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<1…78910111213…34>
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... . You could try spawning a new sprite with a different type, and removing ... the old player sprite. The new sprite ... your player can't control a sprite (or any number of sprites ...
    BiNMaN BiNMaN September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... I just want to pose a question about sprites in ADG ... in AGD and that each sprite is preshifted. Each frame ... 4 times preshifted so a sprite with 4 frames of ... possible to give sprites a static/animated switch in ... it gives enough of a saving in memory to ...
    BiNMaN BiNMaN September 2009 Development
  • I just picked up a free Atari 520stJust got a free 520ST, (no cables or leads) and a small box load of games. :? dunno what to do with it, but it was being thrown out, so I grabbed it…

    [QUOTE=joefish;386100]There were a few tricks you could do ... .

    You could make a raster interrupt routine swap the ... even knowing how to output a sprite on that system! LOL!
    Madonna Mk 2 Madonna Mk 2 September 2009 Chit chat
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... the moment it looks a bit tricky to implement. ... you the ability to animate a sprite backwards, but ended up ... . That could save you a few frames, and might ... even be done in a way which only affects ... the compiler, making a new version compatible with v2 ...
    jonathan jonathan September 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... and Binman a PM with more on the Sprite Initialisation routine ... one to select a sprite with which the current sprite has just collided ... , one to select a recently spawned sprite, and one to ... will be possible to spawn a sprite from one with which we ...
    jonathan jonathan October 2009 Development
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... collided, the newly-spawned sprite, and the original one ... Added ANIMBACK command to animate a sprite in the reverse direction.

    The Sprite Initialisation event is now called ... see it in action, particularly sprite type 1.

    jonathan jonathan October 2009 Development
  • resident evil zxi thought i might write a text adventure based on the first resident evil game. i'd be happy to map the thing out and write all the code/ text and t…

    ... could start the music with a simple RANDOMISE USR statement (you ... can squeeze music out of a ZX...

    Seems ... Died" graphic when killed by a zombie - how was that graphic ... command?, generated by printing up a sprite, or what?...

    As ...
    kgmcneil kgmcneil October 2009 New game ideas
  • resident evil zxi thought i might write a text adventure based on the first resident evil game. i'd be happy to map the thing out and write all the code/ text and t…

    ... Died" graphic when killed by a zombie - how was that ... command?, generated by printing up a sprite, or what?...

    a whole world of sound, ... PAWS. there might be a call to other routines, ... not stuck its just a massive pain as im ...
    mile mile October 2009 New game ideas
  • Jonathan Cauldwell writes.I also found this in me old archives, which was actually written by Jonathan Cauldwell. Again, typos and editorial tags included for authenticity ;-)…

    ... are constructed, beginning with a sprite routine and a simple control loop to ... the way a game feels. When the player sprite is moving ... . For example, a sprite routine works by moving a line of pixels ... , and to produce a note at a particular pitch the beeper ...
    Shaun.Bebbington Shaun.Bebbington December 2009 Sinclair Miscellaneous
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... version) for each sprite character.

    A program fragment like ... 3 column wide sprite for a total of 9 sprite characters. So ... "struct sp1_ss" for the sprite (a pointer to which is stored ... If you are done with a sprite you can release this memory ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • graphic creator , mastertronic[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0023674[/url] written by David Jones, his game Bonkers is on the b-side

    ... of Tape 1 does contain a Sprite subroutine Compiler which presumably would ...
    Turkwel Turkwel December 2009 Infoseek database
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... different colours of the same sprite in Manic Miner, when re ... to automatically include at least a small range of shades based ... and variable coloured pixels in a sprite.

    Anyway, I remember ... in Spec256 and it crashing a lot. Maybe I should try ...
    joefish joefish January 2010 Emulators
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... consider this maximum sized sprite the default sprite, or would it be ... about reusing body parts for sprite recycling (and thus not ... this basic unit... EG: For a sprite that is 48 pixels height ... above are made, then perhaps sprite work could begin immediately, ...
    kgmcneil kgmcneil January 2010 Development
  • Please test my Manic Miner remake!Thanks to everyone who downloaded my sneak preview of Manic Miner Turbo. Thanks especially to na_th_an who is the only person so far to give feedback…

    ... , I basically use ix as a sprite pointer in the gfx routines ... y since can't draw a sprite below y=128, and use ... />
    EDIT: I'll take a look at that code when ...
    Paradigm Shifter Paradigm Shifter February 2010 Games
  • resident evil zxi thought i might write a text adventure based on the first resident evil game. i'd be happy to map the thing out and write all the code/ text and t…

    That's a still of a sprite from one of Capcoms fighters.
    dm_boozefreek dm_boozefreek February 2010 New game ideas
  • resident evil zxi thought i might write a text adventure based on the first resident evil game. i'd be happy to map the thing out and write all the code/ text and t…

    [QUOTE=dm_boozefreek;425323]That's a still of a sprite from one of Capcoms fighters.[/QUOTE]
    Hehe, that explains the fight stance.
    VincentAC VincentAC February 2010 New game ideas
  • resident evil zxi thought i might write a text adventure based on the first resident evil game. i'd be happy to map the thing out and write all the code/ text and t…

    [QUOTE=dm_boozefreek;425323]That's a still of a sprite from one of Capcoms fighters.[/QUOTE]

    It is indeed! Marvel vs Capcom 2 in fact.....:)
    deadpan666 deadpan666 February 2010 New game ideas
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    Hey Robin, take a look at this:

    [ ... /[/url]

    It's a sprite engine writen by the Mojon ... ) I'll try to write a fast "how to use" when ...
    apenao apenao February 2010 Sinclair Basic
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... =apenao;426815]Hey Robin, take a look at this:


    It's a sprite engine writen by the Mojon ... ) I'll try to write a fast "how to use" when ...
    Robin Robin February 2010 Sinclair Basic
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... spectrum is a constrained platform which means any sprite library has ... of doing something, be it a sprite routine, scroll or sound system ... again by other programmers in a modified form for the ... that there could have been a routine already programmed for ...
    zxspecticle zxspecticle March 2010 Sinclair Basic
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... the extent that if a game had 2 programmers working ... each would use there own sprite routines. I used my ... to set up. (To make a sprite move and 'wrap around' ... the code would split the sprite into 2 sprites, bleed ... and bleed the other sprite on the other side).
    frobush frobush March 2010 Sinclair Basic
  • How do you destroy an enemy or object?Hi guys I allways wanted to know this, but how would you go about making and destroying enemies in basic or any language? What, do you use a huge ar…

    ... would use there own sprite routines. I used my ... set up. (To make a sprite move and 'wrap around' ... code would split the sprite into 2 sprites, bleed ... and bleed the other sprite on the other side ... instead"? Or even a discussion at a programmer to programmer ...
    zxspecticle zxspecticle March 2010 Sinclair Basic
  • Feelin' kinda proud of myselfOkay, it has bugs. But I kludged it together about 10 mins after getting the sprite thing to actually work. [url]http://britlion.googlepages.com/Spr…

    ... ]

    Perhaps it's a bit too late now since ... , but that book had a sprite routine callable from BASIC, with ...
    Timmy Timmy March 2010 Development
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... data structures. The SP1 sprite library uses a differential screen update that ... there is a single sprite structure that represents the sprite as a whole:

    When a sprite character on screen is drawn ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... Additionally, sp1 is a very memory hungry sprite engine. Not wasteful ... mind you, just a result ... 1) How to create a sprite of a different size than the default ... /> 2) How to do a preshifted sprite. (How to store the ...
    Timmy Timmy March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... /> 1) How to create a sprite of a different size than the default ... />
    The 'xthresh' parameter in a sprite's struct_sp1_ss actually determines when ... of a sprite frame in the sprite offset parameter to specify a particular sprite frame ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... you can even create a single sprite whose constituent characters use ... /> 2) How to do a preshifted sprite. (How to store the ... you move the sprite with sp1_MoveSpr*, specify a 0 graohic offset. ... rotation is employed and after a sprite is moved you use the ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    .. if you can write a sprite engine that can handle larger ... that will be helpful!!!!... A flexible sprite engine that can do different ... more levels...

    Just a thought,

    ;)
    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... 433519].. if you can write a sprite engine that can handle larger ... that will be helpful!!!!... A flexible sprite engine that can do ... don't want a flexible sprite routine - but instead a number of different ... fully for the size of sprite you need to draw. ...
    bobs bobs March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... all done due to a change design decision concerning ... plan was to use a sprite for the door and ... it opening, however, such sprite use has been deemed ... or closed directly by a routine that literally pokes ... our maps overall... not a disaster, since we are ...
    kgmcneil kgmcneil March 2010 Development
<1…78910111213…34>

Latest Posts

  • Your Favorite Magazine Cover Tapes.
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