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<1234567…34>
  • Specbas new game PacmanWell I have been beavering away at this for a bit and I am now happy with it. (nearly) it's not bad (even if I say so myself) [img]http://i699.phot…

    ... running in memory) that draws sprites. I have another thread ... the first thread how many sprites to display.

    ...
    Thread 1 starts drawing sprites. It reads spcount and finds ... thread 2 encounters a "SPRITE ERASE 3" command. It dutifully removes ...
    ewgf ewgf February 2015 Sinclair Basic
  • moving things en masseJust a random thought while I warm up for the Crap Games Once you PRINT something to the screen..... can you manipulate it in anyway other than ove…

    ... moving something, you had to erase the old image first.
    ASH-II ASH-II February 2015 Sinclair Basic
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... play the music, the enemy sprites are just straight copies into ... be reproduced. The number of sprites that need to be redrawn ... scenery AFAIK. Using standard NIRVANA sprites to draw them will work ... . Whenever an entity moves, just erase it on screen, POKE a ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • Bomberman Demo (Nirvana+)Greetings, I want to share with you a bomberman clone, using Nirvana n z88dk, that I'm working during my free time. I really love to get your f…

    ... directly on screen. Use NIRVANA sprites instead. For instance, use sprite ... (using SPRITELIN and SPRITECOL), then erase it from previous position on ...
    Einar Saukas Einar Saukas March 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... frame 1, erase Mario using NIRVANAfillT. Use 3 sprites to redraw ... to Mario, another 3 sprites to redraw pipe group closest ... frame 3, erase Luigi using NIRVANAfillT. Use 3 sprites to redraw ... frame, erase Mario and Luigi using NIRVANAfillT. Use 3 sprites to ...
    Einar Saukas Einar Saukas June 2016 Brand new software
  • New Game - Pietro Bros [z88dk/Nirvana+][b]PIETRO BROS[/b] Pietro and Luizo were transported to pipe world after eating some rancid mushrooms on his pizza. Help them to escape from th…

    ... yourself in NIRVANA. Use sprites instead, thus everything will ... automatically drawn for you. Sprites don't interfere with ... erase previous sprite positions when moving them) can be done with sprites ... particular, SNAKE ESCAPE uses sprites instead of draw/fill ...
    Einar Saukas Einar Saukas December 2016 Brand new software
  • ZX GameDev tools consolidatedHello WoS! It's been a while, yet with a plenty of decent gamedev tools (including new ones!), is there a [i]single/pivot table[/i] or some datash…

    ... squares that are dirtied as sprites and backgrounds are drawn. Then ... to coordinate background and sprite erase/draw to the current raster ... , in the case of nirvana, sprites are drawn during the top ...
    Alcoholics Anonymous Alcoholics Anonymous January 2017 Development
  • c compiler benchmarkingI am going to have access to a number of commercial z80 compilers for a time for benchmarking, namely Hitech C v750 MSDOS (abandoned when Hitech was …

    ... in msx software for updating sprites. The spectrum has about 40 ... tells it where to move sprites to and what background tiles ... . You have to print and erase like you do in basic ...
    Alcoholics Anonymous Alcoholics Anonymous March 2017 Sinclair Miscellaneous
  • Flicker free animation in BASIC, is it possible ?With all my various noodlings in BASIC and indeed with my so far limited assembly​ I keep coming up with the same issue. How do you do animations wit…

    ... on its old position to erase the old instance. Some machine ... actually do that with their sprites (although they can do it ...
    joefish joefish March 2017 BASIC
  • KLIK: Z80 snapshot to screenshot converterWith most Spectrum emulators, you can save current game screen in original ".SCR" format. This will give you a 100% perfect copy of the Spectrum scre…

    ... doesn't erase their pixels). The multicolour routine renders seven sprites at ... , then erases up to four sprites in anticipation that they might ... have moved. The other three sprites are assumed to just be ...
    joefish joefish September 2017 Announcements
  • Which game(s) had the worst colour clash?I remember colour clash was the bane of the spectrum, but are there any cases where it was particularly bad/good? I remember that R-Type seemed ve…

    ... contours.
    As for the 'sprites', I can only guess that ... a bit bizarre since to erase them, you could XOR the ...
    joefish joefish October 2018 Games
  • Zynaps scrolling - anyone ever reverse enginnered this?Zynaps has IMO some impressive scrolling - it utilises 18 character rows of the display file, so quite a large active play area, and scrolls 2 pixels…

    ... H = Y1).

    The sprites are first broken into character ... can either 'be empty', 'contain sprites' or 'contain background graphics'. It ... LD, which also serves to erase the 'old' sprite/bg data ... need to use a separate 'erase' step.

    As ...
    Hikaru Hikaru July 2020 Games
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , (player_fracX)
    ; simplest way to erase previous player sprite is to ... probably won't draw any sprites not aligned to a cell ... if I drew all my sprites following the vblank interrupt (after ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , (player_fracX)
    ; simplest way to erase previous player sprite is to ... added sprite16x16a which draws 16x16 sprites aligned to a character cell ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... 't overflow here since 16x16 sprites are align 32
    inc ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... 't overflow here since 16x16 sprites are align 32
    inc ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... ld (hl), a
    ; Erase the second row
    ld ... /> REPT 7
    ; erase 16 pixels on screen in ... a bit
    ; erase 16 pixels on screen in ... t overflow here since 16x16 sprites are align 32
    erase in that case, obviously ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... also added a routine to erase a 2x2 cell faster than ... uses a previous position to erase, so I will be able ... them, otherwise you get flickering sprites or tearing. If you are ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... ld l, a
    ; erase 16 pixels on screen in ... ld (hl), a
    ; Erase the second row
    ld ... /> REPT 7
    ; erase 16 pixels on screen in ... optimise a bit
    ; erase 16 pixels on screen in ... t overflow here since 16x16 sprites are align 32
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Idea about improving EmulatorHi, I got a bright idea today how to improve such excellent emulators a bit more. Okay, disassemblers are available in nearly every one new released …

    ... with extra commands for masked sprites, chunks, painting on second screen ...
    LCD LCD April 2001 Emulators
  • Interface for PC ZXSee last entry of former TOPIC. I'm working on the interface. Info about it on MISCELLANEOUS Author: Arjun (---.bng.vsnl.net.in) Date: 08-13-01 …

    ... ...all with the super smooth sprites that it offered...Now id ...
    Dr BEEP Dr BEEP November 2001 Games
  • Quiz II - Son of QuizA small quiz that covers mostly Spectrum stuff, with the odd C64 question - extend your knowledge. Copy/paste into a reply - add your answers in the…

    ... evil Zark and his horrible sprites have taken over a world ...
    MatGubbins MatGubbins May 2002 Games
  • Best Speccy ProgrammersRe-post from the thread "Who is your fav speccy programmer". It was getting rather unwieldy so I thought I'll post a new topic on this. So, after mu…

    ... -ups featuring full colour large sprites and fast scrolling)

    Arjun Arjun June 2002 Games
  • whats your second favourite retro computerOk i'm going to assume that for most of us here the speccy is our favourite number 1 retro computer,its the best home computer in the world etc etc :…

    ... a gamers dream with 28 sprites that are so easy to ...
    Andy Gurr Andy Gurr August 2002 Games
  • Game On exhibition- EdinburghI was there today and it was highly enjoyable. The game I enjoyed playing the most was IK+ on the C64- fantastic! The sprites look so close to Karate…

    ... + on the C64- fantastic! The sprites look so close to Karate ...
    Spector Spector October 2002 Sinclair Miscellaneous
  • an old story;-) : need game name...This is an side-scrolling space shooter. Graphics is monochrome. I cannot remember many details, but there were many little enemys, some powerups (ma…

    ... like monochrome R-Type, but sprites were smaller. First level was ...
    moroz1999 moroz1999 November 2002 Games
  • ZX PC Interface : The manual, schematics and more info... ZX &lt;-> PC Interface ------------------- Contents 1) The ZX &lt;-> PC Interface 1.1) What is it? 1.2) What does it do? 2) Install…

    ... .TAP"
    This command will ERASE the file "NAME.TAP" from ...
    Dr BEEP Dr BEEP December 2002 Sinclair Miscellaneous
  • ZX PC InterfaceZX &lt;-> PC Interface Contents 1) The ZX &lt;-> PC Interface 1.1) What is it? 1.2) What does it do? 2) Installation 2.1) The softwa…

    ... .tap"
    This command will ERASE the file "NAME.TAP" from ...
    Dr BEEP Dr BEEP January 2003 Announcements
  • Rediscovering my inner Spec-chumIt's been a LONG while since I last felt like this about Spectrum retrogaming. My interest in my current websites waned quite a bit over the past cou…

    ...
    slow and choppy, the sprites were OK, but the road ...
    NickH NickH April 2003 Sinclair Miscellaneous
  • OT - image editorsOK, it's like this: I Am doing a game in VC++ - a vertical scroller - as a sort of directX self-training project. Now, I'm lousy with graphics. So …

    ... SNES to make up the sprites. Of course, I'd rather ...
    Arjun Arjun June 2003 Sinclair Miscellaneous
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Latest Posts

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  • Mis-labeled cassette titles or a name change?
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HitBox

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