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  • SEUD - How to - Part IIOK, now let?s enter on each option to see how to use them. First of them, the attack waves. A - Attack Waves [IMG]http://img841.imageshack.us/img84…

    ... the map editor), how many sprites will be shown and how ... the game, with different enemy sprites with different number of hits ...
    Turrican Turrican February 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... /> [*] I want to use animated sprites (kinda like Buzzsaw that I ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Updated version of Chaos?One game I've never managed to 'click' with is Chaos, the legendary strategy game for the 48K Speccy. Actually, I've never liked any strategy game, b…

    ... are apparently some unused spells/sprites/whatever in the game. It ... , Joefish, etc, in colouring in sprites then you must have wondered ... when it's displaying the sprites then it's not doing ...
    ewgf ewgf March 2012 New game ideas
  • Final Fight redux?Now that the redux versions are in fashion, nobody would want to have a remake for the Spectrum of this great game from Capcom? The Spectrum version …

    ... a sacrifize of the huge sprites for other of a more ...
    Ivanzx Ivanzx March 2012 New game ideas
  • Manic Miner ZX81Hi Guys, Can anyone explain why [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0017539]Manic Miner ZX81[/url] is not able to reproduce the ex…

    ... to reproduce the exact bitmap sprites for Miner Willy, the ... br /> [list]
    [*] The character sprites are still 8x8 pixels making ... frame to generate the required sprites
    [/list]

    ... characters together) but the sprites are still a bit of ...
    BloodBaz BloodBaz March 2012 Sinclair Miscellaneous
  • Scrimpy screensHere's a question - how small a window can you get away with as a playing area for an arcade/action game before anyone notices? From the very earlie…

    ... as overflow areas for the sprites, and a substantial scoreboard to ...
    joefish joefish March 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... uniform PAPER behind single-colour sprites. So I decided to take ...
    AMW AMW April 2012 Development
  • Your 8-bit micro preferencesWell, I kinda love [U]all [/U]8-bit machines. Yup, I've not found one that I haven&#8217;t warmed to in one way of another, but obviously there are …

    ... . Dirty colours and ghost-like sprites, neither of which help the ...
    Graz Graz April 2012 Chit chat
  • Arcade Game Designer 3The latest version of the arcade game creation tool for the 128K Spectrum. AGD 3 now boasts pop-up menu and inventory facilities for arcade adventur…

    ... pre-written code templates for sprites (so you don't have ... itself, supporting 12 flicker-free sprites at a smooth 25 frames ...
    jonathan jonathan April 2012 Brand new software
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... implemented later.
    No enemy sprites yet though (drawn lots in ...
    TechnicianSi TechnicianSi April 2012 New game ideas
  • Sprite Design-Graph Paper?I have a question which comes about after my little adventure earlier today:- As i have quite a few speccy projects in progress at the moment I have …

    ... have the need to draw sprites using graph paper,i had ... game and need to design sprites 8x8 or bigger?,graph paper ...
    jammajup jammajup April 2012 Development
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... slow because they made the sprites too big. Was that the ... hold code to handle such sprites? When I say "better" I ...
    zxbruno zxbruno May 2012 Sinclair Miscellaneous
  • Unlisted french gamesAs per this interesting thread: [url]http://www.worldofspectrum.org/forums/showthread.php?t=6358[/url] Spectrum Clice by Sprites Intruders by Ere I…

    ... />
    Spectrum
    Clice by Sprites
    Intruders by Ere Informatique ...
    Kachiri by Sprites
    Xogs 4 by Sprites

    -ZX ...
    Ivanzx Ivanzx May 2012 Infoseek database
  • Game from Sprites [Fr] not listed in InfoseekAs per the interview, there is a game mentioned which was being developed for Amstrad and Spectrum, "Amstroids" [url]http://download.abandonware.org…

    As per the interview, there is a game mentioned which was being developed for Amstrad and Spectrum, "Amstroids"

    [url]http://download.abandonware.org/magazines/Tilt/tilt_numero020/TILT%20-%20N%B020%20-%20avril%201985%20-%20page014%20et% ...
    Ivanzx Ivanzx May 2012 Infoseek database
  • How to edit sprites ?I am in the process of going through a lot of old tapes I picked up at boot sales years ago. I have some that seem to be development tapes with saved…

    I am in the process of going through a lot of old tapes I picked up at boot sales years ago. I have some that seem to be development tapes with saved code. Is it possible to open up saved graphics code in some kind of editor to take a look whats on the ...
    Retro-J Retro-J May 2012 Development
  • Tracking RenegadeFirstly, this is not a project im involved with... Tracking Renegade is a iso remake of Target: Renegade but is based on the UK 8bit versions rather …

    ... graphics rather than hand drawn sprites, but it plays rather well ...
    Swainy Swainy May 2012 Announcements
  • Goody - another game that was supposed to be colourAfter the success with Outrun Europa ([url]http://www.worldofspectrum.org/forums/showthread.php?t=39143[/url]) I decided to search for more games tha…

    ... [/IMG][/URL]

    Wow, sprites have their own colour routine ...
    Ralf Ralf May 2012 Games
  • New graphics of Double DragonHi people, I did a batch of graphics of Double Dragon for speccy. [URL="http://pixdial.blogspot.com.es/2012/06/double-dragon-spectrum-sprites-batch…

    ... /2012/06/double-dragon-spectrum-sprites-batch.html"]http://pixdial.blogspot ... /2012/06/double-dragon-spectrum-sprites-batch.html[/URL]

    judasEZT judasEZT June 2012 Announcements
  • Encyclopaedia GalacticaThis is the development thread for Encyclopaedia Galactica, the game upon which I'm currently working, along with a few others. The idea is that the…

    ... can produce some decent 16x16 sprites or background graphics and have ...
    jonathan jonathan June 2012 Development
  • New recoloured game - After The War 1 :)As suggested and requested by some people I tried my skills with adding colour to this well known Spanish beatemup. And well... I did it :) I can sa…

    ... and milder ones but the sprites may be better visible. Make ...
    Ralf Ralf July 2012 Games
  • 2 type-ins which are the same game (or almost)These two games, which also have the same name: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027745[/url] and [url]http://www.worldofspe…

    ... for slight differences in some sprites. Maybe they could be merged ...
    Ivanzx Ivanzx July 2012 Infoseek database
  • Spy Hunter - IssuesI have been playing this good old game from US Gold, and found myself with some questions... I have realized that in the rzx. files, the helicopter …

    ... trees, since they have green sprites inside, while the trees of ...
    Ivanzx Ivanzx July 2012 Games
  • Happy 30th Birthday Commode.Happy Birthday to you, Happy Birthday to you, Happy Birthday dear Bread Bin, All your colours look like poo. Though your sound chip is woah, Your re…

    ... /> Yes I know you have sprites,
    that your hardware delights ...
    Scottie_uk Scottie_uk August 2012 Chit chat
  • SpecBAS 0.752 Now available!Ok, after the heroic efforts of ASH-II and Galileo finding as many bugs as they can, the result is a more stable and capable interpreter! Here's wha…

    ... />
    Bugs fixed:

    Sprites when moved disregarded Y-coordinates ...
    Dunny Dunny August 2012 Sinclair Miscellaneous
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ... />
    sta SPRITEENABLE ; turn on sprites 0 and 1

    Zxogger Zxogger August 2012 Development
  • Ultimate GraphicsDoes anybody know where I can find sheets of Ultimate graphics (Sabre wulf , knight lore , underwurld etc) like this...This is Ant Attack's graphic'…

    Does anybody know where I can find sheets of Ultimate graphics (Sabre wulf , knight lore , underwurld etc)

    like this...This is Ant Attack's graphic's

    [IMG]http://www.whimsy.demon.co.uk/antattack/sprites.gif[/IMG]
    ASH-II ASH-II August 2012 Sinclair Miscellaneous
  • Newer Spectrum games (late 90s and 2000s)I?ve played some of the Classic Spectrum games now but I know nothing about the Spectrum games made after the eighties, the more modern ones, the lat…

    ... like AI, physics, interesting character sprites and environment and such)
    Mendel Mendel August 2012 Games
  • Rodland in colourAs promised (some time ago already ;) ), here is my hack attempt to add some colour to Rodland : [URL=http://www.image-share.com/ipng-1680-98.html][…

    ... /file/21r8ky[/url]

    Sprites take colour of the background ...
    Ralf Ralf August 2012 Games
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    ... implementation, or raster effects, hardware sprites, hardware scroll, DMA engine, or ...
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • Vertical Shoot'em Up's: Humans.Ok. This topic is about those vertical shoot'em up's in which you control a human. Why? Because I say so. It's just a nitpicking categorization. And…

    ... Road [/B](Imagine, 1987) with sprites stolen from Ikari Warriors
    WhenIWasCruel WhenIWasCruel August 2012 Games
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  • Happy 40th Birthday to the Amstrad CPC464!
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