World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.006s
<1…78910111213…34>
  • Meanwhile... in Fikee's insane mindHere are some ideas im playing with in my mind: [B]#1 Stickman virtua fighter[/B] stickmans from international 3d tennis kicking each other [B]#2 T…

    ... and Micronaut One with prescaled sprites. just you, your hands, flashlight ...
    Fikee Fikee June 2011 New game ideas
  • SpecBAS 0.690 Now AvailableHi folks - 0.690 is now available at the usual location: [url]https://sites.google.com/site/pauldunn/SpecOS.zip[/url] You can also download the rece…

    ... size the horizontal scrollbar.
    Sprites, when moved a distance over ...
    Dunny Dunny July 2011 Sinclair Miscellaneous
  • Creating a Demo with TommyGunSome of you may have caught the thread in 'new game ideas' concerning Super Stick Man (a title that WILL eventually change due to how the graphics ha…

    ... have a load of finished sprites in TommyGun. I've drawn ...
    TechnicianSi TechnicianSi July 2011 Development
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... collision detection work between two sprites of the same type even ...
    matti1234 matti1234 July 2011 Development
  • How to get a minimal splib2Hello. We are designing a new engine and stuff, coded in ASM and to be used from z88dk. I was just wondering how to get a minimal splib2 with just th…

    ... nor dynamic block allocation for sprites, nothing.
    na_th_an na_th_an July 2011 Development
  • New game: WUNDERCHAR$Hi All, Finally finished my latest game: Wunderchar$. [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loadingscr.gif[/IMG][IMG]http://…

    ... . I'm happy to have sprites this time instead of chars ...
    R-Tape R-Tape July 2011 Brand new software
  • New WIP underway - 'Dingo'.Hi, Prepare for a long post. Perhaps I can even challenge ewgf here. :razz: Anyway, I've been meaning to get into Z80 programming and making a game…

    ... guess I'm shifting my sprites as I need them), but ... because I wanted to keep sprites/tiles at 16x16 so I ...
    Sokurah Sokurah August 2011 Development
  • IDE Hard Drive on your Spectrum!Hello there my fellow WoS'ers Today, I am going to share with you something that has truly captivated me over the last couple of months, some of you…

    ... ?v=-ylsuVTXUx8"]Formatting, Partitioning and Erasing[/URL]

    [URL="http ...
    Zetr0 Zetr0 August 2011 Development
  • Artist RequiredAs some of you may be aware, at the homebrew coding weekend back in July I volunteered to write a Spectrum game to be shown at this year's Replay exh…

    ... be up for drawing some sprites?
    jonathan jonathan September 2011 Development
  • First Speccy Game in 25 YearsI've decided to get back into the speccy scene, guess it's been about 25 years since I've used one. Got a 48K and 48K+ coming in the post tomorrow. …

    ... way to using tonnes of sprites.

    As it is ...
    fortyeightkay fortyeightkay September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... possible to design and animate sprites on this machines, once again ...
    meow meow September 2011 Development
  • Which way am I facing?[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/sprite3.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/sprite2.gi…

    ... eye or not. Two different sprites, is it clear which way ...
    R-Tape R-Tape September 2011 Development
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    Looking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages.

    Need the odd 8x8 UDG or two (or thousand)? Take your pick [URL="http://blog.disktree.net/file/fun/mass_invasion.png"]HERE[/ ...
    Turkwel Turkwel October 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... direction?

    2. Deleting sprites. I note the function to ... looks more like for creating sprites, not really moving them as ...
    Winston Winston October 2011 Development
  • Add horizontal hardware scroll to ULA+In this case we must read a bit in the ULA+ for test if supported. And the future software that uses it must have to branch: 1. If hardware scroll i…

    ... in rotated version. But in sprites we need all 8 rotations ... rotated versions on tiles and sprites.

    My idea for ...
    antoniovillena antoniovillena October 2011 Development
  • Byte MeEventureland, part one. Written for Replay, this is the first part of what will eventually become four games on four different machines. Throw saus…

    ... further you get, the more sprites appear and the the more ...
    jonathan jonathan November 2011 Brand new software
  • completely different versions - soldier of fortunedoes any1 knows what happend while porting Soldier of Fortune to another platform? why do these titles differ from each other this much?!? seeing t…

    ... ", but whole different character, graphics, sprites, environment, gameplay, wtph???

    de Vandemar Croup de Vandemar Croup November 2011 Games
  • Vampire Hunter WillyA very nearly finished version of a game I started in 2004. [IMG]http://img.photobucket.com/albums/v627/DaRkSiDe74/VHWTitle.jpg[/IMG] [IMG]http://i…

    ... been 100% playtested, and the sprites need redrawing, and another 20 ...
    TechnicianSi TechnicianSi November 2011 Brand new software
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... games I?m using the sprites routine method of a screen ... finish to print all the sprites I dump all the buffer ...
    climacus climacus January 2012 Development
  • New Game: Endless Forms Most Beautiful[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader.gif[/IMG][IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/ingame.gif[…

    ... StampQuest but with smooth(ish) sprites instead of udgs.

    sprites, which are 'randomly' generated imps ... colour schemes, layouts, blocks and sprites. Some blocks are predrawn, others ...
    R-Tape R-Tape January 2012 Brand new software
  • Noob needs helpSorry gents but decided to have a play with basic...see if I could knock up a shonky as hell space invader type game I seem to have gotten myself co…

    ... screen and re draws the sprites based on variables
    3 ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • TR-DOS Gameplay Videos MegathreadA thread made mainly for your amusement for one evening. Yeah, it contains lots of videos of the games that have mainly been left without attention o…

    ... years :D). Of course, the sprites are pretty small, but it ...
    Crash Nicker Crash Nicker January 2012 Games
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... many things like masked sprites, beeps, keyboard detection. ...
    // Clipping Rectangle for Sprites
    // format is y,x ... // The maximum number of sprites is 10.
    uchar ... // Define Starting Positions of the Sprites
    struct sprentry sprtbl[] ...
    Timmy Timmy January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... in memory. Just like with sprites, really.

    But have ...
    Sokurah Sokurah January 2012 Development
  • Willy Meets The BeatlesHere's the almost complete release of Willy Meets The Beatles, which you can download from [URL="http://www.sendspace.com/file/55ps31"]HERE![/URL] T…

    ... may add a few more sprites, and a couple more bonus ...
    TechnicianSi TechnicianSi January 2012 Brand new software
  • ZXC3 "ROM erasing failed"This has happened to me before but I managed to figure out a way to write a compilation back, cant for the life of me remember how now, basically, th…

    This has happened to me before but I managed to figure out a way to write a compilation back, cant for the life of me remember how now, basically, the ZXC3 ROM cart got corrupted in a bad machine, I want to re-write the test utilities back onto it but I ...
    Macc Macc February 2012 Hardware
  • Disable interrupts?Well, I've read the bits from the David Webb book about interrupt modes and (vaguely) appreciate the principles behind having a vector table, after r…

    ... . There just a few moving sprites on screen at any time ...
    Morkin Morkin February 2012 Development
  • AYBABTU - musician neededALL YOUR BASE ARE BELONGS TO US For my new project [url]http://www.edisk.eu/en/download/73423/aybabtu.sna_128.03KB.html[/url] i am looking for AY m…

    ... used to move few dozens sprites around.

    Thank you ...
    Fikee Fikee February 2012 Development
  • Books for saleI've got some spectrum/related books available if you are interested in a title let me know and I'll describe the condition in more detail, and we ca…

    ... [/url]

    Machine Code Sprites and Graphics for the Z ...
    smogit smogit February 2012 Sales
  • SEUD - How to - Part IOK, a few weeks ago, I bought my copy of SEUD to make my first game on the Spectrum after 26 years! :) I'm learning it yet, but I'll show to you my a…

    ... of our levels using the sprites, tiles, attack waves and ... , how many lives, wich sprites we will use for bonus ... game window.

    S: Sprites - here we will create our ... player, enemies, fire, explosion sprites. These sprites can be animated (with more ...
    Turrican Turrican February 2012 Development
<1…78910111213…34>

Latest Posts

  • Frankie's ZX Spectrum Digouts
    Zup on 1:58PM
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on 1:02PM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
    harriusherbartio on April 6

HitBox

Word Docs Hits
erasing 156 166
sprites 7K 11.2K

Related Threads

  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

Related Searches

  • basic sprites
  • basic sprites flicker
  • sprites
  • basic sprites 16x16
  • scrambled sprites
  • beeper sprites
  • colour sprites
  • 128k sprites with colour
  • 128k sprites attributes
  • xor sprites
  • tommygun masked sprites
  • 128k sprites
  • sprites tutorial
  • udg sprites
  • character sprites
  • sprite erasing
  • erasing a sprite
  • masked animated sprites
  • compiled sprites
  • z88dk sprites

Copyright © 2024 World of Spectrum