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Best method for sprite collision detectionHi, I have been trying to incorporate collision detection into a sprite routine I writing. The following is what I have come up with so far: POP D…
... :18, dmsmith wrote:
Dr Beep, I thought of using the ... Message was edited by: Dr BEEP on 2005-08-23 10 ... -
The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…
... start
Johan "Dr Beep" Koelman.
[ This ... Message was edited by: dr beep on 2005-08-26 07 ... -
Programming MC challengeIn the 80-ies I got the following assignment for a programming course. 2 16-bit values stored in #8000 and #8002 must be added together and stored i…
... Message was edited by: Dr BEEP on 2005-08-25 11 ... -
Programming MC challengeIn the 80-ies I got the following assignment for a programming course. 2 16-bit values stored in #8000 and #8002 must be added together and stored i…
It seems we are stuck at 19 bytes.
So, Dr BEEP, where can I claim my prize :)
Baze, if you want you can post a speed challenge ;)
rtunes -
Programming MC challengeIn the 80-ies I got the following assignment for a programming course. 2 16-bit values stored in #8000 and #8002 must be added together and stored i…
... 19 bytes.
So, Dr BEEP, where can I claim my ... -
Programming MC challengeIn the 80-ies I got the following assignment for a programming course. 2 16-bit values stored in #8000 and #8002 must be added together and stored i…
... Message was edited by: Dr BEEP on 2005-08-25 20 ... -
The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…
... POKE 23607,0 !
Remember: beep Dr Beep !!!!
[ This Message ... was edited by: Dr BEEP on 2005-08-26 12 ... -
Tie-in licence listWith the various discussions about licensed games, I thought it might be useful to create a full list of all identified tie-ins: [url="http://www.wor…
... -08-26 13:46, Dr BEEP wrote:
[quote]
On ... -
Tie-in licence listWith the various discussions about licensed games, I thought it might be useful to create a full list of all identified tie-ins: [url="http://www.wor…
... -08-26 13:46, Dr BEEP wrote:
Yes, it ... think you're wrong, Dr.Beep. Here is the the complete ... -
Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …
[quote]
On 2005-08-27 00:00, Crisis wrote:
and another one:
[url="http://www.worldofspectrum.org/forums/viewtopic.php?topic=4348&forum=2"]http://www.worldofspectrum.org/forums/viewtopic.php?topic=4348&forum=2[/url]
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The SGC ends on September 30th!Just a lil' reminder: The [B]Spectrum Games Compo 2005[/B] closes the admision period on next September 30th, so rush if you want to enter the compo!…
Dr. BEEP, your game has been uploaded to the site. Sorry for the inconvenience.
Everyone go download and play it, it's a very neat card game named Klaverjas -
Want a Speccy Repaired?Maybe it's time to put my 'skills' to use.... Now that I've sourced some of the nastier transistors, I've fixed about 6 rubber keyed Speccys in the …
... type stuff and hear beeper beep for keypresses, just the screen ... -
z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…
... am actually looking at the beep code now and will clean ... to include their own assembly beep routines once that's done ... -
z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…
... /> Yeah, I used the ROM BEEP routine but somewhat like a ... black box. A BEEP routine will be a nice ... -
Music BoxHas anyone disassembled "Wham! the music box" (48k Spectrum version) ? I mean the routine that plays your own tunes. I had a quick look but thought I…
... notes very quickly (like BEEP.001, frq1 : BEEP .001, frq2).
and ... -
z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…
... programs also use their own beep code so I had to ... -
Spot the stupid question.Do people really still ask? I won't give the game away, just read the list of questions on Samsungs FAQ page... [url="http://www.samsungpc.com/top_…
Pac-Man clonesCan anyone name some for me your starter for 10 is Hungry Horace
Z-Man
(I didn't saw it mentioned above)
[ This Message was edited by: Dr BEEP on 2005-10-05 07:17 ]What games can you create?After hearing that you need machine code to create commercial quality speccy games, what sort of games can you create in +3 BASIC, except text advent…
I start at line 1 or line 10, then increment by 10 lines (10, 20, 30, etc) each time. So what did Dr Beep mean when he said poke above 9999? Suddenly he's going back on this?What games can you create?After hearing that you need machine code to create commercial quality speccy games, what sort of games can you create in +3 BASIC, except text advent…
... Message was edited by: Dr BEEP on 2005-10-07 14 ...ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…
... working on the assembler editor, beep composer and screen paintbox when ...New game submitted to the SGC"4 in A Row" by Crisis. Check it out: [url="http://www.ojodepez-fanzine.net/network/sgc/entries.php"]http://www.ojodepez-fanzine.net/network/sgc/ent…
... new versions.
Dr.BEEP, I just included the new ...