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<1…28293031323334>
  • Interrupts details questionSuppose I am writing a game and I want to use interrupts to measure time, draw the screen without flicker, maybe to poll keyboard etc. What kinds of …

    ... the best way to do sprites....
    [/quote]

    Wasn ... one to use pre-shifted sprites), which this routine has special ... />
    16000 cycles for 32x32 sprites allows around 4 per frame ... update rates. That allows 8 sprites. A large number of non ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Spectrums games vs. modern games; very interesting... I've read a number of replies (on Matt's tears thread) regarding spectrum and modern console games. I found it very interesting. I think the games …

    ... , level one - yellow background, yellow sprites (obviously) and it looks like ...
    CKay CKay August 2004 Games
  • The Perils Of WillySorry if this is a really obvious question, but did anyone ever convert the V20 Perils of Willy to the Speccy?

    ... trying to decompress CPC+ HW sprites in a limited frame time ...
    AndyC AndyC September 2004 Games
  • Where do you start!I am fairly new to spectrums, and have only been programming for a couple of years starting on bbc basic. where do you start programming a game. Is a…

    ... been posted on Char based sprites). Once this is done I ...
    robpearmain robpearmain September 2004 Development
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ... superfast sample code that move sprites around the screen and code ...
    Parky Parky September 2004 Development
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    Check out Robpearmain's thread about sprites...
    rich_chandler rich_chandler September 2004 Development
  • Anyone know the address mappings...of the hardware resources on the speccy; From the screen display address range to all the hardware control registers. etc. Where can I get access t…

    ... contains a routine for doing sprites from unshifted data, that ... more useful for larger sprites where preshifting them would use ... s sprite, with subsequent
    sprites following 64010 - 64019, 64020 - ... .

    Each sprites coords are checked against the ...
    dmsmith dmsmith September 2004 Development
  • Where do you start!I am fairly new to spectrums, and have only been programming for a couple of years starting on bbc basic. where do you start programming a game. Is a…

    ... the 'best' way of drawing sprites et al into my document ...
    cyborg cyborg September 2004 Development
  • Where do you start!I am fairly new to spectrums, and have only been programming for a couple of years starting on bbc basic. where do you start programming a game. Is a…

    ... a particular program where drawing sprites in this way, given the ...
    cyborg cyborg September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... coordinate and graphics check. IF sprites are too close (result of ...
    omega omega September 2004 Development
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    ... `s giving me hardware scrolling, sprites etc etc

    Although ...
    CKay CKay September 2004 Development
  • 3d Code... simple Anyone know where I can get some examples of 3d routines written in basic... I`ve done some googling, and come up with some source for PowerBasic or…

    ... screen code, then some simple sprites, and double buffering of screens ...
    Quazar Quazar September 2004 Development
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... 's sprite, with subsequent
    sprites following 64010 - 64019, 64020 - 64029 ... and Y.

    Each sprites coords are checked against the ... B,MAXSPRITES-1 ;No. of sprites to check against

    dmsmith dmsmith September 2004 Development
  • Game loop design?Having some thoughts on how to design the game loop and could do with some hints and tips from folks who have done it before! It's all about how to …

    ... backbuffer
    b) Draw the sprites
    c) Set FLAG to ... ) Get Keys
    c) Move Sprites
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …

    It's basically like the sprites in "Advanced Machine Code Programming" ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... /> LD B,30 ; 30 Ball sprites
    lp1:
    PUSH BC ...
    robpearmain robpearmain September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... .

    Even so, once sprites are applied, the data must ... CPU time for lots of sprites, explosions and the rest. Control ...
    jonathan jonathan September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... and obtain +4 and +6 sprites using block shift instructions RRD ...
    Erlstoned Erlstoned September 2004 Development
  • Instructions Project updateHopefully you're all aware of [url="http://www.srcf.ucam.org/~pak21/spectrum/instructions"]the attempt to get instructions for more of the games on W…

    ... even say take the Ultimate sprites off the titlepage - it would ...
    darkman darkman September 2004 Games
  • Instructions Project updateHopefully you're all aware of [url="http://www.srcf.ucam.org/~pak21/spectrum/instructions"]the attempt to get instructions for more of the games on W…

    ... even say take the Ultimate sprites off the titlepage - it would ...
    Philip Kendall Philip Kendall September 2004 Games
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... obviously won't work with sprites.)
    Erlstoned Erlstoned September 2004 Development
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... res super-blocky but colourful sprites (presumably usually for scrolling games ...
    b00mzi11a b00mzi11a September 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... res super-blocky but colourful sprites (presumably usually for scrolling games ...
    TMR TMR September 2004 Games
  • Why relativly bad colour on Spec compared to other 8bit?Why relatively bad colour on Spec compared to other 8-bit machines like the Master system or even c64? I understand the 8x8 block that you could hav…

    ... this or that capability ( hardware sprites/scrolling etc. ) although it did ...
    Sadako Sadako September 2004 Games
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... (who did a program called Sprites Alive on the Amstrad) - and ...
    DavidB DavidB September 2004 Games
  • Why relativly bad colour on Spec compared to other 8bit?Why relatively bad colour on Spec compared to other 8-bit machines like the Master system or even c64? I understand the 8x8 block that you could hav…

    I think this topic should be renamed:

    "Why is the Spectrum colour system relatively good compared to other 8-bit systems - but the bitmap system awkward for sprites?"
    cyborg cyborg September 2004 Games
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... 2 AND Spectrum Sprites and found out the Sprites program for ... as the individually released Spectrum Sprites. Wasted money. I'd ... for the Compiler version of Sprites Alive, which explains how ... t know better. Pixel smooth Sprites and scrolling, etc. Really good ...
    Sadako Sadako September 2004 Games
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... it is clear that Jetpac sprites are nothing special..

    Fikee Fikee October 2004 Development
<1…28293031323334>

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