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  • What games exploited hardware speccy to the top level?Hello For you....what games exploited hardware speccy to the top level? thanks. greetings from Spain

    [quote]
    On 2004-10-30 23:20, Vampyre wrote:
    Popeye and the other Don Priestley (post Popeye) games used colours and huge sprites which were thought impossible at the time on the Speccy.
    [/quote]

    That would be Trapdoor :)
    Frankie Frankie October 2004 Games
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): [-] A small pause added between TAP blocks while loading tape from .TAP image (otherwise s…

    ... edit mode added, to edit sprites, located in memory in columns ...
    Vladimir Kladov Vladimir Kladov October 2004 Emulators
  • What games exploited hardware speccy to the top level?Hello For you....what games exploited hardware speccy to the top level? thanks. greetings from Spain

    ... />
    1) Dark Sceptre: huge sprites, full colour, scrolling, menu system ...
    Arjun Arjun October 2004 Games
  • Any news on the Minigame compo ?I was just wondering, does anybody have any idea as to when the next minigame compo will take place ? I'm eager to send my next crappy creation - per…

    ... . That includes multiplication tables, shifted sprites and shifted background. Those are ...
    Paolo Ferraris Paolo Ferraris November 2004 Games
  • Best use of colour in a spectrum gameEven though the spectrum couldn't manage individual colours per pixel like the Commodore and Amstrad, some games managed to achieve very effective fu…

    ... Turtles game. Some of the sprites on level two of Lightforce ...
    Spector Spector November 2004 Games
  • Documentary on the fall of Imagine[url="http://www.blockcopycoders.com/temp/commerical_breaks_256.avi"]http://www.blockcopycoders.com/temp/commerical_breaks_256.avi[/url] (86MB)

    ... on the disks, perhaps just sprites, maybe not even for the ...
    Andrew Barker Andrew Barker November 2004 Games
  • Documentary on the fall of Imagine[url="http://www.blockcopycoders.com/temp/commerical_breaks_256.avi"]http://www.blockcopycoders.com/temp/commerical_breaks_256.avi[/url] (86MB)

    ... 80`s...

    Those sprites were shifting pretty quick, but ...
    CKay CKay November 2004 Games
  • What game or games coulda/shoulda been better?What game are you dissapointed with, has perhaps the right ingredients but just for some reason... control/ implementaion or summit just seems to blo…

    ... have really teeny, tiny alien sprites and hopelessly overcomplicated backgrounds, and ...
    Malc74 Malc74 November 2004 Sinclair Miscellaneous
  • What game or games coulda/shoulda been better?What game are you dissapointed with, has perhaps the right ingredients but just for some reason... control/ implementaion or summit just seems to blo…

    ... have really teeny, tiny alien sprites and hopelessly overcomplicated backgrounds, and ...
    b00mzi11a b00mzi11a November 2004 Sinclair Miscellaneous
  • Documentary on the fall of Imagine[url="http://www.blockcopycoders.com/temp/commerical_breaks_256.avi"]http://www.blockcopycoders.com/temp/commerical_breaks_256.avi[/url] (86MB)

    ... on the disks, perhaps just sprites, maybe not even for the ...
    RichB RichB November 2004 Games
  • WIP Target Renegade mod for Beats of RageHi W.O.S. readers! I am currently working on a mod for the game engine "Beats Of Rage" based on Target Renegade (Speccy version of course!) The mod…

    ... />
    You can find the sprites at [url="http://home.btconnect ...
    Swainy Swainy November 2004 Announcements
  • WIP Target Renegade mod for Beats of RageHi W.O.S. readers! I am currently working on a mod for the game engine "Beats Of Rage" based on Target Renegade (Speccy version of course!) The mod…

    ... engine is designed for larger sprites and hence happens from too ... think of any similar looking sprites I could recolour from imagine ...
    Kirby2000 Kirby2000 November 2004 Announcements
  • Desert Island games - for someone you don't like!Here's something fun... There's currently the Desert Island Spec Games topic going on, so how about 5 games you'd give to someone you hate who is stu…

    Uchi Mata. It's in the archive of this web so try it and see by yourselves. Supposing that the blink of the sprites lets you see anything.
    cascarria cascarria November 2004 Games
  • Bad conversions from other platformsThe most disappointing of these for me was Loco (Alligata Software). The original on the C64 was a really challenging and cute game. I think the soun…

    ... . Is fast and smoooth and sprites are better defined. Apart of ...
    judasEZT judasEZT November 2004 Games
  • Bad conversions from other platformsThe most disappointing of these for me was Loco (Alligata Software). The original on the C64 was a really challenging and cute game. I think the soun…

    ... . Is fast and smoooth and sprites are better defined. Apart of ...
    Alessandro Grussu Alessandro Grussu November 2004 Games
  • Desert Island games - for someone you don't like!Here's something fun... There's currently the Desert Island Spec Games topic going on, so how about 5 games you'd give to someone you hate who is stu…

    ... that the blink of the sprites lets you see anything.
    Alessandro Grussu Alessandro Grussu November 2004 Games
  • Bad conversions from other platformsThe most disappointing of these for me was Loco (Alligata Software). The original on the C64 was a really challenging and cute game. I think the soun…

    ... same game[/I] barring the sprites, a small tweak to the ...
    TMR TMR November 2004 Games
  • Bad conversions from other platformsThe most disappointing of these for me was Loco (Alligata Software). The original on the C64 was a really challenging and cute game. I think the soun…

    ... same game[/I] barring the sprites, a small tweak to the ...
    robert@fm robert@fm November 2004 Games
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... , slow (it had no hardware sprites and was pushing around a ...
    b00mzi11a b00mzi11a November 2004 Sinclair Miscellaneous
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... , slow (it had no hardware sprites and was pushing around a ...
    AndyC AndyC November 2004 Sinclair Miscellaneous
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... mad games full of hardware sprites and a stupid soundchip. The ...
    b00mzi11a b00mzi11a November 2004 Sinclair Miscellaneous
  • Amstrad CPC Emulator?After reading a favourable comment on one of the other threads, I fancy having a look at what the CPC had to offer, since I've never really had the c…

    ... z80, it would need hardware sprites in those pixel-colour screen ... games. The C64 had hardware sprites. The CPC was just slow ...
    b00mzi11a b00mzi11a November 2004 Sinclair Miscellaneous
  • Amstrad CPC Emulator?After reading a favourable comment on one of the other threads, I fancy having a look at what the CPC had to offer, since I've never really had the c…

    ... scrolling-oriented games with few sprites on screen (as in the ...
    b00mzi11a b00mzi11a November 2004 Sinclair Miscellaneous
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... of shifting necessary when drawing sprites etc. So although you have ...
    AndyC AndyC November 2004 Sinclair Miscellaneous
  • OT: Amstrad CPC GamesCan anyone recommend any platform games or isometric 3D games (such as Head Over Heels, Knightlore etc) on the Amstrad CPC, preferably games that wer…

    ... slower (no scrolling, lots of sprites).

    Amstrad did the ...
    AndyC AndyC November 2004 Sinclair Miscellaneous
  • An art gallery by Alfonso Azpiri, master of Spanish game illustrationsAlfonso Azpiri drew a lot of great covers for Spanish 8-bit games. He is a master of fantasy-erotic illustration and comics, and a gallery of some of…

    ... obiously are refering to Spectrum sprites and graphics.

    hahah ...
    judasEZT judasEZT November 2004 Sinclair Miscellaneous
  • Target Renegade Remake DemoHi, I'm in the progress of making a remake of Target Renegade, I am working with Dean Swain (from the Target Renegade:Remix project) to recreate the …

    ... engine is designed for larger sprites, hence the high jumping. I ...
    Kirby2000 Kirby2000 December 2004 Games
  • Laser Basic Sprite GeneratorDoes anyone know how to use Laser Basic Sprite Generator? I've downloaded it from this site but I don't know what to do with it! Thanks in advance.

    ... Laser Basic. You design your sprites with what you have now ...
    The Starglider The Starglider December 2004 Sinclair Miscellaneous
  • Target Renegade Remake DemoHi, I'm in the progress of making a remake of Target Renegade, I am working with Dean Swain (from the Target Renegade:Remix project) to recreate the …

    ... engine is designed for bigger sprites and so blows connect from ...
    Kirby2000 Kirby2000 December 2004 Games
  • Target Renegade Remake DemoHi, I'm in the progress of making a remake of Target Renegade, I am working with Dean Swain (from the Target Renegade:Remix project) to recreate the …

    ... with the filled in speccy sprites, and highly looking forward to ...
    CKay CKay December 2004 Games
<1…28293031323334>

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