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<1…23242526272829…34>
  • How long must I keep doing this?[quote] On 2006-02-13 22:14, ZX Beccy wrote: Although you have raised what could be considered valid points, I think you should think long and hard b…

    ... /> The evidence is overwhelming. Every [I]adult[/I] I have [I]spoken ... , you have no evidence that can be believed.

    Just ... at the first thing you can in order to lay the ...
    Dunny Dunny March 2006 Chit chat
  • How long must I keep doing this?[quote] On 2006-02-13 22:14, ZX Beccy wrote: Although you have raised what could be considered valid points, I think you should think long and hard b…

    ... The evidence is overwhelming. Every [I]adult[/I] I have [I] ... to learn before you can take a useful place ... told that although a figure can be about 150, or ... half the radix), it can't be "about" an ... You've asked where you can take your aspartame campaign; ...
    robert@fm robert@fm March 2006 Chit chat
  • How long must I keep doing this?[quote] On 2006-02-13 22:14, ZX Beccy wrote: Although you have raised what could be considered valid points, I think you should think long and hard b…

    ... The evidence is overwhelming. Every [I]adult[/I] I have [I] ... to learn before you can take a useful place ... told that although a figure can be about 150, or ... half the radix), it can't be "about" an ... You've asked where you can take your aspartame campaign; ...
    rich_chandler rich_chandler March 2006 Chit chat
  • TommyGun 0.8.5 available0.8.5 has been uploaded release updates include: * Heaps of bug fixes :) * A getting start guide on how to use TG Please try it and give me your f…

    ... in Mode 0, the CPC can display 2 different colours. Physically ... screen draws a pixel for every available bit in the display ... /> The information outputted by the code parser for paletted images will ... with as soon as I can. So please either post your ...
    Kiwi Kiwi March 2006 Development
  • +3 disc imaging (idea + SDP)Following a bit of research, which you can probably see in the "old code" thread, I had an idea for a bit of software that may be useful (for me, and…

    ... garbage and the protection system can therefore detect a copied disk ... the number of tracks, reads every track from start (usually 0 ... no longer have the source code, but even if I do ...
    DEATH DEATH April 2006 Development
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... and i noticed that every location consists of 10x8 ... 32768-49152:
    16KB for code (it is enough, believe ... about 4 - 8 KB for code. without LUTs)

    can be stored there
    can be ported on speccy. the problem is not code ...
    Fikee Fikee April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... more accessable place.
    Sure every sprite object could have its ... "characters" (or sprites) which you can in theory send en-masse ... changing the UDG sysvar you can position the UDG's ... some user written special machine code function.
    eg.
    ...
    Kiwi Kiwi April 2006 Emulators
  • Wanted: Game Ideas!Ok then here goes nothing. I'm a reasonably good programmer, but I'm really no good at coming up with game ideas and graphics. So if any of you have…

    ... are preserved.

    [code] Hello all!

    ... the slower
    the unit can turn.

    ... version (first draft which can have mistakes and uncertainty)
    every unit every turn.

    ant_222 ant_222 April 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... user instruct BASin that every other sprite is mask ... bytes), so as I can mask the sprite as I ... it.
    But other can choose all sprite bytes, all ... adopt.

    When can see expect to see sprites ... compiled the program to machine code, then hey writing in ...
    Kiwi Kiwi April 2006 Emulators
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... to read the keyboard, every joystick and mouse in the ... /> {
    ..
    }
    [/code]

    can be referred to from ... br /> ret
    [/code]

    This label can be referred to ... myFunc
    [/code]

    You can do the same thing ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... unmarked so that they can again be invalidated and ... />
    * Sprites can be marked as "occluding", which ... />
    Sprites can be any size measured in ...
    [code]
    struct sp1_ss { // "sprite structs" Every sprite is described ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    [code]
    struct sp1_cs { // "char structs" Every sprite is broken ... 8 bytes ; points at code embedded in sprite struct ... br />
    };
    [/code]

    Again, there ... from the "struct sp1_cs" can be made clear:
    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... sp1_TileEntry(' ', hash);
    sp1_UpdateNow();
    [/code]

    We set the ... to "sp1_Initialize()" as parameter can modify what is or is ... to use.

    Every sprite is clipped when it ... will be drawn. You can make the clipping rectangle ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • Zelda cloneHi all you Zelda fans! This game has been moved from the Wanted: Game Ideas! thread because it seems to have enough people interested in helping wit…

    ... be doing and when they can have it completed by. ... ? We want people who can really put a few hours ... we can spend on each element of the game. eg. game code ... tools to do each and every different aspect of a game ... after all that, if we can't produce item no. ...
    Kiwi Kiwi May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... :

    [code]
    struct sp1_cs { // "char structs" Every sprite is broken ... other sprite character properties we can change: the plane and the ... single sprite occupying different planes can lead to strange interleaving effects ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... h:

    [code]
    extern void __LIB__ *sp1_PreShiftSpr ... *destframe, uchar rshift);
    [/code]

    "flag" indicates ... br /> From the code fragment above, you can see the first thing ... pairs). SP1 requires that every sprite column has 7 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... sp1_RemoveUpdateStruct(struct sp1_update *u);
    [/code]

    sp1_RemoveUpdateStruct() ... to be validated just before every sp1_UpdateNow() call. This makes ... br /> Using that struct_sp1_update, sp1_InvUpdateStruct() can be called to invalidate it ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... mentioned yet: although you can invalidate areas and remove ...
    [code]
    struct sp1_update { // "update structs" Every tile in the ... SP1 uses, you can rearrange the screen in ... in mind so we can avoid getting confused ourselves ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Forum Rules[B]*RULES OF THIS FORUM*[/B] You must agree with all the following Rules to participate on these Forums. If you don't agree with them, please d…

    ... ban other topics that can be taken as being ... just about any post can be considered offensive or ... should be in a free, adult society.

    ... limits on what we can and can't discuss. By ... between countries, the highway code, the price of petrol" ...
    ewgf ewgf May 2006 Chit chat
  • The Sing-clair ProjectFollowing on in a way from [url=http://www.worldofspectrum.org/forums/showthread.php?t=11800]this[/url] thread, I have had an idea. How about if we …

    ... loved you),
    Every man with some code to do,
    Ronnie ... corner of your room
    Can you hear me ?
    And ...
    Digital Prawn Digital Prawn May 2006 Chit chat
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... new sprite graphic in every move sprite call to ... uchar tile; // +1 tile code
    };
    [/code]

    A struct_sp1_tp ... bubble or whatever, sp1_GetTiles() can be used to save ... correctly. Since the pacman can move in four directions, ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • OT: These games look lovely!Saw some videos/demos of upcoming games at work today and was very impressed by these: 1) Halo 3 - A short in-game scene that looks out of this worl…

    ... And as for innovation, well... Every so often, a new feature ... human players available, they can (if their A.I ... no-one else can or will do (they can, for example, ... Properly programmed, good bots can add a [B]lot[/B ... s and SW's source code into the public domain, ...
    ewgf ewgf June 2006 Chit chat
  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... sprites at all.
    you can split sprites in two (or ... .

    pseudocode:
    [code]
    for every sprite
    if (sprite ... br /> endfor

    for every sprite
    if sprite.y ... br /> endfor
    [/code]
    the test can be done by CP ...
    Fikee Fikee June 2006 Development
  • compilerI am currently developing a sudoku game for the old faithful speccy. My idea is to write the code in basic and then compile it to m/c because i suck …

    ... idea is to write the code in basic and then ... with m/c itself. Can anyone tell me please what ... then you are out, probably every compiler uses ROM routine
    can help a lot
    ... =A*2
    i can say that multiplication takes same ...
    Fikee Fikee June 2006 Development
  • Checksum RoutinesHi there everybody, Does anyone have an 'off the shelf' assembler routine for generating checksums? Thanks Jim

    Dunny said
    > I can only recommend that you download ... check the Program Counter with every instruction to see if the ... at address $723B. The Z80 code that is there is atrocious ...
    Geoff Geoff July 2006 Development
  • Problem with rotating procedureHi folks! I wrote a proc in z80 asm, based on: x' = x * cos (z) - y * sin (z) y' = x * sin (z) + y * cos (z) I used a precalculated table of sin a…

    ... objects. you can define a reference point for every object in a ... that something like this
    [code]
    ;draw routine
    ... end of line reached
    [/code]
    is stupid.
    fastest ... one pixel below. such computations can be done much faster than ...
    Fikee Fikee July 2006 Development
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... to use it. You can easily select files by type ... using wildcards or you can sort/highlight them in a ... restrictions here too - they can't rename .TAP do . ... formats (imagine loading/saving every time to a .ZIP ... in the case of code blocks it will default ...
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... me to burn a DVD every time I want to test ... a single byte of Z80 code. I'm not a priori ... easier way of developing new code.

    Sure this is ... but as individual files that can be accessed in a random ...
    baze baze July 2006 Emulators
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... basic, one number for code, as hexa in default).< ... the filename, so I can't imagine why it would ... develop a cool machine code method of drawing that ... the CODE block at position 2, ensuring that every file ... like this, btw. Why can you not add file attributes ...
    Dunny Dunny July 2006 Emulators
<1…23242526272829…34>

Latest Posts

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