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<1234567…34>
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... so action games could generate sprites instantly to avoid the 135 ... have the freedom to put sprites anywhere (obviously not an advantage ... also to provide a quick erase routine like [I]Buzzsaw+[/ ... programmer would then call HALT, erase the last sprite positions, ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... code to draw the sprites operate in the top ... />
    1. Erase some of the sprites that were just drawn ... br /> 3. Disable the sprites that were just drawn ( ... the routine how many sprites to assign to each ... Now you can have moving sprites, or animated tiles, or ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... just make it draw seven sprites regardless. My screen line table ... optional stuff, deciding what to erase and what to draw next ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... just make it draw seven sprites regardless. My screen line table ... optional stuff, deciding what to erase and what to draw next ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... parts of the game;
    [*] Erase the bitmaps from the multicolor ... require a set of multicolored sprites for each size (thus a ... matter of putting the right sprites in the right places;
    sprites would be more feasible, reserving ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... :
    [LIST]
    [*] Erase 3 tiles
    [*] Update coordinates ... drawing 2 of these sprites, the program will only ... br /> [LIST]
    [*] Erase 1 tile + 2 sprite tiles ... ("halt");
    }

    // erase tiles
    for (f = 0 ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... - [I]Buzzsaw+[/I] redraws 7 sprites on any pixel row and ... can erase up to 3 of them). There are three moving sprites ... copy the idea of erasing sprites after the colour routine, by ...
    joefish joefish August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... - [I]Buzzsaw+[/I] redraws 7 sprites on any pixel row and ... it can both draw and erase at least another 3 tiles ... copy the idea of erasing sprites after the colour routine, by ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... border. That way it can erase the moving ones after the ... in to do 5 more sprites per frame (using a slightly ...
    joefish joefish August 2012 Brand new software
  • What would you do with four joysticks?Anyone got some inspiring ideas for four-player games, or twin-stick two-player games..? I can think of, for four players: [I]Warlords[/I] (Atari) […

    ... many sprites as possible during the top border time, then erase them ... ) with all the sprites on too. So to erase a sprite, I ...
    joefish joefish October 2013 New game ideas
  • spectrum pixel experimentsWell, As a spectrum fan, I started recently learning about how to pixel for the speccy, I did pixelart in the past but not speccy style (until now). …

    ... many animation frames of large sprites is a problem. Think in ... -moving games with such large sprites ([I]Trantor[/I], [I]Savage ... Nog[/I] can use larger sprites as they don't have ... of the sprite image, and erase a clear outline from the ...
    joefish joefish November 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... too slow if the background sprites are being drawn every ... the image unless you manually erase it.

    For ... scenery using btiles, then use sprites for the player and enemies ... corresponding sprite position, and manually erase it at its previous position ...
    Einar Saukas Einar Saukas November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    Im glad we can erase our own sprites, that makes it very flexible
    slenkar slenkar November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... little problem with it. My sprites are drawing through the final ... (1)
    {
    // Draw or erase tiles on screen until key ...
    Timmy Timmy November 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... [/B] automatically draws 8 "btile" sprites anywhere on screen during the ... to update it (and also erase it from its previous position ... contains a method to control sprites (move or change image), ... " a bicolor position (useful to erase it). That's nothing else ...
    clausjahn clausjahn November 2013 Brand new software
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... each sprite separately, and then erase the sprites using that.
    Hikaru Hikaru December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... each sprite separately, and then erase the sprites using that.[/QUOTE]
    sprites.

    The solution ... routine that prints pre-shifted sprites in only 2000 cycles ... both paint/erase and a limit about 20 sprites on screen ...
    antoniovillena antoniovillena December 2013 Development
  • Small demo to show my sprite engine for ZX Spectrum 48KThis demo shows 13 sprites moving at 50fps totally flicker free: 12 enemies bouncing in edges and the main character, controllable with OPSA (note S …

    ... while you are painting/erasing sprites.

    The solution adopted ... time we must paint the sprites. The key in this engine ... routine that prints pre-shifted sprites in only 2000 cycles each ... to both paint/erase and a limit about 20 sprites on screen ...
    Hikaru Hikaru December 2013 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... 1st frame, erase objects 1 to 8, then set sprites to redraw ... them at new position;
    [*]in 2st frame, erase ... objects 9 to 16, then set sprites to redraw ... 3rd frame, erase objects 1 to 8, then set sprites to redraw ...
    Einar Saukas Einar Saukas December 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... want.

    They could erase (over-draw) a sprite during ... games with larger UDG-based sprites and tiles, with character movement ... . For example, with four sprites on screen, you could move ...
    joefish joefish January 2014 Brand new software
  • Game loopJust working on my first ever Spectrum game, and am struggling to work out what the game-loop should look like. I've got interrupts enabled (mode 2)…

    ... erased, you will see flicker (sprites gone, then later reappearing). If ...
    If you want to erase and then redraw, you want ... less from flicker unless the sprites move far between updates.< ... from flicker because they never erase anything. Instead they draw ...
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • What is this Nirvana engine?Ive been trying to look for a thread on this but cant seem to locate one. I downloaded a spanish game called El Stompo that uses this engine which ha…

    ... seven 16x16 pixel sprites each frame on interrupts, and erase up to ... vertically, making them useful as sprites. Also two tiles can be ...
    joefish joefish April 2014 Games
  • Beeper and Sprites at the Same Time?[URL="https://drive.google.com/file/d/0B6XhJJ33xpOWX1pQLS14RnppNFE/edit?usp=sharing"]Why not?[/URL] "q" for quit "m" to change sprite mode any other…

    ... sprites with transparent PAPER, and at the end of the frame, erase ... the attributes, then drop the sprites in again.
    joefish joefish April 2014 Development
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... needed, but for the 3 sprites we have, it looks promising ... favour of making out the sprites.

    Ideally we could ... it to white and / or erase the background (kind of like ...
    4throck 4throck June 2014 New game ideas
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    hi I have altered the demo to enable a sprite to be moved around

    [quote]
    /* ----------------------------------------------------------------
    * NIRVANA ENGINE DEMO - converted to z88dk C Compiler
    *
    * This program can ...
    slenkar slenkar August 2014 Brand new software
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... don't have many sprites, is the first thing ... buffer to draw all the sprites. Then, copy a small ... the screen. And now erase the sprites by recovering those rectangles ... as you draw the sprites. It's just then ... I], that all enemy sprites only move in open space ...
    joefish joefish September 2014 Development
  • SpritesYes yes, I know this has been hashed over plenty of times before, but... I have knocked up a quick tiling routine which works with my back buffer co…

    ... tricks to save memory with sprites. [I]Manic Miner[/I] is ... to redraw two tiles to erase the sprite, rather than the ...
    joefish joefish November 2014 Development
  • AGD* A question about sprites type of movements/behaviourI also posted this in the AGD forums, but maybe it helps to post it in 2 sites so more people can see it ;) I have a problem with one Little game I …

    ... behaviour/movement/control of the sprites bud I did in incorrectly ... ![/QUOTE]

    If you erase all the text in an ...
    GReW GReW December 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    As per the issue with [URL="http://www.worldofspectrum.org/forums/showpost.php?p=813876&postcount=147"]BI*FROST and the recent daily builds of z88dk[/URL], some of the macros that access memory locations in NIRVANA will not compile correctly in z88dk.< ...
    dbolli dbolli January 2015 Brand new software
  • Specbas new game PacmanWell I have been beavering away at this for a bit and I am now happy with it. (nearly) it's not bad (even if I say so myself) [img]http://i699.phot…

    ... running in memory) that draws sprites. I have another thread ... the first thread how many sprites to display.

    ...
    Thread 1 starts drawing sprites. It reads spcount and finds ... thread 2 encounters a "SPRITE ERASE 3" command. It dutifully removes ...
    Dunny Dunny February 2015 Sinclair Basic
<1234567…34>

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