World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.008s
<1…26272829303132…34>
  • "TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …

    ... , UDG, Character Set, Map, Tile, Sprites etc. whether as part of ...
    Sadako Sadako April 2004 Development
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... better method/way of recolouring sprites short of ripping apart the ...
    Arjun Arjun April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... actually locate any of the sprites to recolour! Click on the ... as to locate all the sprites. Remember to save regularly.
    Arjun Arjun April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    [quote]
    If someone has a better method/way of recolouring sprites short of ripping apart the program, lets hear it.[/quote]

    In other words: if someone has another way of doing it that also requires little actual effort lets hear it.
    cyborg cyborg April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... limited at the minute to sprites and other 2D graphics that ...
    Dunny Dunny April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... better method/way of recolouring sprites short of ripping apart the ... the way you look for sprites , the whole process and all ...
    Sadako Sadako April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... this rambling about taking Spectrum sprites and applying quasi-random colors ...
    Alessandro Grussu Alessandro Grussu April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... this rambling about taking Spectrum sprites and applying quasi-random colors ...
    Refrenz Refrenz April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... conversion then! BTW, howz the sprites for the PC game coming ...
    Arjun Arjun April 2004 Games
  • Is there an equivelent site for the c64I know I'll get shot down but is there a C64 site where you can download all of the games, demos and emulators? I know the c64 is a piece of s**t co…

    ... of the C-64 (except sprites).

    What you actually ...
    GOC GOC April 2004 Sinclair Miscellaneous
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... Spectrum games with 256 coloured sprites over the display is what ...
    Sadako Sadako April 2004 Games
  • Sound DreamJust daydreaming, don't beat me for this, if any of you assembler guru's (especially emulator developers) ever are in need of new ideas, it would be…

    ... the original phisics, so the sprites move around with different alghorithms ...
    Arm73 Arm73 April 2004 Games
  • New project for 256 colours Games emulator!O.K. , I suggested Jonathan Needle ( Creator of the excellent Spectaculator at [url="http://www.Spectaculator.com"]www.Spectaculator.com[/url] ) to c…

    ... the original phisics, so the sprites move around with different alghorithms ...
    Arm73 Arm73 April 2004 Emulators
  • Beats of Rage: Speccy modI don't know if many of you know about Beats of Rage. It's a side-scoller beat em up for pc and Dreamcast that comes with a nifty but timeconsuming …

    ... moves (such as the IK+ sprites or the ones I've ...
    Bluce_Ree Bluce_Ree April 2004 Games
  • new games you want?some questions about games for Speccy you want to see/play: 1. type? (strategy, action etc) 2. maybe sequel of some cool old game? ;) 3. 48k/128k? 4…

    ... it amounted to hastily rendered sprites, or even worse, slight improvement ...
    AndyHerbert AndyHerbert May 2004 Games
  • Print 'n' Plotter SPRITE MACHINEJust got this from an ebay seller this afternoon. I just TZXd it and sent it to the Steve at the vault, yet it might be a while before it gets put up…

    ... using altered characters/udgs or sprites to print over a screen ...
    Sadako Sadako May 2004 Games
  • new programmer needs information hi , i have been learning c++ for a while and am trying to make games using windows but being 28 and nostalgic , i thought it would be fun try and f…

    ... />
    And a library with sprites, joystick, mouse, keyboard code at ... the screen updated and small sprites. You can click on the ... that shows up to 64 sprites on screen at once (though ... better for scrollers and large sprites where large parts of the ...
    Alcoholics Anonymous Alcoholics Anonymous May 2004 Development
  • Worst coin op conversion?I'd say 'Kung Fu Master'. Pretty much a horrible, unplayable mess.

    ... it as a conversion because sprites look nondescript and sketchy and ...
    Alessandro Grussu Alessandro Grussu May 2004 Games
  • So how many coders do we have here?Just out of interest, how many coders do we have here who are capable of knocking out a game? [ This Message was edited by: Swainy on 2004-02-02 15:…

    ... program seems great. 8x8 cell sprites! that's great since most ...
    Sadako Sadako May 2004 Development
  • Need a game identifying...If you please. All I remember was some music, and some running and jumping action with quite tall sprites. When you landed on a gravestone the game …

    ... her. Mind you, no female sprites on Spectrum games looked like ...
    Alessandro Grussu Alessandro Grussu May 2004 Games
  • zx inspiredWould you be so kind and have a look at [url="http://www.aardvarken.net/zx/"]http://www.aardvarken.net/zx/[/url] for me please? The fakegames little…

    ... conversion - no scrolling and few sprites on screen. They also come ...
    Jmk Jmk June 2004 Sinclair Miscellaneous
  • WYE Compiler Infoi wonder that nobody knows about this masterpiece... for example games BLUE THUNDER or some of AUTOMATA games were compiled by this tool... it is lim…

    ... good extensions for basic like sprites and attr manipulations..

    chaosmongers chaosmongers June 2004 Development
  • Idea about improving EmulatorHi, I got a bright idea today how to improve such excellent emulators a bit more. Okay, disassemblers are available in nearly every one new released …

    ... already exists commands for drawing sprites, etc.).

    z88dk is ...
    Alcoholics Anonymous Alcoholics Anonymous June 2004 Emulators
  • Coder`s with time....How many coders are there who can program anything? i.e. Commercial quality games, full blown applications, utilities etc.... who can do the lot? I…

    ... finished Sprite Machine and Spectrum Sprites for spectrum, and still need ...
    Sadako Sadako June 2004 Development
  • 3d isometric graphics assistance needed!My little Ragnar Revival project now has a little dev website: [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url] I am currently wor…

    ... play. There will be enemy sprites which must be avoided and ...
    ekoman ekoman July 2004 Development
  • Any news on the Minigame compo ?I was just wondering, does anybody have any idea as to when the next minigame compo will take place ? I'm eager to send my next crappy creation - per…

    ... it precalculates several tables and sprites of several sizes, which will ...
    Paolo Ferraris Paolo Ferraris July 2004 Games
  • name the game ;)Its some sort of a platformer and you must avoid zombies that walked back and forth between the floors. It was set in a house and there was an elevat…

    ... same hight as the heartland sprites.
    I dont remember anything ...
    Dasse Dasse July 2004 Games
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... />
    You should render your sprites as often as possible - but ...
    cyborg cyborg July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... checking, i.e keeping all sprites fairly "rectangular" and checking the ... "edges" of the sprites. In my 3d game this ... there too - this, combined with sprites of various (rectangular-based) sizes ... edge "kind" buffer on the sprites made it work nicely.
    ekoman ekoman July 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    Thanks for the replies guys. A couple more questions though. Woody, could you explain what is meant by "double buffering", and would this method work with masked sprites.
    dmsmith dmsmith July 2004 Development
<1…26272829303132…34>

Latest Posts

  • Frankie's ZX Spectrum Digouts
    Zup on 1:58PM
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on 1:02PM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 12:42AM
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7
  • LONELY TZX files : software TZX'd on the online sites with NO ASSOCIATED DOCUMENTATION
    harriusherbartio on April 7
  • spectrum in netflix bomb and the cold war documentary
    zxbruno on April 7
  • Are there any decent Speccy Flight Sims?
    harriusherbartio on April 7
  • Who Has Got The Earliest ZX Spectrum Software?
    harriusherbartio on April 6
  • Tradtional games that were not programmed on the ZX Spectrum
    harriusherbartio on April 6

HitBox

Word Docs Hits
erasing 156 166
sprites 7K 11.2K

Related Threads

  • Sprites hackingNeed sprites hacking program from TRD,SCL,TAP,TZX,Z80,SNA formats (under DOS/WINDOWS).<br /> HELP ME, PLEASE.
  • Advice about drawing sprites on spectrumI've coded sprite drawing before and know all the theory about masks from a long time ago (microhobby rules! ;), but since I did it on Amiga with har…
  • help with sprites from SevenUpHas anybody got source for a short m/c rountine that can send sprites designed in SevenUp to the screen or to a dummy screen? A long time ago, I wor…
  • 3d SpritesThe project now has a little dev website:<br /> <br /> [url="http://www.demesta.com/ragnar"]www.demesta.com/ragnar[/url]<br /> <br /> I am currently …
  • Wanted: Machine Code Sprites and Graphics BookWould anyone be willing to either sell or swap this book. Its full title is<br /> <br /> Machine Code Sprites and Graphics for the ZX Spectrum : A co…
  • Wanted: Machine Code Sprites and Graphics AlsoI also have been after this bool for a long time<br /> <br /> You can view the cover at [url="http://www.peargames.co.uk/images/book.jpg"]http://www.…
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method:<br /> <br /> a) Background is copied to buffer<br /> b) Sprites drawn on…
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

Related Searches

  • basic sprites
  • basic sprites flicker
  • sprites
  • basic sprites 16x16
  • scrambled sprites
  • beeper sprites
  • colour sprites
  • 128k sprites with colour
  • 128k sprites attributes
  • xor sprites
  • tommygun masked sprites
  • 128k sprites
  • sprites tutorial
  • udg sprites
  • character sprites
  • sprite erasing
  • erasing a sprite
  • masked animated sprites
  • compiled sprites
  • z88dk sprites

Copyright © 2024 World of Spectrum