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  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... />
    So, to create flickerless sprites you just need to update ... , erase the bits of any sprites that were on that line ...
    AndyC AndyC October 2004 Development
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... to its SID chip, hardware sprites, scrolling ability and volume of ...
    Antiriad Antiriad October 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... to its SID chip, hardware sprites, scrolling ability and volume of ...
    MattLamb MattLamb October 2004 Games
  • 8 BIT WARSwhen 8bits ruled the home market Speccys, C64 and Amstrad were the big 3 fighting it out for supremecy.... but they didnt survive which as we know wa…

    ... /> Despite not having the hardware sprites etc etc, if anything was ...
    CKay CKay October 2004 Games
  • making games on a real speccy-------------------------------------------------------------------------------- i have recently bought a speccy on ebay and i want to try to make s…

    ... 't be able to use Sprites (or any pixel by pixel ...
    Dunny Dunny October 2004 Games
  • games written using game writng programsI was reading through some issues of crash not long back and one article was about some 16 year old that wrote Frank n stein for the speccy(never pla…

    ... 2 AND Spectrum Sprites and found out the Sprites program for Scope ... IS Spectrum Sprites, which comes ... as the individually released Spectrum Sprites. Wasted money.[...][/quote]

    robert@fm robert@fm October 2004 Games
  • Dave Perry InterviewI conducted this interview with Dave Perry, famous for games like Turtles, Trantor, Extreme and Dan Dare 3 to name but a few... Enjoy! Dave Perry wa…

    Spector, check out a game called "Extreme". Huge sprites, full colour, and fast paced! Gameplay may not be "up there", but it is still impressive.
    Arjun Arjun October 2004 Sinclair Miscellaneous
  • Jack The Nipper 2 Masking ... HowI understand masking i.e. ld a,(de) ; Get Mask and (hl) inc de ld a,(de) ; Get graphic or (hl) But how on Jack the nipper did they get the main ch…

    ... , it's simply clipping the sprites at character boundries, which is ...
    AndyC AndyC October 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    ... , then it clears all the sprites and redraws them. That way ... delay depends on how many sprites etc are on the screen ... a backscreen. In Uridium the sprites are drawn with the background ... entire background then does the sprites. Zynaps uses some clever method ...
    dmsmith dmsmith October 2004 Development
  • Shoot-em-up gameHi everyone, For just over a month I have been working on a shoot-em-up game along the lines of Sidewize / Zynaps, ie. right to left scroller. It is…

    Thanks Rob.

    There is no background as such to redraw so I just draw the sprites and stars directly to the screen during the time that the raster is doing the border.
    dmsmith dmsmith October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... routines for masked wrap around sprites, so I will send you ...
    robpearmain robpearmain October 2004 Development
  • Good or Horrible 2I thought the discussion on whether Spindizzy was good or horrible was interesting, so here are a few more ideas (you are welcome to add yours). Sla…

    Firefly was an amazing game - smooth scrolling, fast game play, loads of sprites. A little repeatitive but sound concept nonetheless.
    cyborg cyborg October 2004 Games
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... the fastest way to draw sprites is to have hand-coded ...
    AndyC AndyC October 2004 Development
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ... routines for masked wrap around sprites, so I will send you ...
    dmsmith dmsmith October 2004 Development
  • Most popular new features? I know some people like a spectrum to be emulated as authentically as possible, while others like myself like features which improve the gfx, sound,…

    ... memory locations and looking for sprites. And then recolouring, a nice ... as long as you have sprites, and you can find them ...
    smogit smogit October 2004 Emulators
  • Sprite Graphics TutorialHi everyone, Would like some feedback on the following: I am thinking of writing a Sprite Graphics Tutorial, ie. how to best program and implement …

    ...
    2. Have 8 enemy sprites using the traditional XOR method ...
    robpearmain robpearmain October 2004 Development
  • commodore64just download a c64 emulator and find this interesting site [url="http://www.c64.com"]http://www.c64.com[/url], lots of games and screenshots, ..i re…

    ... the general shape of C64 sprites so i'm biased =-), there ...
    TMR TMR October 2004 Games
  • Basic info about platformers...I have run a search for an answer to this question and haven't found quite what I was looking for so I thought I would pop a post on here... What ar…

    ... rectangle (in case of 2d sprites) that encloses the entire sprite ... you just derive different character sprites from the Sprite struct (you ... of the properties of these sprites, you compute the bounding box ... for each of the sprites, which you'll use ...
    Arjun Arjun October 2004 Development
  • New Game Production ChallengeGreetings to all the communiy :) I have been around long enough to see that there are some very good spectrum programmers out here. Now, [start obvi…

    ... somewhat for the Speccy (hardware sprites and scrolling, removes some of ...
    TMR TMR October 2004 Games
  • You want to read this. Oh yes you do.1) Go to [url="http://www.livepublishing.co.uk/retro/retro9.shtml"]http://www.livepublishing.co.uk/retro/retro9.shtml[/url] 2) Read to the very bott…

    ... going "coo, look at the sprites" rather than being an ejoyable ...
    NickH NickH October 2004 Sinclair Miscellaneous
  • can you name some australian video gamescan anyone name some australian video games?

    ... to have done the graphics/sprites for W.O.T.Exploding ...
    jil jil October 2004 Games
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... the screen are where the sprites move around in, then you ... routine has finished drawing the sprites before the raster gets back ... in which to draw your sprites. Timing's vary slightly between ...
    dmsmith dmsmith October 2004 Development
  • Street Fighter 2Hiya all I'm after a copy of Street Fight 2, for the speccy naturally. Any help would be great! Thanks ZXB

    Ah Street Fighter 2. Like Human Killing Machine - good graphics and sprites, absolutely rubbish gameplay.
    Collie Collie October 2004 Wanted
  • Idea for site - High Score ChallengeHi all An idea for the site.. CPC Zone (cpczone.emuunlim.com) has run a sucessful High Score Challenge for the past 12 weeks.. The organiser choo…

    ... or anything ! All talk about 'erasing this thread at once' is ...
    psj3809 psj3809 October 2004 Games
  • Opinions on CauldronAs it's coming up to Hallowe'en i thought I'd look at Cauldron for the first time in years and years. I haven't played the C64 version, but I'm sure …

    ... updated graphics for the main sprites but when I realised it ...
    zster zster October 2004 Games
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... 40000 states to draw my sprites. Is it much? How many ...
    Ralf Ralf October 2004 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... .

    The number of sprites you will be able to ... manage at least 8 16x16 sprites in that period. Bear in ... prioritise the drawing of the sprites so that the ones nearer ... work fine for non-masked sprites as they don't move ...
    dmsmith dmsmith October 2004 Development
  • What games exploited hardware speccy to the top level?Hello For you....what games exploited hardware speccy to the top level? thanks. greetings from Spain

    ... scroll and major amount of sprites on screen than any other ...
    judasEZT judasEZT October 2004 Games
  • What games exploited hardware speccy to the top level?Hello For you....what games exploited hardware speccy to the top level? thanks. greetings from Spain

    Popeye and the other Don Priestley (post Popeye) games used colours and huge sprites which were thought impossible at the time on the Speccy.

    Uridium was thought impossible too (that game had great scrolling).
    Vampyre Vampyre October 2004 Games
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