for a while
    erase-buffer-redraw like crazy.
    na_th_an na_th_an March 2010 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... />
    You can OR your sprites to the screen if you ... sprite, then another XOR to erase the sprite.

    One ... it (at least, for big sprites) is a blocky background drawn ... colours, then you draw your sprites up with the blocky method ...
    joefish joefish February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... and and erases 12 16x16 sprites at 50 fps using a ... .

    Unfortunately, since the sprites are erased every frame, the ... to a brief disappearance of sprites. There are a few ways ... buffer for the sprites and erase areas and draw/erase to that, copying ...
    Marko Marko February 2011 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... /> The screen features all the sprites present in the game, in ... took care of avoiding two sprites to share the same character ... than do a PRINT to erase a sprite, then another PRINT ...
    mcleod_ideafix mcleod_ideafix September 2011 Sinclair Basic
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... and it DOESN'T support sprites. You can only define ... movement or anything really) the sprites within the spectrum? If so ... any dedicated hardware to display sprites with single magic instruction.
    erase old picture and copy another ...
    Ralf Ralf September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... any dedicated hardware to display sprites with single magic instruction.< ... you want animation you must erase old picture and copy ... there any documentation about graphics/'sprites' (sorry for overly using ... thus far the graphics/sprites can be created from ...
    meow meow September 2011 Development
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... in most cases.
    regarding sprites, terra cresta, glactic gunners, green ... is copied to screen and sprites are put directly to screen ... next copying of background will erase them by the way. quite ...
    Fikee Fikee September 2011 Development
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... =Arda;568424]Are you updating sprites every frame? is it possible ... only has time to erase and redraw 7 sprites along with the ...
    joefish joefish October 2011 Brand new software
  • Surely not Buzzsaw+ Already..?But this game has had such a short development time, how can this be? Free version of [I]Buzzsaw+ (Foxton Locks Mix)[/I] available here: [url]http:…

    ... has time to erase and redraw 7 sprites along with the ... technique was pushing the sprites to the edge of ... trick with one of the sprites. When the Goit is ... the seven game-engine sprites that's redrawn every ... waste for some of the sprites that hardly move, but ...
    Einar Saukas Einar Saukas October 2011 Brand new software
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... produce 8 different sprites. Each of these new sprites is 8 pixels ... how the sprite manages to erase the previous frame it's ... /> ;say this will stop the sprites from flickering like mad. Go ... below. Done that? Remember...the sprites we are using here are ...
    Turkwel Turkwel November 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... game with 10 or 15 sprites in screen perhaps dump method ... , I have a routine to erase it from the screen, restoring ... from 1 to N
    - Erase the sprite from screen, restoring ... me to put even more sprites. It's the well known ...
    mcleod_ideafix mcleod_ideafix January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... I have a routine to erase it from the screen, ... 1 to N
    - Erase the sprite from screen, restoring ... me to put even more sprites. It's the well ... both aspects of producing sprites than say just the ... anything for 20 years, sprites had always been a black ...
    Spiky16384 Spiky16384 January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... , I have a routine to erase it from the screen, restoring ... from 1 to N
    - Erase the sprite from screen, restoring ... me to put even more sprites. It's the well known ... you? If not, how many sprites can you manage with this ...
    climacus climacus January 2012 Development
  • Creating a new game - AssemblySo... finally I?m studying Assembly Z80... after 36 years. :) Well... it?s sooooooooooooo hard to make a game using Assembly? I bought a book (Spectr…

    ... running almost simultaneously. One to erase the old sprite line-by ... was the masks for my sprites, but of course - instead of ... storing (e.g.) sprites at $4000 and masks $C000 ...
    Sokurah Sokurah January 2012 Development
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... two parts

    A) erase sprite at old position
    sprites is:

    A) Execute ... time. So you can erase and redraw your sprites now.

    Ralf Ralf February 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... of 255 codes and move sprites around in that area without ... also to provide a quick erase routine like [I]Buzzsaw+[/I ... programmer would then call HALT, erase the last sprite positions, then ... only, say, three or four sprites before the next interrupt occurs ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... to 7 sprites at pre-defined positions. Afterwards, it can erase however ... programmer to set what those sprites are used for.

    sprites over each frame.

    joefish joefish March 2012 Brand new software
<1234567…34>

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